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Author Topic: Rift [Locked]
Festus_Stundagin  1 star
Posts: 135
Registered: 2002-7-15 14:31:51



Really the only thing I see being useful would be the mount and not having to pay for it right away.. guess that's a thought. thx for the info.

 

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Flesh_Wound  1 star
Posts: 86
Registered: 2002-8-21 11:30:42
The Harbinger is a novelty pet, btw. And it's pretty hilarious (fire death demon squirrel).

 

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AC - Hokkaido Disco, Flesh Wound - retired
EQ/EQ2 - Straylight - retired
UO, DAOC, AoC, AO, CoH, EVE - retired
WoW - retired
Help me SW:TOR, you're my only hope
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Worth having: BAG and headstart.


First time I've gotten a CE.


Am ordering a 2nd one.

 

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There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Festus_Stundagin  1 star
Posts: 135
Registered: 2002-7-15 14:31:51
Auenwing posted:

Worth having: BAG and headstart.

First time I've gotten a CE.

Am ordering a 2nd one.



fine fine i changed it ;p

Flesh_Wound posted:

The Harbinger is a novelty pet, btw. And it's pretty hilarious (fire death demon squirrel).



LOL! good to know, thx

 

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Racines
Posts: 8
Registered: 2003-1-22 10:03:55
Short version: Very good beta.


Long version


The soul system is impressive but what really stunned me is the role, truly a fantastic idea. As a casual player, I play mostly solo. Now, I will have my solo build, my group build and my PvP build. Done being useless in group because my build is solo oriented. I am so happy with this system that will allow me to finally be useful in a group.


I played only warrior up to level 19 and think I will roll a warrior at release.


I think Trion did a good job with this unexpected game. They really implanted all the goodies from other games.


I played on a PvP Rp server and did not have lag expect few moments at day 1 of Beta. I participated to several public group and we were sometimes 20 to 30 people fighting an invasion and did not see any lag. I played on my laptop which is good but nevertheless the game does not require high end system.


On the less positive side, I played day time on Thursday and we were not that many playing. It is true that fewer invasions occurred but it was very very tough for 2 to 3 players to close a gate. Knowing this, you need to start playing at release and follow the wave. It will be tougher for players after release to participate to fun public group and consequently unlock souls. Trion really needs to address this issue and see that mobs strenght should be adjusted on the number of players in the area.


Crafting is similar to WoW while resources’ gathering is easier (at least at early level). Even on crowded area, I found plenty of nodes because respawned rate was fast. I also did some armorship which allows me to create useful armors. That is one of usual concern with crafting, what you create is never par to what you can find while playing or quests gifts. In Rift the armors I created were good at least few hours. We shall see if crafting is useful, certainly it is more entertaining that EQ2 that have the worst crafting system I ever experienced.


Graphics: I found graphics ok but since I play on my laptop it was just fine. I am not so interested in graphics as long as it is smooth.


Combat: this is what I care about; I like combat in WoW and Rift has the same responsiveness. My only concern is that the world is really packed with mobs, hence it is difficult to avoid agro and respawn rate is fast. There is not many safe spots in the wilderness and you cannot relax a lot between fights.


Public group: great concept, worked well in the Beta.


Questing: same as WoW but easier because of the map support provided. In WoW you need to look at external web site to find where to go etc. No need to do this in Rift which is good and convenient for casual players.


I never pre-order a game, this time, I did it and I will likely start playing at day 1 on a PvP RP server. We shall see what will be end game but I really care little about end game. I will need at least 4 to 6 months to reach max level so by then they will have fixed the reported issues.


I might be wrong but I have a feeling that Trion cares about there customers and are not trying to impose us their bloody vision. It always surprised me that games developers talk about their vision and what they want us to do. Hey, I am the £¢¤¢¤¬ customer here, I will tell you what I want not the reverse. It’s like going to the restaurant and the chef tells you what you will eat tonight. Now if Trion stay pro-active and pleased the customers, we might have a winner and not a so-called niche game which is a polite description of a failed AAA game. If your customers stop playing, you did something wrong, then you need to adjust yourself and make the changes they want.


Anyway, sorry for the long text

 

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Time is a great teacher, but unfortunately it kills all its pupils ...
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Thericia  1 star
Posts: 115
Registered: 2002-1-8 10:43:06
about the lag, on seastone, one of the older, more popular servers, i had 0 lag all beta.

one on of the newer servers, just for this beta (don't remember the name) it got so bad, i couldn't even get out of the defiant newbie area, until they dropped the server for maintenance thursday night.

 

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- There is no such thing as a perfect game. If you make a game idiot proof, someone will just make better idiots.
Deepstrike (PvP) Server - Guardian
darren_cameron
Posts: 29
Registered: 2007-10-4 17:28:59
"The engine is definitely not a step up from WoW - at best it's close"

What game are you playing? No seriously, I mean are you just trying to troll?

WoW, for all its strengths looks like a cartoon graphically, it's engine is 6+ years old. Rift's character models/faces are terrific, the polygon count is WAY higher, the armor shines like actual armor, the landscape is amazing, the skies are just beautiful. I've had NO problems with any mobs bouncing or warping in about 12 hrs of play, though given this is Beta, maybe you encountered something I didn't, latency issues on your connection?

I'd have to guess you have an older machine and had to turn all the graphics down, b/c I can see absolutely no way anyone could with a straight face say the engine is a step down from WoW.
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
/shrug they said this time was a stresstest and that is why they let in so many people at once

 

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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
Spookysheep posted:

Finally an alternative to WoW. The fanboi's are cringing.


And welcome back to VN






Thank you, but I said this board. Not VN. Until Mithan adds that other board for Rift, I feel comfortable agreeing with someone's opinion about the new game on this thread.

 

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Sanctimonious know-it-all.
Tai-Daishar_MT  2 stars
Title: Moderator
Troll Eradicator

Posts: 469
Registered: 2000-3-9 15:14:13
Racines posted:

Trion really needs to address this issue and see that mobs strenght should be adjusted on the number of players in the area.



This is something they are working on. The number of invasions is directly tied to the number of people in the zone and I think they have this working pretty good. I come across many rifts that I am able to solo from open to close but there are some I am unable to handle. I don't think they should all be solo material though so maybe it is a difference in expectation?

 

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