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Author Topic: Are you thinking of leaving WoW also? [Locked]
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
huldu posted:

Its just a game. If you dont like it then you quit, but you dont go around whining about how bad the game is when it really isnt. There are more people playing WoW right now than a few months ago. I rest my case.

Oh, I see. A few of you think this forum should be strictly limited to discussing the great and awesome things about the game and no complaints or negative discussion of any kind is allowed.

Good luck with that.

And re: "more people playing WoW right now than a few months ago," we'll revisit this theory over the coming months.

 

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GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
A few months ago, many had stopped playing, waiting for Cata's release...

Of course more are playing now than few months ago, and it hasn't even been a full month since release.

Don't get me wrong, I am enjoying Cata, but that was one of the most ignorant arguments I have ever seen.

 

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huldu  1 star
Posts: 54
Registered: 2002-6-20 12:46:48
Preordered DC Universe. But that has nothing to do with WoW or cataclysm. Just looks so damn fun(because its shiny and new!), which is something that seems long lost in todays mmos...

 

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Ayadread  1 star
Posts: 66
Registered: 2006-3-15 11:24:05
Keeping my eyes on Rift, and will most likely give it a go.

 

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chaddlock  1 star
Posts: 144
Registered: 2008-5-22 10:36:48
First what I like:
-The redone zones are amazing.
-The redone starter zones and story refreshes are amazing.
-Flying in 'Old' World is great!
-The new Cata released zones I think are all very interesting.
-I like the gear check that is in place to get into heroics.
-I like that tanking/healing is a challenge again.
-I like the rated BGs as its another option to arenas
-I like the new BGs
-I like that the PVP tiles are back
-Archeology is fantastic for lore people and to gather more BOAs
-The guild leveling system, as gutted as it ended up being, is still nice

What I don't like:
-They gutted the guild leveling/talent tree system.
-Path of the Titans is gone.

I don't plan on quitting the game any time soon but I have changed up my play style. For the past couple expansions I have been been of the mindset raid raid raid, and that is all. This expansion I have really felt the urge to try some classes that I have never played on, mostly due to the extra XP from the guild and the BOAs we now have. It has been a blast playing outside my comfort zone and seeing different classes so I imagine that I will be playing them for a bit. I probably won't start raiding too much until tier 12 at this point - other then BH. My main is ilvl 350 so I can jump into anything but I don't really choose to sink all my time into him now.

EDIT: As far as a few others that are saying that they want to try the new starwars I may still be down for that. Do we know of a release date yet? I to am looking into RIFT, and isn't there tera also? Starwars seems like it will be nice and comfortable (tank/dps/heal) but I am a little burnt on starwars themed products... time will tell.

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Mortal Online is on sale for 23 Euros atm, so I picked that up to eat up some time in between RIFT beta events

 

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TinMan52  1 star
Posts: 108
Registered: 2006-9-13 08:04:35
I look back at WoW and remember the funs things now. However, the game has a way of creating burnout, which isn't good and can cause a lot of frustration.

Having had some time to reflect, I think WoW has a single problem. The primary motivation factor in playing the game isn't the fun, but instead the reward. For example, the leveling process rewards you for playing through the game and having fun completing quests. Dailies and reputation grinds force you to play in order to be rewarded and are the worst offenders of good game design. Also, the 1800 honor for TB is also the latest example of Blizzard creating a bandaid over a serious problem by rewarding people to play bad content (which was hot fixed out, but the original problem still remains 1 month later and many months after beta testing).

I'm also anti-micro transactions, so that is another negative that keeps me away from the game. I'd rather see the monthly subscription price raised and the micro-transaction features such as race changes and servers xfers made free and put on a cool down timer instead.

As I've said before, Blizzard makes great business decisions and questionable game design decisions. When in doubt, they make a decision based on business metrics even if the result is detrimental to the overall fun of the game.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
TinMan52 posted:

I look back at WoW and remember the funs things now. However, the game has a way of creating burnout, which isn't good and can cause a lot of frustration.


Having had some time to reflect, I think WoW has a single problem. The primary motivation factor in playing the game isn't the fun, but instead the reward. For example, the leveling process rewards you for playing through the game and having fun completing quests. Dailies and reputation grinds force you to play in order to be rewarded and are the worst offenders of good game design. Also, the 1800 honor for TB is also the latest example of Blizzard creating a bandaid over a serious problem by rewarding people to play bad content (which was hot fixed out, but the original problem still remains 1 month later and many months after beta testing).


I'm also anti-micro transactions, so that is another negative that keeps me away from the game. I'd rather see the monthly subscription price raised and the micro-transaction features such as race changes and servers xfers made free and put on a cool down timer instead.


As I've said before, Blizzard makes great business decisions and questionable game design decisions. When in doubt, they make a decision based on business metrics even if the result is detrimental to the overall fun of the game.



Well said.


A business is only as good as the thing it measures as "success". Depends entirely what metrics Blizz uses.


I've always said they lose track of the customer experience. (That's a occupational hazard for game devs.)

 

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Phexx
Posts: 32
Registered: 2002-2-26 13:56:27
There is an easy solution to what I've seen to be the biggest problem with the X-pac.

Two server types.

One with the new* raiding type.

One with the WoTLK easy mode model.

This would be great for a lot of players. Hardcore raiders would have their home and casuals could have theirs. Those who consider themselves in between would be able to log into that scheduled guild raid on Tuesday night, and also log in for half an hour on Wednesday on the easy mode servers and feel like it was still worth it.


The biggest problem with WoW though isn't the X-pac, or any real changes in gameplay, but simply age. Most people get tired of the same old same old after a while.

The best thing WoW has going for it is the lack of decent competition. Many people have been saying for the last three years "If there were a decent alternative..." When I was playing WoW I tried every other game out there that came out to find a replacement for what I consider to be a very vanilla, boring, simple game. Unfortunately the only game that even remotely caught my interest for more then a week was VG. I still think if it had another 6 months to a year of development it could have been a contender.

* not really new, more like old-new.

 

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No matter what I said in my post, I actually do, according to VN policy, agree with everything anyone else has said in this thread.
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jojo263  1 star
Posts: 164
Registered: 2003-6-18 14:03:47
Raiding type servers wouldn't work out because only a small amount of people raid on each server and some of those raiding folks would rather not raid but only do it because they have time and want to progress their character. If you gave them the option they wouldn't play on a raiding sever.

 

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