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Author Topic: Cataclysm predicted to be the "WoW-killer" we've all been expecting [Locked]
Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
No, that's wrong.


But, let's use common sense. If I play a video game with the following settings: easy, average, hard, and insane, I don't expect a walk with hard or insane level.


I expect, on hard or insane level, if I make mistakes, it will cost me.


That's where heroics are at the moment. Will that change? With enough whining, probably.


Yet, that shows the mentality of the average player: spoiled.


Blizzard is to blame for this as they cator to this behavior, especially with the changes in WotLK and Cat. But to say heroic level is designed for the casual or avergae player makes zero sense.


Normal dungeons for the casual or average player. Heroics for those players who actually want a challenge.


That's just the way it is for now.


Sorry.

 

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Sanctimonious know-it-all.
Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
Ardenwolfe posted:

No, that's wrong.

But, let's use common sense. If I play a video game with the following settings: easy, average, hard, and insane, I don't expect a walk with hard or insane level.

I expect, on hard or insane level, if I make mistakes, it will cost me.

That's where heroics are at the moment. Will that change? With enough whining, probably.

Yet, that shows the mentality of the average player: spoiled.

Blizzard is to blame for this as they cator to this behavior, especially with the changes in WotLK and Cat. But to say heroic level is designed for the casual or avergae player makes zero sense.

Normal dungeons for the casual or average player. Heroics for those players who actually want a challenge.

That's just the way it is for now.

Sorry.



But if heroics are a stepping stone to raids, then it means the average wow player cannot progress beyond regular dungeons, and will never see heroics (including DM and SFK) or raids.

I thought Blizzard was trying to shy away from that type of system, and were trying to open up the doors so *most* players can see *most* of the content. If what you say is true, then only the "above average" players will see the high-end content.

I dunno, something seems wrong about that.
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
Na sorry the whole game is designed with the average player in mind. Or at least that is the intention. I would agree that right now heroics are not properly designed for the average player and that is my criticism of them.

They are not challenging or even difficult, they do not require more skill to play, obviously you didn't really read through my post as I mentioned that to be the second false assumption.

What they are is tedious, overly so, for those who CAN complete them, many do not report enjoying the experience, there is a problem there.

To your point of difficulty levels, I would even argue that if a game has an "insane" difficulty mode, they usually are "too hard" and at that point are just tedious, the most hard core player pride themselves on the ability to beat it, but at that point it is not for enjoyment, only for bragging rights.

Because Heroics are part of character progression they can not be considered "bragging right" content, that is what achievements like the "insane" title are for and why it is simply for bragging rights alone and does not offer any sort of progression for completion.

 

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Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
"If I play a video game with the following settings: easy, average, hard, and insane, I don't expect a walk with hard or insane level."

Also keep in mind: whether you play a game on easy, average, hard, or insane, you are still seeing the same exact content. Only there might be a higher number of enemies, with higher health, who will hit harder, and take less damage.

I don't think that metaphor flies well with this situation in WoW. In WoW, average gamers will not be able to see heroic DM, heroic SFK, or any raids. The content that they CAN experience is much more limited.
Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
I have no idea what Blizzard intends, but to be honest, I expect this gripe to wither and die as more and more players figure the specifics to each dungeon, as well as changes to their classes and gear.


We're still pretty much in beta mode as all the hot-fixes and the like indicate.


So, given another month or two, and the heroics will return to their regularly scheduled walk-in-the-park mode.


No doubt.

 

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Sanctimonious know-it-all.
Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
Ardenwolfe posted:

So, given another month or two, and the heroics will return to their regularly scheduled walk-in-the-park mode.



I hope not. I'm not looking for a walk in the park. Maybe a swift jog with a few hills to scale and pretty fountains and trails to run around.

And definitely not the "omg earthquake hit the park the land is dividing in 2 trees are falling everyone is dying and I can't finish my jog" type of run, either.
TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
Ardenwolfe posted:

No, that's wrong.

But, let's use common sense. If I play a video game with the following settings: easy, average, hard, and insane, I don't expect a walk with hard or insane level.

I expect, on hard or insane level, if I make mistakes, it will cost me.

