-Mythril- posted:
i like the inititial post as it shows a fairly good thought process.
However to the one above me about a 2 hour heroic... it's been since the first few weeks of cat that a heroic has taken me 2 hours. I pug them daily at least 2x a day. sometimes solo. sometimes with a guildie.
i put this thought out there.
If it's taking you two hours then perhaps you might be one of the problem players.
Just one geared player can make the difference in a group of bads.
Every day that gos by the pugs have gotten better. It's fairly rare that i want to poke my eyes out anymore.
Well figuring I haven't bothered to log in in probably about two weeks and haven't ran a heroic since like the end of December, I haven't ran a heroic in like two months.
Of course I was slammed once before on this very board for making a statement from personal experience and learned that means very little far as what occurs in the game. I'm happy that YOU'VE experienced good pugs and the like and that YOU'RE time in dungeons have been shortened. Yet, lest we also forget that now this has begun to occur pretty soon you'll have people who won't run heroics with people who aren't geared, thus running into the same BS that began to occur in Wrath when people wouldn't take others who didn't have godly Gearscores or some other epeen test. God forbid some people actually have lives and get behind the curve with the rest of the godly peoples in the game. So the two hour is called an
estimate time table as far as how long a player might be in a dungeon, can it get shorter, sure, but you still should have X amount of time allotted to finish a dungeon now.
Then of course, I always love it when people complain about matters or offer criticism that this must mean that oh noes, this person must be one of the baddies.
Yet, congratulations on focusing on one point of my post while ignoring the rest and completely missing the point Guttersludge was making as well.
How many posts of people have we seen recently, long term players mind you, who have finally decided to cancel their accounts. One of the most important facts to consider is also this is taking place only a FEW months after the release of the expansion? Yet mind you some of these posts are also from people telling us that many people in their guild are unsubbing. Simply put Wrath was catered to a more and ever expanding casual audience of the game. Hardcorers QQed over this like no tomorrow. Cataclysm sees a return to the hardcore experience that was seen in BC. Casuals can't even work up rep for some factions due to lack of dailies, rep items or even mobs to kill in a zone to gain some rep, hell BC didn't even go that far.
Basically the point Gutter and I are making is we'll see how the current game model that the new design lead and design team has taken and see how this design change will continue to effect subscription numbers. All signs are pointing right now to a decline, even with the small sample base here on these boards, one can at least assume that if we here at the VN are seeing people unsubbing, then there are others as well at other community sites. It has been stated several times that the only developer that will cause WoW to die is Blizzard themselves. Only time will tell how much of an effect the current design will have on future subscriptions and which game design Wraths vs. Catas was the better design path to take. Basically in the end, in my own opinion, I think Blizzard is going to find out what subscription base actually pays their bills for them.
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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.