Quazimortal posted:
I understand perfectly.
No you don't. You don't understand the barest fraction of what I said. You're as far from understanding it as my dachshund is from understanding calculus. This is because you are, in general, a pretty stupid individual.
But, the world needs all types, so I will explain the difference for you. No charge; I don't want you to hurt yourself counting pennies out anyways.
You see, Quazidimwit, things that challenge your character are those things that work inside the core game mechanics. At the most basic, least interesting level, people (in WoW) call them gearchecks. Statistical numbers vs the mob's statistical numbers. That's the most shallow version of it, of course. Other things that qualify are healing, using tanking abilities, and using crowd control abilities. These are abilities the character has, and many people like the challenge that comes with being able to best use character abilities in encounters to overcome a challenge - a tough pull, lots of healing needed, CCing mobs out of the fight, making that key taunt. Yes, it takes the player to do them, but whether or not they can is controlled by the character's definition. You know, the character? The pretty picture on the screen that moves when you hit a key? The character. Something with stats and abilities and such in the game. Very different from the player.
The player is you. Not the character. And challenges directed to the player can be quite different. They include things like puzzles (not so much in WoW), say to finish a quest in a game that doesn't tell you explicitly what, where, when, and how to finish it. It also includes gimmicks in encounters, things that don't actually make any in-game sense but are added to "add challenge" to the encounter because either the system is too limited to require actual character ability use to it, or because the designers aren't imaginative enough to make anything but gearchecks when they try. If you have to run and hide behind an iceblock while the dragon is flying in the air (or die), that's a challenge to the player, not the character. These things are NOT controlled by the definition of the character - any player can (and usually has to) do them regardless of who their character is. Player challenges. Not character.
Now I understand this was probably too much for you, a genuinely unintelligent individual, to comprehend, and you'll try to dismiss it with some glib insult because your pride's been hurt. That's quite all right, feel free, if it makes your small mind relax a bit. No skin off my butt. After all, if there weren't people like you around, how would the rest of us know that we are better than average?
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Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
...yesterday.
- from "Has anybody seen my corpse". Man Everquest rocked back in the day...