Boone,
The type of balance that you describe is impossible with the WOW model.
WOW already tried that, if you think back to the MC days...Fire mages were completely useless in there. If you don't give every character access to all possible damage types, you cannot balance a game in the way you describe, you actually unbalance it in favor of one "spec" over another. Play that spec, or don't see the content.
AC is a good example. Every single player had a fire weapon, cold, acid, piercing, slashing, blunt (if your class allowed it)...You didn't have to completely re-spec your character from one encounter to the next...just switch your weapon or wand, and change a spell tab and you were good to go.
WOW is not set up that way. Either all damage types affect 'dragons' the same way, or one (or more) spec(s) is(are) completely obsolete. We know this kind of focus us very unpopular....Think back to the end of BC and beginning of Wrath...
Want to PVP? That's fine, as long as you don't mind playing a Ret Paladin.
Want to do Arenas? Fine, as long as you have a Resto Druid for a partner.
Yes it would fit the "old school" rules of RPG's better if fire hurt cold, acid hurt stone, cold hurt fire etc etc...but If the A team didn't implement this in the beginning, there is no way in hell the B team can achieve it.
World of KotickCrawlerFacebookCraft is not going to alienate anyone who plays a certain class in this manner, and quite the contrary are going to great lengths to make things "balanced".....
If you want old school "balance", it would require changes in the talents, changes in the weapon TYPES, changes in the damage TYPES, and massive changes in the loot tables.
Not going to happen.
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Guttersludge
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