The tank most often is repsonsible for pulling each group. You have to know which mobs you need to line of sight, you need to inform you party to let this happen. You need to mark which mobs to burn first, which mobs need to be CC'ed ect.
You have to know the lay out of the dungeon far more then a DPS class would, you're going to have to lead your part through this, pulling each group and making sure each pull goes well.
Its not just about correcting mistakes, some bosses or mobs are prone to dumping aggro and going for who ever they want. Many mobs knock the tank back you have to be sure to position yourself so you can get back in there quickly and pick up your aggro.
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I know to be a great DPS'er you have to manage your rotations, target specific mobs, stay out of the fire, CC something here and there. However if you mess up, you may die, you may not produce as much aggro ect ect.
Just to get by as a Tank you have to be pretty damn good, especially with the communities tolerance level over tanking "mistakes".
Mage gets aggro, you're a bad tank. What are the chances that the rest of the group is going to notice every little mistake the mage makes. If you Fireblast when you should firebolt or arcane missile, your over dps might be lower at the end of the dungeon.
If I make a mistake, someone dies.
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Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
Its Hub. 10 week ban for anybody who disagrees. -Mithan-



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