Boone-Eldar posted:
So if they made mana management a non issue again it would be fun again? Not asking sarcastically, just genuinely curious.
For the record I think Blizzard missed the mark on healing design in Cata. Mana regen should work kind of like Hit/Expertise does for Melee. You "cap" your mana regen so you don't have to worry about it, much like a ranged or melee DPS caps their hit so they don't have to worry about missing their target. Making sure you are keeping your group/raid alive while staying alive can be challenging enough, without worry about conserving mana imo.
Quazimortal posted:
Ridiculously long cast times and horrible mana regen rate even with spirit on every single item for one thing. The fact that they said they wanted people to pick between powerful mana hogging heals or smaller mana efficient heals and instead designed it so every encounter in the game has you spamming your powerful mana hogging heal over and over again. I'm sure there is more but I'm tired right now.
Boone-Eldar posted:
I have not healed since BC really, but what makes healing not fun compared to what it used to be? What could Blizzard do to change it so it would be fun?
I have not healed since BC really, but what makes healing not fun compared to what it used to be? What could Blizzard do to change it so it would be fun?
Ridiculously long cast times and horrible mana regen rate even with spirit on every single item for one thing. The fact that they said they wanted people to pick between powerful mana hogging heals or smaller mana efficient heals and instead designed it so every encounter in the game has you spamming your powerful mana hogging heal over and over again. I'm sure there is more but I'm tired right now.
So if they made mana management a non issue again it would be fun again? Not asking sarcastically, just genuinely curious.
For the record I think Blizzard missed the mark on healing design in Cata. Mana regen should work kind of like Hit/Expertise does for Melee. You "cap" your mana regen so you don't have to worry about it, much like a ranged or melee DPS caps their hit so they don't have to worry about missing their target. Making sure you are keeping your group/raid alive while staying alive can be challenging enough, without worry about conserving mana imo.
That's how mana regen worked in Wrath and I loved it but they would also need to speed up the heals a bit to make it fun again.
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“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.†~Leopold Stokowski
We provide the music, and you provide the silence.†~Leopold Stokowski



