VaultNetwork.netVault Network Boards
Author Topic: Rift [Locked]
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
Seatstone? Stoneseat? Same server is Arc. The name is Kreoss

As for some of the concerns posted above, most of them I share. Except for the complexity of the builds. Granted it does seem over whelming at first, once you know the game mechanics better and get to know what does which where and counts for who then I think you'll find your choices are made much more simple.

We'll get down to the best builds, combos and ect, if you want to deviate from those well you may not have the 'best' char but there may be some breathing room.

I have to say I do find it funny that people are already complaining about too many choices where all they could complain about in WoW were too few. It is way to early to tell either way, as I said I don't think all those choice will be as over whelming once you actually know the game.

As for the RIFT my concern was that they are are a little too much of a ZERG fest for me and actually a little to easy. I stood there in the middle of one major invasion with my Cleric healing away, I was never attacked through the whole thing and just collected my rewards at the end.

I'd like to see the invasions actually involve more then just 'kill whats there'. Again This may already be there or in the works I only experienced one major invasion.

 

-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
It's definitely dwarf tossing. Monty Python.


Syrus, you're very lucky. I've had some PQs where I'm raid healing and either there are no real tanks....or something....and I've gotten aggro and died 3 times. I'm not over healing. I do know how to run mobs back to the "tanks". Oh well, healer dead, they're next.


And at some point people will learn to buff the wardstones..etc. And do strategic pulling when there's less than a full LKAoE-RvR-ZERGfest raid. That's just experience.


I'm having a blast in the PQs.. as I said on the IGN board ( ), it feels like the T1-T3 BGs of Warhammer where you move with a raid through different parts of the zone to get to the next Tower/Keep. Only these are Rifts. I like that dynamic. In this case, I think the "directed play" from the rift moving through the map is very appropriate because in Warhammer, unless somebody was a good/decisive/strategic leader, the group would be like: where do we go now? and you'd lose people in the stalled traveling or decision making process.


Still concerned about what happens with population vs rifts (see earlier page in thread). And will probably keep bringing that up until I'm comfortable with understanding what their design is.


Other than that, the only downside I've found is testing crafting... it's incredibly mouse-click intensive and I've sent feedback about that.


-back to testing

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Festus_Stundagin  1 star
Posts: 135
Registered: 2002-7-15 14:31:51
--Syrus-- posted:

oom.

I have to say I do find it funny that people are already complaining about too many choices where all they could complain about in WoW were too few. It is way to early to tell either way, as I said I don't think all those choice will be as over whelming once you actually know the game.



I don't think that's what people are saying at all. It's like you said, people are still trying to figure out builds and what works best. The way it is currently setup is a straight rip from WoW's talent trees / DAoC's skill tree lines.. however a person almost feels like they need to invest in all 3 trees right now hence the complaint about not enough points as they feel all 3 need to be selected. My complaint was limit people to two available roles so that the urge to populate all 3 skill lines was squelched. You still have the option to store and switch around multiple souls/roles but with out feeling the need to populate them all. of course down the road once people are 50 you'll probably find people grabbing 5 points at least from 2 trees and the remainder in your main class/role

--Syrus-- posted:

As for the RIFT my concern was that they are are a little too much of a ZERG fest for me and actually a little to easy. I stood there in the middle of one major invasion with my Cleric healing away, I was never attacked through the whole thing and just collected my rewards at the end.



I can tell you as a DPS I've never felt that way. Of course I may have been at unfortunate times when we just had very few healers. As a paragon/rift main I was offtanking and dps'ing and praying I'd get heals off in time. While it was a zerg fest I definitely found everyone's role a key one =D I'm on the same server you are I believe, with my paragon and the other night we probably had between 100-200 lvl 10-20 in some mass invasions.. the problem where it feels too easy I think is when the higher levels come in on lower level invasions.. it allows them to cheese through it and speed it up for everyone involved. of course Im fine with that as doing an entire invasion from start to finish can net you 1-2 levels easily.

 

-----signature-----
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Most of the builds my guildmate and I have played around with end up being close to a 32/32/2 set up. Just 2 points in the last one to pick up something like mana efficiency for example. We're noobs. Who knows what that will turn into over time as we refine? Probably will be closer to 5 points in the last one.


