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Author Topic: Tier 11 raids just got the Ret Paladin treatment [Locked]
rznkain2
Posts: 1
Registered: 2008-9-18 18:37:18
Not a surprise not sure why ppl are upset about it pretty norm for blizz since wrath came out when they intro new raids/stuff they nerf down the others to allow ppl to gear up for the new content.
Ansithe
Posts: 34
Registered:
Wow raiding is a joke. It should take a minimum of half a day to clear the first set of mobs and a year of raiding for 8 hours a day to finish the dungeon.
Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
Ansithe posted:

Wow raiding is a joke. It should take a minimum of half a day to clear the first set of mobs and a year of raiding for 8 hours a day to finish the dungeon.



You forgot the /sarcasm

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
I would give my opinion but since it isn't a positive one it will just get deleted.

 

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PvPing since 1977
Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
As a fairly "casual" (IE time limited) gamer these days I anticipated that they would do this (just like they did in WotLK) and am pleased they are continuing to do so. I could care less if I am a tier behind people and do not have the time nor patience anymore to bang my head against the wall on "progression" content. So now I will be able to pug the content easily and advance my character/s again via new gear. Looking forward to 4.2.

 

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Seriously?
Kordirn  4 stars
Title: Pirate Prince
Posts: 1,513
Registered: 2004-4-19 01:15:26
Talehon69 posted:

Most of the people in my guild who complain, are DPS. I very rarely hear about issues from healers.



Of course they're dps now...

 

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Zero_Washu  2 stars
Posts: 290
Registered: 2001-9-28 05:17:03
Ansithe posted:

Wow raiding is a joke. It should take a minimum of half a day to clear the first set of mobs and a year of raiding for 8 hours a day to finish the dungeon.



No what is a joke is having encounters that take more than five minutes to complete. Anything with the ability to take five or minutes of ten plus people pounding on it should never have lost in the first place, its like having a game based around the evil guy who constantly gloats to the hero and puts them in a room of doom with incompetent henchmen. As, they are designed to lose.

I burned out in Wrath on Naxx of all places, simply got tired of bosses where all I could think was "would just die already, I am so bored of this", how many times must I repeat the hokey pokey before you fall down?

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
The_Korrigan posted:

What will be funny is when they realize those "changes" won't change anything concerning player retention...


Do you think that's why they made these changes? Player retention rate concerns?

 

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heiromancerdrackus  2 stars
Title: Is, indeed, a fat ass.
Posts: 274
Registered: 2001-12-24 17:04:55
The_Korrigan posted:

What will be funny is when they realize those "changes" won't change anything concerning player retention...



Wrath had more accessible raiding content. Wrath held more concurrent subscribers. Cataclysm has harder raiding content. Cataclysm has shown a measured drop in concurrent subscribers.

How is it a stretch to think that more accessible raids for noobs is going to keep more people around? Old content that has never been completed is still new content to those who did not raid pre-nerf.
Blisteringballs  2 stars
Posts: 272
Registered: 2009-8-12 12:41:21
First wave of nerfs. 600k was just the start, there is obviously an increasing decline.

My guess is someone above Ghostcrawler finally woke up as said "Jesus of Nazareth, you f'd up the game HOW MUCH?"

 

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