Azure-TheBlueOne posted:
Well, I will give you that the reasons for people leaving are probably as numerous as there are cancellations.
Well I would certainly hope so lol. It is common sense.
Azure-TheBlueOne posted:
Funny enough you had similar arguments when ToA infected DAoC, and you were entirely wrong in that case as we can see now (Mythic has even apologized for ToA now, a few times over), and ToA really did end up driving DAoC into the ground despite the blinders you wore to that situation.
You think I defended ToA? I think you have me confused with someone else. I knew during beta of ToA that it was a huge mistake to introduce all the abilities they were planning in master/artifact abilities, many of which were grossly overpowered and I stated such openly on the DAoC forums.
Azure-TheBlueOne posted:
Oh, and those first two arguments you toss out are related exactly to what I'm speaking on (ie. Class changes). The other two...
Uhh one does, healing. The other was a change in dungeon length and difficulty. The latter being why I myself took a 3 month break from the game. But I am not foolish or self centered enough to think that just because I stopped playing for that reason that it is the reason for the decrease in subs lol.
Azure-TheBlueOne posted:
As far as WoW declining simply because it's old. Funny that that would occur right at the release of a major expansion, No?
There is a decrease after every expansion, it just so happens there was a larger than normal one after Cataclysm. Again the reasons why the decrease was larger this expansion are debatable and pretty much impossible to prove unless some sort of data is released explaining such.
Azure-TheBlueOne posted:
Also, Rift really isn't THAT successful. WoW has yet to have a competitor release something even remotely close to being able to compete on WoW's level.
Rift got to a million accounts created a month after it released. I have no idea where they are at now, but I would say that is pretty successful (making them the 2nd largest non ftp MMO in NA) and out of all he reasons for the larger decrease probably the most logical and the only one with some sort of evidence supporting it (although circumstantial).
Azure-TheBlueOne posted:
But no, since I don't have all the data, and/or since there could be other factors, problems and reasons affecting WoW's subscription rate, I must be completely off base here...

*shrug* I have no doubt that people have quit over frustration to the changes in classes, just like they do in every MMO. Whether that portion is significant or any more significant than it has been at any other point in time can't really be said with any certainty can it?
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Seriously?
