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Topic:
Incoming class changes! ... not so great [Locked] |
slythetove Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
Kriegprojekt posted:
Healing in Cata 5 Mans - Not an issue at all IF you change your group makeup and bring a hybrid DPS/Healer class along with your two "pure" DPS. This has been discussed in another thread. A few decent secondary heals here can make a huge difference in mana management for the main healer.
So in your estimation it's a "non-issue" if a class specced and geared to perform a role in a 5 man isn't adequate in itself to perform the role? That's unreal.
--Sly
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"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior
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slythetove Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
BlizzardDude posted:
Priests are a little weak in PvP, especially at mobile healing.
Gee... ya think?! It takes less than 5 minutes in a BG to figure this out. How it ever went live in this state is beyond me. Healing priests are a free kill in PvP, and it's obvious.
BlizzardDude posted:
Arms warrior burst damage might still be too high in PvP...We also might nerf warrior stuns.
Again... DUH. Warriors stunlock better than rogues. Takes less than 1 BG to see this.
I honestly believe Activision is rushing the development.
--Sly
-----signature-----
"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
slythetove posted:
Kriegprojekt posted:
Healing in Cata 5 Mans - Not an issue at all IF you change your group makeup and bring a hybrid DPS/Healer class along with your two "pure" DPS. This has been discussed in another thread. A few decent secondary heals here can make a huge difference in mana management for the main healer.
So in your estimation it's a "non-issue" if a class specced and geared to perform a role in a 5 man isn't adequate in itself to perform the role? That's unreal.
--Sly
Not really. I dont believe anyone ever said a single healer was all that was needed in a 5-man going forward into Cata, did they?. I think thats the general concensus based on WoTLK 5-mans though and has been ingrained in everyones mind. Not to sound to Ghostcrawlerish but maybe going forward, players need to adapt to a new playstyle. I dunno about that and I dont know if this is what the devs wanted players to do. It is working for us though.
Maybe a single healer is all that is needed if they are in 346 gear. Maybe the devs want everyone to run regulars until they can farm enough JP to get a full set of 346 gear and then move on to heroics. Who really knows what they are thinking behind the closed doors over there.
Its a non issue for our guild group because - we play together everynight, communicate and know each others strengths and weaknesses. Granted, its very hard to get 1/2 of that done (communicate) with most people if you que for a DF heroic. Getting through a heroic will be a lot more difficult on everyone, especially a healer in a DF group I think.
What I do know is that we were having a lot of issues WITHOUT using a secondary healer. We dont now. Regardless of if this is how we are "supposed to play", I dont really care. All I know is that it works for us much better then just relying on one person healing. We are doing the dungeons more efficiently with almost no downtime now.
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http://www.immortal-guild.com/
Deepstrike Server
Milkman - Guardian Bard
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Cawlin Posts: 1,759
Registered: 2005-2-22 07:58:42
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
slythetove posted:
I honestly believe Activision is rushing the development.
--Sly
Probably correct. WoW's QA efforts were already pretty weak.
However, MMO subscribers have set the bar for this because we don't demand better.
-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
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slythetove Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
Kriegprojekt posted:
slythetove posted:
Kriegprojekt posted:
Healing in Cata 5 Mans - Not an issue at all IF you change your group makeup and bring a hybrid DPS/Healer class along with your two "pure" DPS. This has been discussed in another thread. A few decent secondary heals here can make a huge difference in mana management for the main healer.
So in your estimation it's a "non-issue" if a class specced and geared to perform a role in a 5 man isn't adequate in itself to perform the role? That's unreal.
--Sly
Not really. I dont believe anyone ever said a single healer was all that was needed in a 5-man going forward into Cata, did they?. I think thats the general concensus based on WoTLK 5-mans though and has been ingrained in everyones mind. Not to sound to Ghostcrawlerish but maybe going forward, players need to adapt to a new playstyle. I dunno about that and I dont know if this is what the devs wanted players to do. It is working for us though.
Maybe a single healer is all that is needed if they are in 346 gear. Maybe the devs want everyone to run regulars until they can farm enough JP to get a full set of 346 gear and then move on to heroics. Who really knows what they are thinking behind the closed doors over there.
Its a non issue for our guild group because - we play together everynight, communicate and know each others strengths and weaknesses. Granted, its very hard to get 1/2 of that done (communicate) with most people if you que for a DF heroic. Getting through a heroic will be a lot more difficult on everyone, especially a healer in a DF group I think.
What I do know is that we were having a lot of issues WITHOUT using a secondary healer. We dont now. Regardless of if this is how we are "supposed to play", I dont really care. All I know is that it works for us much better then just relying on one person healing. We are doing the dungeons more efficiently with almost no downtime now.
I'm glad you are making it work, but ... just think about what you are saying.
If you think about the idea that you feel you "need" to bring an "off healer", if that's ok with you, that's insane. Do you bring an offtank for a 5 man?
