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Topic:
Heroic PUGs: 0 for the week [Locked] |
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
I know I've queued random and sometimes you get a new dungeon you haven't done. I've asked what do I need to know
and the "Experts" say nothing. So who's fault is the wipe.
As a mage, I try to CC one of the mobs only to have someone break it, who's fault is that?
Instead of marking the mobs, the tank runs in and aggros everything including the patrol he wasn't watching for
and of course, he didn't wait for the mana to be rechanged on the healer......who's fault is that?
You can't play these new dungeons like you played over the last year.... maybe a few wipes will teach you that.
-----signature-----
Sen'jin: All level 80's with GS 5000 or better
Alliance: Shaman, Mage, Death Knight, Rogue,
Hunter, Warlock, Priest
Looking for an AM raiding guild ATM, pst me at:
Gandork, Mage lvl 80, Sen'jin Alliance
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NukeMage Posts: 346
Registered: 2002-4-7 16:58:45
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
I have seen a LOT of posts/threads about how Heroics are hard on PUGs and should be easier/more forgiving.
I do not see very many posts by people who run them with guilds complaining; In fact, I see most of the people who say they do guilded runs are saying that the instances are good/ok/acceptable.
Things should be continually tweeked, and some of the really cheesy mechanics in some fights should be adjusted (A number of bosses are getting changes today). The Luck of the Draw buff is getting a major boost.
Hopefully this strikes a decent balance between difficulty and chance of success for PUGs.
-----signature-----
I need a new hobby . .
Ten level 85's (one of each class) in WoW
Back to try out the Feb patch in AC
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PlieBrac Title: Ok, who did this?
Posts: 254
Registered: 2002-10-30 12:50:08
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
Alpha_Swift posted:
Part of the problem is that the DPS queues are getting ridiculously long so there's not much of a chance to do heroics outside of guild. But this entire week has been populated by under geared toons played by people that have no idea about the dungeon, most can't even seem to find the instance door after the wipe.
Please, if you don't know fights, go practice in regulars. Or practice with your guildies who have the patience to explain the fight. Or better yet, do the community a favor and unsubscribe.
congratulations on now not only being a douchebag in game, but also in public for everyone to see.
you are most likely one of the people that make others want to reach through the computer and the internet and bang yer head on yer desk.....
do us all a favor and get a dictionary and look up uranus!
oh and unsub while yer at it...
diaf...
dps...lol
i bet you dont even craft...or contribute other than your leet dps...
-----signature-----
"Dr. Happy Harry Cox, reminding you that, everything you know is wrong" 
Hey idiot, if you pull your pants up it wont look like you $hit them, and you wont have to walk like you have a broom shoved up yer ass!
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Voqar Posts: 169
Registered: 2001-3-12 10:39:10
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
I don't mind if people don't know the content. I teach people heroics all the time - that's no biggie. I can type fast and summarize bosses quickly.
But if you've made it to 85 you *should* know how to play your class well enough to do basic stuff, like do enough DPS to contribute. I seriously don't see how people can be so bad as to do less than 5k dps at 85 even in subpar gear. You almost have to go out of your way to be terrible for this to happen. In some cases 5k would be refreshing to see. The all too common 4k or less dpsers at 85 should really delete or stick to acheology (or trying to stay within the lines in coloring books).
Elitist would be more like, you should be doing 10k single target minimum....exceeding 5k is aiming pretty low. Anybody who's run regulars to gear up for heroics, got a few rep pieces, maybe some crafted - should easily crush 5k.
The redesigned talents make it nearly impossible to have a bad build. Idiot proof? Not for WoW players!
I also wish they'd alter the itm level thing to not include pvp gear, it's rated too high to begin with and leads to some of the worst terribads in pugs.
-----signature-----
Think of how stupid the average person is, and realize half of them are stupider than that
- George Carlin
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Sociop Posts: 264
Registered: 2009-12-8 15:10:16
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
Alpha_Swift posted:
Part of the problem is that the DPS queues are getting ridiculously long so there's not much of a chance to do heroics outside of guild. But this entire week has been populated by under geared toons played by people that have no idea about the dungeon, most can't even seem to find the instance door after the wipe.
Please, if you don't know fights, go practice in regulars. Or practice with your guildies who have the patience to explain the fight. Or better yet, do the community a favor and unsubscribe.
I think many have tried, got frustrated and either quit or are now leveling alts until it gets better, so you have a constant flow of of rookies trying them and forgetting them so getting a full team that knows all the fights, can do the needed DPS etc... would be rare.
I mean it is like hitting a wall right now, full of fails & bails, hopefully the dungeon buff and some of the changes in 4.06 will make it better.
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PallyDog Title: WoW Vault Staff
Teh Pyckles!
Posts: 991
Registered: 2003-3-4 07:09:21
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
I still think queueing for a heroics based purely on ilvl is dumb. At least at the requirment to have finished it on regular first.
-----signature-----
"Pallys are simply self healing rocks." - IndridCole
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Malachi256 Posts: 158
Registered: 2002-11-12 17:33:28
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
PallyDog posted:
I still think queueing for a heroics based purely on ilvl is dumb. At least at the requirment to have finished it on regular first.
Didn't they add that this patch? I thought I saw something about this...
-----signature-----
Explorer / Soloer+Small groups / Some PvP
MMOin' since UO beta, still waiting for UO 2.0 done right
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
PallyDog posted:
I still think queueing for a heroics based purely on ilvl is dumb. At least at the requirment to have finished it on regular first.
That's reasonable. I think completing the dungeon on normal AND meeting a minimum item level would be a good way to go.
-----signature-----
"  ou may have graduated from Cambridge
but I am an honorary graduate from Starfleet Academy!"
~ Sheldon
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Zero_Washu Posts: 290
Registered: 2001-9-28 05:17:03
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
There are so many things they could have / should have done to make LFD workable.
1) Requiring you to complete a normal version before you can queue heroic, however Cata made this difficult because quite a few people like myself didn't realize you were locked out at 84+ from the early instances (you had to go there)
2) Allow no penalty booting people who AFK enough to be Away or stay outside the instance for a small period of time. Coming up through LFD this was one of the biggest problems I had. People who didn't want to be in THAT instance or such and would just sit there or port out.
3) Not permitting kicks where 3 or more people are from the same server who are voting. Been a victim of that one more than once. Clear the trashes and bosses up to the one either one of them wants the loot for or someone from their guild who is not on the run wants.
-----signature-----
.
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. For everything there is a season, and a time for every purpose under heaven
. Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced''
. "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:00am
Subject:
Heroic PUGs: 0 for the week |
If they really wanted to fix difficulty, they could just scale the dungeon difficulty (dmg out, HPs, special abilities) to fit the iLevel average of the team. But then, that would mean people in uber gear would have to pay attention instead of grinding their badges/gems in speed runs. I can only imagine the hue and cry that would cause.
-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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