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Topic:
WoW sub numbers continue to drop [Locked] |
Liquid741 Title: VN Sensei
Posts: 920
Registered: 2006-12-16 13:56:50
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Date Posted:
1/1/00 12:00am
Subject:
WoW sub numbers continue to drop |
formerly_addicted posted:
25man raids? nope, the average wow player wants spoon feed content like the aoe fest in wotlk which can be played by a monkey
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Zero_Washu Posts: 290
Registered: 2001-9-28 05:17:03
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
Arcilite_I posted:
Ugh_Lancelot posted:
Arcilite_I posted:
Yea, WoW was very polishes at launch, if you could:
1) Log in
2) stay logged in
Other than that, sure the game was awesome. Funny how you forget about them literally giving away days and sometimes a week of free time due to downtime.
Oh, come on now. I know it's fun to bait the token idiot but the point does stand that excluding the launch bugs (getting stuck on mining veins, booted when Hillsbrad crashed, etc.) you must admit that the combat system did have a very fluid and responsive feel. /shrug
Combat system was fluid, sure. When you could log in, stay logged in, weren't rubberbanding everywhere, weren't lagging, weren't stuck looting, weren't stuck mining/herbing, weren't stuck in combat and couldn't eat/drink, weren't getting los'd through walls by mobs...I could go on.
Korrigan forgets that WoW had a LOT of issues when it came out. The DK has literally blinded him to anything prior to WotLK.
Funny thing is, I remember a few hours of problems on across a few days during launch. I guess some people are just hell bent to believe what they want and any level of exaggeration is allowed. Really, if you had that many issues then perhaps it was you? I certainly didn't have some of the issues you described, hell I seem to lack many of the issues you have in game, let alone out of them.
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Nakal Title: Moderator
Bad Moogle
Posts: 363
Registered: 2002-7-9 11:50:38
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
I remember months of issues, including Blizzard actually stopped selling the game because it was selling faster than expected. Icecrown was not nicknamed Ice-down without a reason though. That server had problems for about 6 months..
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Currently in the MMO unemployment line.
Can I get $15/month for not playing them?
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JaconKin Posts: 186
Registered: 2007-1-16 18:00:40
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
After reading the many examples here and what people remember correctly or incorrectly, it is safe to say that WoW released no doubt with certain issues and bugs that needed to be worked out during the course of time. Yet, to Korrigan's point when you were actually able to play, it sounds like the quality of actual game play itself, the tightness of combat and animation were of a quality not seen up to that time.
Having never experienced the game at launch, I can only comment from these impressions that seem to vary from one player to another. Anyway, the quality that WoW has achieved currently as it stands, not what it was like when it launched almost 7 years ago, is what any game coming out now has to match. Also unlike WoW at launch, players don't have the patience to sit around for a few months or weeks or however long it takes a company to actually fix bugs and complete the game post launch via patches. If you don't release quality at the start you will not retain players for long, because they go back to the game that now does have quality attached to it, WoW.
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Looking Forward to Guild Wars 2 and serving crow.
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Arcilite_I Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
Zero_Washu posted:
Funny thing is, I remember a few hours of problems on across a few days during launch. I guess some people are just hell bent to believe what they want and any level of exaggeration is allowed. Really, if you had that many issues then perhaps it was you? I certainly didn't have some of the issues you described, hell I seem to lack many of the issues you have in game, let alone out of them.
Yeah because there were no server specific issues at all, I mean, they only had 100+ servers when they launched. Such a small scale project couldn't possibly see variations anywhere. What was I thinking
Happen to find this while browsing for something else:
http://vnboards.ign.com/world_of_warcraft_general_board/b19789/107608654/r107614046/
I especially like the last post in the thread, the words "cursed servers" totally back up your assumption that experiences across all realms were exactly alike.
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PvPing since 1977
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Spookysheep Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
WoW's complete UNplayability at launch was legendary. Anyone who does not remember it was not actually playing at launch, but started playing sometime after.
And the original servers remained "cursed" for months, and some well over a year (Icedown being the worst).
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heiromancerdrackus Title: Is, indeed, a fat ass.
Posts: 274
Registered: 2001-12-24 17:04:55
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
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Very selective memory. WoWs launch was anything but smooth. I remember leaving Stormreaver the second Stormscale was put up because of all the issues that server had.
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Quazimortal Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
Spookysheep posted:
WoW's complete UNplayability at launch was legendary. Anyone who does not remember it was not actually playing at launch, but started playing sometime after.
And the original servers remained "cursed" for months, and some well over a year (Icedown being the worst).
Hell I wasn't even playing at launch and I still know about it.
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Kordirn Title: Pirate Prince
Posts: 1,513
Registered: 2004-4-19 01:15:26
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
Yeah the server issues were pretty bad. I remember all the free time I got as well for the problems. The selective memory is quite funny though.
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Date Posted:
1/1/00 12:01am
Subject:
WoW sub numbers continue to drop |
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Anyone remember the bugged "loot" stance (both NPC and mining/herb nodes). That was fun. Running about for 10-15 minutes bent over stuck in "loot" mode.
Ahh...the good ol' days !
Lets not forget, wow really was a big improvement on the established mmo's. Refining, improving, polishing the core mmo atributes. the biggest issue with wow - they are not innovating. I guess it is a balance of if you innovate you risk "alienating" classic wow players, if you do not innovate you will end up "stale" and yesterdays mmo.
Anyone remeber the old EQ days...zones, camping rare spawns, corpse runs, no mounts, warriors had kick, bash, taunt....and that was basically it, Tanking was all about pulling, LOS, positioning and learning how to manage agro. Then wow came and suddenly, warriors had skills and abilities (just like other classes)...it was revolutionary !
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