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Author Topic: Incoming class changes! ... not so great [Locked]
Elaok  2 stars
Title: I has title now!
Posts: 404
Registered: 2003-9-10 15:57:29
http://us.battle.net/wow/en/blog/1829962#blog it was depressing reading his latest blog

Healers working as intended... i lol'd Druids and Shaman could really use some love and seriously? raid encounters?

we were lied to about raid encounters they are doable yeah but the aoe damage from WOTLK raids stayed while healers got changed i'm finding it to be harder and harder to deal with it all healing that is required for the Magmaw encounter it is the most frustrating fight for me right now and Halfus with the primordial behemoth up is as well

It makes me want to choke the raid designers
Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
Don't you see? By implementing these 130 fixes to the classes they will be so much better balanced and everything will be skittles and rainbows!

Just like the other two dozen times they've patched "class balance".

 

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Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
/facepalm at all the planned changes.

I don't know why, maybe it's just burn out, but I'm tired of all this ping-pong.
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
I miss the early days of WoW, when the devs played and had a f*cking clue.

This is...ugh

 

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PvPing since 1977
Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
I will be honest: Whenever I read about "class changes" I look first at what's going to happen to hunters, then to prot warriors, then to priests. After that I look at what's going on with other classes that I feel are in need of a nerf/buff.

I can't really speak for anything but the hunter changes mentioned in this and I will speak with happiness about the following:


Ghostcrawler posted:

We’re happy with damage overall... Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low... On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high.



It's good to hear him say that a couple hunter specs are TOO LOW rather than the one spec that is performing well is TOO HIGH. The reverse has been the pattern for hunters for years now and it's good to see him finally acting in a manner that seems palatable. Survival is indeed in a good place for hunters per the discussions I've been having with other trusted hunters in game. Survival AOE is probably too high, but is easily remedied without impacting much. My hope is that they address it in baby steps rather than sweeping changes - perhaps the issue is with Survival's mastery applying to AOE effects (explosive trap and the serpent sting from multi-shot effect) or with the scaling of the mastery effect to those effects. Either way, there are (to me at least) some clear ways to handle Survival hunter AOE in small tuning steps rather than class gutting steps. The fact that Survival is the de facto pve spec right now is more a result of BM and Marks being UNDERpowered than Survival being OVERpowered - apparently the dev whose GF dumped him for the hunter guy that was banging her in closed beta has left the team or finally got over it.

Hunters do still blow chunks in PvP though by all accounts, it is no surprise to see that not mentioned though - the number of times devs have spoken to hunter PvP issues since the 2.0.1 nerfs can be counted on one hand with fingers left over. I don't give a sh*t about PvP anyway so as far as I'm concerned, so what.


Ghostcrawler posted:

• As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command.



This is good news though I think that Aimed Shot is just not a good skill right now, it will have to get a hell of a buff to make it useful. The whole skill could use an overhaul imo - having it have a long cast time again is just not going to cut it - it becomes only useful to one spec and then it's on a long proc which makes it useful only on boss fights - lame.


I also like this:


Ghostcrawler posted:

We also want to make sure the epic PvP gear isn’t too easy for just anyone to obtain, given that the PvE endgame content is more challenging than it was in Lich King. We don’t want the player base to just migrate to the most efficient epic delivery mechanism; we want you to participate in what you find most enjoyable.



Though I recognize that for many of the people on this board at least, much of the game isn't enjoyable at all which brings the last clause of this quote into question, but in the end, it's the right approach for the game.

 

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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Liquid741  3 stars
Title: VN Sensei
Posts: 920
Registered: 2006-12-16 13:56:50
Figured I'd see some nice healing changes, but I guess they would like to see more reg. runs then H runs. I was surprised about the sub. rogue comment. Not sure why at this point you would run that spec in PVE...not enough data, because the spec sucks.

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Unstruck posted:

/facepalm at all the planned changes.

I don't know why, maybe it's just burn out, but I'm tired of all this ping-pong.



Arcilite_I posted:

I miss the early days of WoW, when the devs played and had a f*cking clue.

This is...ugh



It's somewhat funny, somewhat cathartic to see posts like this in this thread.

Hunter players have said the same thing since pretty much vanilla and have witnessed the schadenfreude from everyone else when we complained.

I won't rub it in too much, but yeah...

 

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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
Cawlin posted:

The fact that Survival is the de facto pve spec right now is more a result of BM and Marks being UNDERpowered than Survival being OVERpowered - apparently the dev whose GF dumped him for the hunter guy that was banging her in closed beta has left the team or finally got over it.



Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
Wow. Im sure throwing in "they should have tested these things in beta" will rile some of the readers/posters up but honestly, these things SHOULD have been tested in beta.


AoE in Cata Heroics - Non issue. Ive been running with a guild group with a Shaman (myself), Shadow Priest and Ret Paladin. We have zero issues with AoE DPS, even with a Paladin tank who isnt even in full 333 or higher gear. Maybe Paladin threat generation is just to high for us to pull threat off of him or maybe the whole idea that AoEing in Cata Heroics is "challenging" isnt true. Who knows.


Class Changes - I'll agree. I never liked Ping Pong either.


Healing in Cata 5 Mans - Not an issue at all IF you change your group makeup and bring a hybrid DPS/Healer class along with your two "pure" DPS. This has been discussed in another thread. A few decent secondary heals here can make a huge difference in mana management for the main healer.

 

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Milkman - Guardian Bard
Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
GC posted:

We’ll make a pass to make stats that aren’t attractive (but are supposed to be) more attractive. For example, we don’t want Assassination rogues to dismiss crit or Feral tanks to dismiss haste. We are considering making some physical attacks such as Lacerate, Steady Shot, and Slam scale with haste.



This will make haste even more inportant to stack and mastery even more usless. But then there is the fact that you can only reforge 40 percent of it and most gear is laden with it which will make it hard if not impossible to get much out of those changes anyway.

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