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Author Topic: Blizzard: Forgetting how you got from A to B? [Locked]
NukeMage  2 stars
Posts: 346
Registered: 2002-4-7 16:58:45
Heroics really aren't that bad now that people have geared up a bit. However if you get in a PUG with a bunch of undergeared terribads then it will prove extremely frustrating.


If Heroics are too frustrating, just do the normals! You still get JP, and on my server the DPS que is 1/3 of the Heroic version.


I personally would rather see some people quit and leave the game than to have it dumbed down any further. Me and my guild are enjoying the content (yes, there was quite a bit of cursing when we first started out however).


Things are only going to get easier once 4.1 hits and ilevel 359 gear is in the JP vendor . . .

 

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Ten level 85's (one of each class) in WoW
Back to try out the Feb patch in AC
NukeMage  2 stars
Posts: 346
Registered: 2002-4-7 16:58:45
Gutter put together a really good post, and I think he is right about the middle ground and Blizzard's history of trying to include as many people as possible in their game designs. However, keep in mind that all of these games also had a sizeable group of "hardcore" players who spent hours and hours upon hours trying to be "the best of the best"


There is a similiar type of player here in WoW today (or at least a lot of people who think they are) and they do not want to see the game "dumbed down to the masses" and they want everything to be a hardmode.


I think WotLK had a good balance in their end game, with really easy instances that gave loot badges/points with a couple of them being a bit harder than the others. The raids were moderately difficult yet puggable, and Heroic raids were generally reserved for the accomplished guilds.


I personally would like to see at least SOME hard instances/zones and the other 95% or so of the content pretty easy so I can just faceroll through stuff and just relax and have fun that way too.

 

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I need a new hobby . .
Ten level 85's (one of each class) in WoW
Back to try out the Feb patch in AC
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Broken_Kayfabe posted:

Quazimortal posted:

There is no difference at all, the character on screen is just the face you are wearing that I see.



So you don't understand the concept of RPG. Gotcha.



I understand perfectly. I understand the fact that no matter the amount of pretend games you wanna play that toon is still the face of a person sitting in a chair in some other part of the world.


Broken_Kayfabe posted:

Quazimortal posted:

Sounds to me like I nailed it head on and you can't think of a decent rebuttal.



I'm sure you prefer to think that, yup.





Thanks for confirming it.

 

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“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Gutter copy and pasted this off my blog, I demand reparations.

 

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PvPing since 1977
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Good post Gutter, well written even though you stole it from Arc apparently...lol.


NukeMage posted:

Gutter put together a really good post, and I think he is right about the middle ground and Blizzard's history of trying to include as many people as possible in their game designs. However, keep in mind that all of these games also had a sizeable group of "hardcore" players who spent hours and hours upon hours trying to be "the best of the best"

There is a similiar type of player here in WoW today (or at least a lot of people who think they are) and they do not want to see the game "dumbed down to the masses" and they want everything to be a hardmode.

I think WotLK had a good balance in their end game, with really easy instances that gave loot badges/points with a couple of them being a bit harder than the others. The raids were moderately difficult yet puggable, and Heroic raids were generally reserved for the accomplished guilds.

I personally would like to see at least SOME hard instances/zones and the other 95% or so of the content pretty easy so I can just faceroll through stuff and just relax and have fun that way too.



I totally agree. Wrath had a great setup. Easy heroics so even those with very limited time could get geared out enough to be "skilled" to do raids. And the raids, Normal mode, were easy enough that everyone had the chance to see the content. And there were Hardmodes of those raids for the hardcore types so they could build their self-esteem from video game accomplishments and still make fun of the scrubs/bads who populate the game and make Blizzard their money.

Absolutely EVERYONE could be happy with Wrath. Now? Not so much in Cata.

 

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kuide  1 star
Posts: 106
Registered: 2004-11-1 08:23:04
Cata Heroics are challenging but not fun, I can't dedicate 2-3 hours playing with idiots, and I can't wait in the Q for a new group for 40.

I completed all Heroics very quickly ( Healer ) but I never went back again, I quit..

This is Blizz B team at work, listening to forum elites who think they know best( they don't ).Most players in wow won't even click on a forum.
The A team is either finishing diablo 3 or making the new MMO, I have no idea.

But wow is not fun for me anymore..( not sure how heroics are now, not played in months).
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
I'm sure Gutter's post will offend the fanbois, but no one can deny that everything he posted is truth.

Tedious and time consuming only = "challenge" to the mentally challenged.

 

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I liek cheese
Pirates > Ninjas
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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
This thread will not end well.

Cue the "you guys must really suck and have an IQ lower than your pulse rate" heroes in 3...2...1... (in spite of that argument indicating a reading comprehension failure on their part)

 

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WoW and DAoC - Too many alts to count
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Fedup23  2 stars
Posts: 358
Registered: 2006-7-14 06:15:32
They should have shot for the "in-between". Yknow.. produce something a bit harder than WOTLK and a bit less tedious than Cata. They may have been able to satisfy everyone. Does that sound crazy?
Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
Quazimortal posted:

I understand perfectly.



No you don't. You don't understand the barest fraction of what I said. You're as far from understanding it as my dachshund is from understanding calculus. This is because you are, in general, a pretty stupid individual.

But, the world needs all types, so I will explain the difference for you. No charge; I don't want you to hurt yourself counting pennies out anyways.

You see, Quazidimwit, things that challenge your character are those things that work inside the core game mechanics. At the most basic, least interesting level, people (in WoW) call them gearchecks. Statistical numbers vs the mob's statistical numbers. That's the most shallow version of it, of course. Other things that qualify are healing, using tanking abilities, and using crowd control abilities. These are abilities the character has, and many people like the challenge that comes with being able to best use character abilities in encounters to overcome a challenge - a tough pull, lots of healing needed, CCing mobs out of the fight, making that key taunt. Yes, it takes the player to do them, but whether or not they can is controlled by the character's definition. You know, the character? The pretty picture on the screen that moves when you hit a key? The character. Something with stats and abilities and such in the game. Very different from the player.

The player is you. Not the character. And challenges directed to the player can be quite different. They include things like puzzles (not so much in WoW), say to finish a quest in a game that doesn't tell you explicitly what, where, when, and how to finish it. It also includes gimmicks in encounters, things that don't actually make any in-game sense but are added to "add challenge" to the encounter because either the system is too limited to require actual character ability use to it, or because the designers aren't imaginative enough to make anything but gearchecks when they try. If you have to run and hide behind an iceblock while the dragon is flying in the air (or die), that's a challenge to the player, not the character. These things are NOT controlled by the definition of the character - any player can (and usually has to) do them regardless of who their character is. Player challenges. Not character.

Now I understand this was probably too much for you, a genuinely unintelligent individual, to comprehend, and you'll try to dismiss it with some glib insult because your pride's been hurt. That's quite all right, feel free, if it makes your small mind relax a bit. No skin off my butt. After all, if there weren't people like you around, how would the rest of us know that we are better than average?

 

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Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
...yesterday.
- from "Has anybody seen my corpse". Man Everquest rocked back in the day...

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