You know there's going to be min/maxers and cookie cutter (best practices). And those will get posted and hashed and rehashed over time.


And there will probably still be people yelling clerics need to heal a year from now and wtf, you're a rogue, you can't tank!


Ran into somebody on the first day who literally kept his 3rd tree unspeccd all the time until he got into a dungeon and then put points in where he thought the group would need them. And respecd again when he got done for "custom" speccing in a raid situation. Creative. You could say a bit extreme. It was how he wanted to play.

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
One more concern I have:


high levels helping low level PQs.


In warhammer, doing that scaled the last boss to the highbie's level, if I remember right.


Out here, what do you guys think is happening? And what's the pro/con of having highbies help out? I can see it being an answer to population issues later if highbies come out and help lower level guildmates/casuals. And what's that going to do mixing in PvP with those PQs?


Any thoughts?

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
I will admit that my experience in the invasion could have been an isolated one, I am looking forward to seeing more of them.

Also I am not sure on when joining in on rifts and invasions, I am joining the public group as soon as the option comes up, however there are still mobs whoes health bar is grey to me.

Does this mean there are people not in the group attacking? Am I still getting credit for this thing dying? Should I help kill it? Does it matter?

 

-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
Festus_Stundagin  1 star
Posts: 135
Registered: 2002-7-15 14:31:51
Auenwing posted:

Ran into somebody on the first day who literally kept his 3rd tree unspeccd all the time until he got into a dungeon and then put points in where he thought the group would need them. And respecd again when he got done for "custom" speccing in a raid situation. Creative. You could say a bit extreme. It was how he wanted to play.



I was doing this on my cleric as well! ;p

 

-----signature-----
Festus_Stundagin  1 star
Posts: 135
Registered: 2002-7-15 14:31:51
--Syrus-- posted:

I will admit that my experience in the invasion could have been an isolated one, I am looking forward to seeing more of them.

Also I am not sure on when joining in on rifts and invasions, I am joining the public group as soon as the option comes up, however there are still mobs whoes health bar is grey to me.

Does this mean there are people not in the group attacking? Am I still getting credit for this thing dying? Should I help kill it? Does it matter?



I think there are multiple public groups and if they are greyed out then another group has tagged it.. say this because only x amount of people are in a public group but there are FAR more people than what we have in teh public group.

 

-----signature-----
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Rifts sometimes can be frustrating when they are more powerful than you, and they are sitting on your quest spot. From what I understand, this is related to the number of people in the area (but doesn't take into account how many people are standing around in town vs. out fighting).

I find Rift events fun but share the same concern that after the main crowd levels up, that they won't really be fun. But I love the crowd and release events, and all the hoopla where everyone gathers in one place, and the server crashes. So I will level with everyone else anyways, so whatever.

I have found that as a level 20, that going back to the level 10-15 area to do Rifts was a great way to solo/small group Rift invasions. When the major event started, I made a raid, had them gather at my rift, booted those that weren't with us and invited more at the rift, then chased them one after the other (with me tanking as a Rogue, of course!). It was good fun and I happened to have great healers.

 

-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Auenwing posted:

Most of the builds my guildmate and I have played around with end up being close to a 32/32/2 set up. Just 2 points in the last one to pick up something like mana efficiency for example. We're noobs. Who knows what that will turn into over time as we refine? Probably will be closer to 5 points in the last one.

You know there's going to be min/maxers and cookie cutter (best practices). And those will get posted and hashed and rehashed over time.

And there will probably still be people yelling clerics need to heal a year from now and wtf, you're a rogue, you can't tank!

Ran into somebody on the first day who literally kept his 3rd tree unspeccd all the time until he got into a dungeon and then put points in where he thought the group would need them. And respecd again when he got done for "custom" speccing in a raid situation. Creative. You could say a bit extreme. It was how he wanted to play.


Yea I've found you basically go really deep in one tree, then ~11 in the next tree, and almost nothing in the last one, at least by level 30. I imagine once at 50, it may vary more.

 

-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.