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Topic:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem [Locked] |
Arunne Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
To be fair, these builds [hybrids] were either not very competitive or were just cherry picking a few powerful talents in order to create something that was likely overpowered, especially in PvP.
This pretty much sums up everything they did with CAT. We don't want players to get to creative with thier talents, because then it messes with our PVP E-Sport. So we are just going to force them into a mold so that our failing E-sport might catch on so we can milk some cash out of WOW.
Who cares if our PVP minded changes screwed up classes and made them unfun to play in PVE.
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"Let's agree to respect each others views, no matter how wrong yours may be"
"I may not agree with what you say, but I respect your right to be punished for it."
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
Arunne posted:
To be fair, these builds [hybrids] were either not very competitive or were just cherry picking a few powerful talents in order to create something that was likely overpowered, especially in PvP.
This pretty much sums up everything they did with CAT. We don't want players to get to creative with thier talents, because then it messes with our PVP E-Sport. So we are just going to force them into a mold so that our failing E-sport might catch on so we can milk some cash out of WOW.
Who cares if our PVP minded changes screwed up classes and made them unfun to play in PVE.
Pretty much what I was going to say. I also love how he says, "Some players miss true hybrid builds," implying that hybrid/one-off builds were rare. That's such bullcrap. What do players do when they get bored with the cookie-cutter builds? They go create one-off builds just to see what they can accomplish in out-of-the-box usage models. As I noted elsewhere, that mini-game was effectively killed by the over-homogenization in 4.0 talent trees.
How's that hope & change working out for you, GC?
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WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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Fedup23 Posts: 358
Registered: 2006-7-14 06:15:32
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
Sprawl-zero1eye- posted:
Nowadays,
players worry about 5-10% differences. Those are differences we still
want to fix, absolutely, but we?ve come a long way.
You want to fix 5-10% differences?! I think this is what bothers me most about WoW right now. The excessive seemingly minor changes and tweaks for the same of "normalization".
I see what you are saying..but they ARE in a bad position because there ARE a vocal minorty that go absolutely bananas if Suzie Rottencrotch has the potential to do 20k DPS whereas Peter Picklepuller's dps is only ever going to peak at 19k. Im not saying they haven't made mistakes..its just a tough position for developers nowadays.
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
Wow, overall, these are the first informed sounding words I've seen come out of Ghostcrawler's mouth (well, fingers, I guess).
Though that bit about essential talents - yea, if you know there's a way for people to gimp themselves, why not hotfix it out and make that essential talent baseline somehow (such as unlockable at a certain level like many other talents are)?
At least he appears to be paying more attention now. And his restraint at not being a douche bag for once is commendable in an "well at least that Internet asshole wasn't an asshole for once" kind of way.
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Spookysheep Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
The devil is always in the details
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I liek cheese
Pirates > Ninjas
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Azure-TheBlueOne Title: Made in Alaska
Posts: 319
Registered: 2003-2-24 19:25:37
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
Yea, just make the skill baseline... ugh
Better yet, why even bother with having trees - how about just letting us pick a spec at level 10, and then you assign our points automatically as we level up. That way no one can ever mess up and gimp themselves again (oh the horror that would be), and we'll pick up exactly what you see fit for our talent choice.
Hell, why even give us spec choices?
-----signature-----
"When the government scares people into thinking it must take their liberties away,
and the people let the Government do it.
They are sheep."
- Judge Andrew Napolitano
http://www.leap.cc/cms/index.php
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
Sprawl-zero1eye- posted:
Nowadays,
players worry about 5-10% differences. Those are differences we still
want to fix, absolutely, but we?ve come a long way.
You want to fix 5-10% differences?! I think this is what bothers me most about WoW right now. The excessive seemingly minor changes and tweaks for the same of "normalization".
Both Sprawl and Azure are absolutely right. The point isn't to streamline everyone. All that does is make everyone feel the same, and interchangeable.
-----signature-----
Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
...yesterday.
- from "Has anybody seen my corpse". Man Everquest rocked back in the day...
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TruthyID Posts: 189
Registered: 2010-7-7 12:52:20
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
Broken_Kayfabe posted:
Sprawl-zero1eye- posted:
Nowadays,
players worry about 5-10% differences. Those are differences we still
want to fix, absolutely, but we?ve come a long way.
You want to fix 5-10% differences?! I think this is what bothers me most about WoW right now. The excessive seemingly minor changes and tweaks for the same of "normalization".
Both Sprawl and Azure are absolutely right. The point isn't to streamline everyone. All that does is make everyone feel the same, and interchangeable.
Not only that, but in the process of trying to compensate for that last 5-10% they subject the whole playerbase to endless rounds of buffs, nerfs, and class redesigns that can be more of an impediment to having fun than being 5% behind on dps. It seems like there's a new list of hotfixes, buffs, nerfs, and radical class changes posted every couple days on MMO-Champion.
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Ferrydust Title: Iron Chef Jennifer
Posts: 938
Registered: 2002-9-4 20:32:54
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
TruthyID posted:
Broken_Kayfabe posted:
Sprawl-zero1eye- posted:
Nowadays,
players worry about 5-10% differences. Those are differences we still
want to fix, absolutely, but we?ve come a long way.
You want to fix 5-10% differences?! I think this is what bothers me most about WoW right now. The excessive seemingly minor changes and tweaks for the same of "normalization".
Both Sprawl and Azure are absolutely right. The point isn't to streamline everyone. All that does is make everyone feel the same, and interchangeable.
Not only that, but in the process of trying to compensate for that last 5-10% they subject the whole playerbase to endless rounds of buffs, nerfs, and class redesigns that can be more of an impediment to having fun than being 5% behind on dps. It seems like there's a new list of hotfixes, buffs, nerfs, and radical class changes posted every couple days on MMO-Champion.
Exactly. They are hellbent on nerfing fun. I now have every class at 85 (multiples of some) except hunter. I can play any OP class there is... and usually do. The rollercoaster nerfs and buffs though still make it unfun. It's unfun because they keep taking things away from ALL the classes. (except mage hehe)
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I, on the other hand, prefer a command-line system 'cause i'm so hardcore
/north /north *You encounter an [Avatar of the god Set]!*
/cast sheild *sheild spell unavailable*
/csat shield *csat: unknown command*
*[Avatar of Set] beheads [Peasant]*
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Date Posted:
1/1/00 12:00am
Subject:
Dev Watercooler--Cataclysm Talent Tree Post-Mortem |
Yea the excessive homogenization bothers me. It was pretty bad when I quit, now it's outright silly. And entire role, healer, is basically the same across all classes and specs capable now. Ret pallies are way too similar to rogues and druids. God it's just awful how badly the B-Team has messed up.
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