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Author Topic: Heroic PUGs: 0 for the week [Locked]
Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
Nakal posted:

-Mithan- posted:

What is DUMB is the idea that there are no locks.

TBC had locks, and they worked excellent, because they kept unqualified people out of instances until they were ready (most of the time).



The problem there though, was back in TBC, grinding rep was a real pain. You did not have tabbards to help in dungeons and it just became tedious. At least it wasn't bad when they reduced it to honored from revered, but it was still annoying that I may have grinded up HFP faction, and a guild mate grinded up Cenarion faction, and we cant go into the same dungeons because we worked on different faction.



I doubt he means a lock exactly like TBC (maybe he does), but something is better than nothing. It's asinine to have access to a 'hard-mode' of something, without prior experience/completion in 'easy-mode'.

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
-Mithan- posted:

What is DUMB is the idea that there are no locks.

TBC had locks, and they worked excellent, because they kept unqualified people out of instances until they were ready (most of the time).

What I personally would have done if I was in charge is to make people complete every normal mode of all the new dungeons before they even had access to any heroic modes. In addition to the gear check, of course.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
I still think they need to add some training quests. Quests to teach tanks some tanking basics, teach dps how to CC and not break it and how to interrupt, etc.

Completing the normal dungeons is good first step in that it teaches people where those dungeons are and at least the very basics of the dungeon, but it really won't help for a lot of issues that will come up in heroics...

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Malachi256 posted:

I still think they need to add some training quests. Quests to teach tanks some tanking basics, teach dps how to CC and not break it and how to interrupt, etc.

Completing the normal dungeons is good first step in that it teaches people where those dungeons are and at least the very basics of the dungeon, but it really won't help for a lot of issues that will come up in heroics...



That's actually a really good idea.

 

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siujoey  2 stars
Posts: 280
Registered: 2001-12-26 09:10:44
It's both a very good idea and a very sad statement at the same time.

Good idea, because it is necessary for today's average player.
Sad statement..... because it is necessary for today's average player.

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
You should have to kill 5,000 people in world pvp before being able to queue for bg's.

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
The_Korrigan posted:

-Mithan- posted:

What is DUMB is the idea that there are no locks.

TBC had locks, and they worked excellent, because they kept unqualified people out of instances until they were ready (most of the time).

What I personally would have done if I was in charge is to make people complete every normal mode of all the new dungeons before they even had access to any heroic modes. In addition to the gear check, of course.



Hopefully this would be redundant, as doing all the normals should gear you appropriately for heroics.

 

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TinMan52  1 star
Posts: 108
Registered: 2006-9-13 08:04:35
NukeMage posted:

I have seen a LOT of posts/threads about how Heroics are hard on PUGs and should be easier/more forgiving.

I do not see very many posts by people who run them with guilds complaining; In fact, I see most of the people who say they do guilded runs are saying that the instances are good/ok/acceptable.

Things should be continually tweeked, and some of the really cheesy mechanics in some fights should be adjusted (A number of bosses are getting changes today). The Luck of the Draw buff is getting a major boost.

Hopefully this strikes a decent balance between difficulty and chance of success for PUGs.



I don't play as much anymore, but I still enjoy listening to a number of podcasts. They've all said that they enjoy the heroics and I trust those opinions.

As for PuGs, I once had my car towed at 1am in the morning. When I went to retrieve it from the tow lot at 2am, do you know what I found? The tow truck driver sitting on the floor, in the office, with a laptop, drunk and playing WoW. That's basically who I think of now when people talk about PuGs. Is that the person you want to be grouping with?

The game really does cater to the lowest common denominator and that's unfortunate, but the society we live in.


-Mithan- posted:

What is DUMB is the idea that there are no locks.

TBC had locks, and they worked excellent, because they kept unqualified people out of instances until they were ready (most of the time).



Yes, skipping raid content is a problem, but hard gates and other arbitrary blocks aren't the solution. Many smart players can complete harder content with lesser gear. I say, let them have at it. The real issue is the token system for gear where after a couple of patches, people can gear up for the 3rd or final tier of raiding by doing heroics.

 

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NukeMage  2 stars
Posts: 346
Registered: 2002-4-7 16:58:45
TinMan52 posted:

NukeMage posted:

I have seen a LOT of posts/threads about how Heroics are hard on PUGs and should be easier/more forgiving.


I do not see very many posts by people who run them with guilds complaining; In fact, I see most of the people who say they do guilded runs are saying that the instances are good/ok/acceptable.


Things should be continually tweeked, and some of the really cheesy mechanics in some fights should be adjusted (A number of bosses are getting changes today). The Luck of the Draw buff is getting a major boost.


Hopefully this strikes a decent balance between difficulty and chance of success for PUGs.



I don't play as much anymore, but I still enjoy listening to a number of podcasts. They've all said that they enjoy the heroics and I trust those opinions.


As for PuGs, I once had my car towed at 1am in the morning. When I went to retrieve it from the tow lot at 2am, do you know what I found? The tow truck driver sitting on the floor, in the office, with a laptop, drunk and playing WoW. That's basically who I think of now when people talk about PuGs. Is that the person you want to be grouping with?


The game really does cater to the lowest common denominator and that's unfortunate, but the society we live in.



I think this is one instance where having that type of person in a PUG is a good thing . . at least he wasn't drunk towing your car around still!

 

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Xorcha
Posts: 5
Registered: 2006-12-21 14:35:51
Ugh_Lancelot posted:

lol...predictable outcome was predictable.


Ugh. Worst meme ever. Counting the days till it dies.

But, yeah. I've given up on pugs for the most part. Group fail percentage is way too high and no one has a sense of humor or even seems to be having fun anymore.

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