Why on earth would you be ok with the fact that a player dedicating their character to performing the role of healing isn't sufficient to do the job? If you think about that for a second you start to see just how marginalized healing has become. They've broken the role, and taken the fun out of it in five short levels.
Yes, dungeons can be completed. I did heroics on my priest over the weekend. However, it's still boring and not fun. Spam Heal or be punished. Terrible.
WoW was the first MMO to make healing enjoyable, and it had more healers per capita than any prior MMO by a mile. In this xpac they've gone backwards 10 years to EQ garbage.
--Sly
-----signature-----
"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior
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Cawlin Posts: 1,759
Registered: 2005-2-22 07:58:42
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
slythetove posted:
If you think about the idea that you feel you "need" to bring an "off healer", if that's ok with you, that's insane. Do you bring an offtank for a 5 man?
Just pointing out that this (bold section) was indeed a strategy used by some in early BC when trying to do the hellfire ramparts heroic that was part of the hand of adal key quest process.
-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
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Trigeminal Title: Drill, Fill, Bill
Posts: 365
Registered: 2002-3-17 20:10:56
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
I guess my theory about "warriors don't have CC but they make up for it with damage" was wrong. I'll need to rethink my next theory.
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PvPing since 1975
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
Elaok posted:
http://us.battle.net/wow/en/blog/1829962#blog it was depressing reading his latest blog
Healers working as intended... i lol'd Druids and Shaman could really use some love and seriously? raid encounters?
we were lied to about raid encounters they are doable yeah but the aoe damage from WOTLK raids stayed while healers got changed i'm finding it to be harder and harder to deal with it all healing that is required for the Magmaw encounter it is the most frustrating fight for me right now and Halfus with the primordial behemoth up is as well
It makes me want to choke the raid designers
I read it elsewhere on here, sorry can't give proper credit. But basically this is just bait and switch to stretch out the expansion because there really isn't that much in this one. It is kinda surprising they couldn't do better but I think a lot of it is staff being poached from WoW for other projects. Or maybe not and this is the B Team (or D, E, F, whatever) getting their turn at bat and running the train off the tracks.
I am just not impressed with any of their new philosophies frankly. They did a 180 and are now pressing a totally different type of "fun" on the players and if they gradually eased into it maybe it would have worked better. But all at once switching the fundamental concept of "fun" from fast paced, break neck dungeon blasts with decently challenging Raid content for the 10% of players that bother to hardcore, brutal mechanics and old school mentality is fail in my opinion.
-----signature-----
The VNboards are so much fun! Its like my own personal train wreck going 24/7
and noone is actually getting hurt which takes away the guilt of watching.
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Unstruck Posts: 260
Registered: 2004-3-24 18:59:13
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
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Sly, I see your point entirely. When I made my "disc DPS at level 85" thread, I noted how much fun it was to heal AND DPS at the same time. The whole Tank, 2.5 DPS and 1.5 Healer make up seemed like a great idea.
What I did not take into consideration, was how even more bored our dedicated Paladin healer was during the run. By having to take an extra healer, the main healer's role becomes more trivialized.
You're right in that at its core, the fundamental problem is that healing, in its current "spam heal" state, is NOT fun. That's what made me even try the DPS as Disc spec, which in turn made it not fun for our other healer, too.
The whole "adapt or move on" mentality applies to this game with every sweeping change they make every other effin patch. I'm tired of the ping pong, tired of the drastic changes in gameplay, and tired of having to reconfigure crap out every two weeks.
Just give me a fun game to play with my friends, and stop changing the meaning of "fun" just cause Bob from Blizzard accounting was bored on his disc priest.
In the meantime, I'm moving on. Thankfully, many of my gaming friends feel the same way, so we'll be migrating together.
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Date Posted:
1/1/00 12:00am
Subject:
Incoming class changes! ... not so great |
slythetove posted:
Why on earth would you be ok with the fact that a player dedicating their character to performing the role of healing isn't sufficient to do the job? If you think about that for a second you start to see just how marginalized healing has become. They've broken the role, and taken the fun out of it in five short levels.
Yes, dungeons can be completed. I did heroics on my priest over the weekend. However, it's still boring and not fun. Spam Heal or be punished. Terrible.
WoW was the first MMO to make healing enjoyable, and it had more healers per capita than any prior MMO by a mile. In this xpac they've gone backwards 10 years to EQ garbage.
--Sly
Apparently, if you use CC religiously and the tank is only handling one or two mobs at a time a dedicated healer is flat out not needed. A Smite Priest healing with DPS or an Elemental Shammy tossing occasional spot heals is sufficient. But if you don't play the "correct" way, then you have a healer stressed to the max and unable to do their job of healing the group.
Does that seem right to anyone?
-----signature-----
The VNboards are so much fun! Its like my own personal train wreck going 24/7
and noone is actually getting hurt which takes away the guilt of watching.
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