The_Korrigan posted:
That's why, in my opinion, you fail to appraise the real reasons of why those games failed. WoW cloned the EQ game concept, and succeeded. Because they didn't simply clone it, they improved it. Rift, Aion, Warhammer, etc... (and even arguably LOTRO, even though that game is decently successful) tried to do the same with WoW, but failed at improving the concept. Therefore they created a sub par WoW clone, and players were all like "why do I play this crap, when I can play the much better original".
You can clone the WoW concept and improve it. And even more nowadays. Problem is, nobody was up to the job until now.
JaconKin posted:
I don't agree. The supposed "WoW killers" failed simply because they tried to copy WoW, but failed to deliver similar or better quality. They failed to achieve what WoW achieved with Everquest. Nothing more.
I don't agree. The supposed "WoW killers" failed simply because they tried to copy WoW, but failed to deliver similar or better quality. They failed to achieve what WoW achieved with Everquest. Nothing more.
That's why, in my opinion, you fail to appraise the real reasons of why those games failed. WoW cloned the EQ game concept, and succeeded. Because they didn't simply clone it, they improved it. Rift, Aion, Warhammer, etc... (and even arguably LOTRO, even though that game is decently successful) tried to do the same with WoW, but failed at improving the concept. Therefore they created a sub par WoW clone, and players were all like "why do I play this crap, when I can play the much better original".
You can clone the WoW concept and improve it. And even more nowadays. Problem is, nobody was up to the job until now.
So now if we go back to the fact that WoW actually cloned the EQ game concept and improved upon it and other games failed to do this adequately enough. EQ released back in 1999. Using your argument then every game since then, and even WoW, has either had success or little success in copying and improving upon the model that was first done by a game released in 1999, it is now 12 years later.
Let's move away from the MMO genre for a second and go with another genre, the first person shooter. This genre got started when you had iD release Wolfenstein 3D and Doom. I will go with Doom as it had a larger impact on the genre than Wolf 3d did. When Doom exploded on the scene there were plenty of other games that all of a sudden came out and copied Doom. The basics of gameplay was to escape a level by finding keys so you could move onto the next level. Even when Quake came out in 1996 this was the basics of gameplay.
A year later though Quake 2 releases and instead of running around trying to find keys and the exit, it added various mission objectives that needed to be completed. In the early years of the FPS everybody was playing catch up to iD and what they were doing in with the genre. Now that is what you were supposed to be doing in the game as far as actual game play goes. Yet, how the games actually controlled eventually evolved as well. With the early FPS shooters you were stuck on the X axis and had to shoot your enemies and you were stuck to the ground. Eventually, the Y Axis was added and you had the ability to jump. Then eventually the Z axis gets added as well and even further abilities to game play get added.
Now, the entire FPS genre could be stated that it is still a clone of the initial game that made the genre popular in the first place, Wolf 3d and Doom. I mean the basics of the gameplay are the same, shoot and kill things, yet with out actually evolving what players were actually doing in the game and how they did, the genre wouldn't now be probably the most popular and successful genre currently in games. If all games still played like Wolf 3d and Doom, copying that model for 12 years, the genre would have died out quickly.
Now, the basis for your argument is that the only reason other MMOs haven't succeeded like WoW is because they haven't been able to copy the 12 year old Model of EQ and actually improve upon it or refine it like WoW was able to succeed in doing. In this you are wrong. It isn't the failure of a company in how well they actually improved upon the model or lack of it. It is the 12 year old model itself and if WoW and its success at having successfully achieved the improvement of the model, than the success of WoW has in many ways stagnated the genre. The reason being that every body has been trying to capture that same success found with WoW, all based on a 12 year old game model.
I'm surprised the damn genre has lasted as long as it has if this is the case. The entire genre has become a stagnated pile of crap then if everything is based on a game model of 12 years. The genre can't survive if it continues trying to copy a 12 year old game model, just like how the FPS genre wouldn't have survived if the games still played like Doom. No wonder other games in the genre have only been able to find marginal success at best. The genre for all intents and purposes hasn't evolved one bit in 12 years basically. It needs a good kick in the nuts and thankfully it looks like Guild Wars 2 is actually providing that swift kick the genre sorely needs.
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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.
Currenlty Writing: The Web of Life.



ea I Ucmed for 12 days straight.."