That's where heroics are at the moment. Will that change? With enough whining, probably.

Yet, that shows the mentality of the average player: spoiled.

Blizzard is to blame for this as they cator to this behavior, especially with the changes in WotLK and Cat. But to say heroic level is designed for the casual or avergae player makes zero sense.

Normal dungeons for the casual or average player. Heroics for those players who actually want a challenge.

That's just the way it is for now.

Sorry.



I agree, this thread could use some common sense.

The problem with your argument is that it ignores the business model of WoW and MMOs in general. The whole point of the endeavor is to make money by maintaining the maximum number of subscriptions possible. The model that you and others have suggested is, and ought to be, in place for progression in Cataclysm runs counter to their profit motive.

Suggesting that the "average" player ought to only be able to complete and enjoy the content up through regular 5 mans is a terrible business model for a subscription based game. There are only 3 lvl 85 non-heroic dungeons that have loot better than that obtained through questing. That's not enough content to keep people paying for a subscription for long. It's funny too that you use the word "average" suggesting those players who fall within one standard deviation of the mean. That's 68% of the gaming population. Telling roughly two thirds of the player base that once they hit 85 and finish three dungeons that they no longer have a place in your game is really really stupid.

TLDR: You and others act like WoW is some sort of elaborate right of passage for entering some prestigious order of nerds. It's not, it's a game designed to keep people playing for as long as possible. They ought to be trying to include as many people in the endgame as possible to maximize profits.

Ultimately posters like you think that the world should revolved around you and it doesn't.

Sorry
Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
Unstruck posted:

I don't think that metaphor flies well with this situation in WoW. In WoW, average gamers will not be able to see heroic DM, heroic SFK, or any raids. The content that they CAN experience is much more limited.



But, that's exactly how it was in Vanilla and even in some parts of Burning Crusade. With Wrath of the Lich King, that changed. Don't know if Blizzard intends to return to that, but it was normal for most of the casuals to never see most of the end game content.


I didn't like it either, but that was par for the course.


Time will tell if we're returning to the 'raider haves' and the 'casual have nots', but that's the way it definitely the way it was.


Pretty much guild up or else.


Again, not saying I like it, yet I am saying that's how it was.

 

-----signature-----
Sanctimonious know-it-all.
Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
TruthyID posted:

You and others act like WoW is some sort of elaborate right of passage for entering some prestigious order of nerds.



That was hysterical.
Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
TruthyID posted:

I agree, this thread could use some common sense.


The problem with your argument is that it ignores the business model of WoW and MMOs in general. The whole point of the endeavor is to make money by maintaining the maximum number of subscriptions possible. The model that you and others have suggested is, and ought to be, in place for progression in Cataclysm runs counter to their profit motive.


Suggesting that the "average" player ought to only be able to complete and enjoy the content up through regular 5 mans is a terrible business model for a subscription based game. There are only 3 lvl 85 non-heroic dungeons that have loot better than that obtained through questing. That's not enough content to keep people paying for a subscription for long. It's funny too that you use the word "average" suggesting those players who fall within one standard deviation of the mean. That's 68% of the gaming population. Telling roughly two thirds of the player base that once they hit 85 and finish three dungeons that they no longer have a place in your game is really really stupid.


TLDR: You and others act like WoW is some sort of elaborate right of passage for entering some prestigious order of nerds. It's not, it's a game designed to keep people playing for as long as possible. They ought to be trying to include as many people in the endgame as possible to maximize profits.


Ultimately posters like you think that the world should revolved around you and it doesn't.


Sorry



You're making this way too personal and assume way too much.


I'm telling you that's how it was for the casual in Vanilla and Burning Crusade. As far as some 'rite of passage' or whatever nonsense, you need to quit personalizing this discussion and think more clearly.


I am one of those people who never saw that content. I didn't like it, I don't like it, and I wish I could see that content.


But, I also know I don't have the time, patience, and perhaps even the skill to bother. That's why I'm casual.


If you want to make an opposing view, fine. But, please, don't make a personal judgement about me like you know me or my play style.


Because you don't.

 

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Sanctimonious know-it-all.

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