After Cata came out, and there was a lot of negative reaction, my husband chuckled and said, it would merely be a matter of time before Blizzard realized they had gone too far, and would need to pull a "Mythic" and introduce "classic" (Vanilla) servers to draw back/keep a segment of Blizzard's customers.
I think the minute you do that, you are saying the game is dead.
After years of yelling that the hardest part of raiding is organizing 40 people, and having the game move forward towards 5, 10, 20, 25 man content, are there enough large guilds left who would want to return to this style of play? Are there enough players that would be willing to go back to the kind of large guild processing that Vanilla would require?
Are there new players (see: LK and Cat expansions), that would want to see what the fuss/bragging rights was all about?
Top level capped at 60, no arenas, Warlord title PvP system, pallies on Alliance only, shamans on Horde only, no Draenei and Blood Elf races, massive afking in BGs, holy trinity LFG system (all others need not apply) for Strat, etcetera.....
...which features do you also include?
Three types of endgame:
1) 40 man raids
2) rolling new alts (level 1-59 "experience"
3) no sleep slog fests for PvP titles while exploiting the system
I don't think I personally would pay money to come back and play something that was already skewed at the time.
Would I pay to come back to WoW with Cata removed? Maybe.
Will Blizzard actually implement something like this? If they think they can get bang for buck, just on player's curiosity/nostalgia, even if it's only one-month's subscription? Does that really need an answer?
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