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Author Topic: My last two hours in WoW (endgame review?) [Locked]
Trigeminal  2 stars
Title: Drill, Fill, Bill
Posts: 365
Registered: 2002-3-17 20:10:56
- log in
- queue for random
- go upstairs for supper
- wait an additional 25 minutes for the queue to pop
- got into a group that lost a member right before Erudax
- kill the one boss left in Grim Batol
- requeue
- wait 40 minutes (I'm actually still waiting)

My suggestion to "add" to WoW endgame? Make peggle a base addition to the game and not a 3rd party addon and make sure TV programs more interesting shows so I have something to watch while I wait.

 

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PvPing since 1975
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
We've always got the VN.

 

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Making iOS Apps these days at http://zsprawl.com/iOS
-Spacelord-  2 stars
Posts: 281
Registered: 2000-12-18 16:59:19
VN does the job, for queue and archeology.
Rill_of_WE  3 stars
Title: WoW Vault Site Manager
Posts: 557
Registered: 2002-8-6 09:16:33
-Spacelord- posted:

VN does the job, for queue and archeology.



 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
uh, comedycentral.com ?


VN! Although not using flight master anymore has seriously cut down on my forum cruising time.

 

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There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Luryn  2 stars
Title: Scruffy monkey
Posts: 374
Registered: 2002-11-29 15:14:56
Sprawl-zero1eye- posted:

We've always got the VN.



We always got VN We can steal cookies when mods are not looking.


But on a serious note, those queue sound painful thought

 

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_Swordz_  1 star
Posts: 96
Registered: 2002-9-3 22:04:44
Option 1:

/g Anyone looking to run some random heriocs? LF (include DPS, heals, tank etc)

Fly to Org/Stormwind

/2 Looking for more random heriocs

Option 3:

queue

 

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I'm sorry if I sound arrogant, but I'm a European Champion and I think I'm the special one
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SunnyDelight
Title: Jerk
Posts: 19
Registered: 2003-2-26 08:25:28
Are you complaining?

Because really you only have yourself to blame. Blizzard has no control of how many tanks or healers join the queue, and if you're just going to dps and complain about the queues you might as well just get us to it.


This is why the four classes that I've leveled to 80 (and my main 85) are all classes that can tank. makes it much more enjoyable.

 

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TinMan52  1 star
Posts: 108
Registered: 2006-9-13 08:04:35
Back in the day, queue for AV, run UD Strat 10 times with some guildies, fail to get into AV, log out.

I'm not impressed with the new breed of QQ players.

 

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Errtuu  1 star
Posts: 70
Registered: 2003-6-27 14:07:28
SunnyDelight posted:

Are you complaining?

Because really you only have yourself to blame. Blizzard has no control of how many tanks or healers join the queue, and if you're just going to dps and complain about the queues you might as well just get us to it.

This is why the four classes that I've leveled to 80 (and my main 85) are all classes that can tank. makes it much more enjoyable.



Blizzard is to blame. This is a valid complaint. Yeah, I'm taking troll-bait. For those who don't have fun healing or tanking, this is a real problem. Here's just a few ideas off the top of my head. Sure these aren't quick and easy changes, but there's no doubt Blizzard has the capacity to implement these types of measures.

Make healing/tanking more fun
Incentivize healers and tanks to pug
6 person (4 dps) group size paradigm
Allow DPS to do something more constructive while queued on their toon (e.g. queue for PVP/dungeon at same time--during BG or dungeon your queue position moves and when at the top holds a top spot when you exit your current dungeon or BG--OR allow players to be on one toon and queue for another toon--then when it pops it logs in that toon into the dungeon)

Fortunately I like to heal, but it's pretty clear that a lot of people are getting frustrated. This is compounded by the newly added difficulty of the content. While I personally welcome the challenge of the added difficulty, failed runs become disproportionately more painful when you factor in the wasted queue time before the run plus having to go right back to the end of the line.

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