The_Korrigan posted:
JaconKin posted:
Then you add in Guild Wars 2 to this equation, a game I think will have a bigger impact than TOR due to its push to innovate and reinvigorate the genre as a whole.
I disagree with that part. As much as I'm waiting for GW2 above any other game, you seem to ignore that most "basic" people hate change. The average WoW player will not like GW2, because the game doesn't imitate his all time favorite gameplay mechanics. No "holy trinity". Combats full of dynamism and special effects. The average WoW player won't like that, he wants 25 man raids with purple drops.
Agree to disagree then, I think you are ignoring the craving that has been expressed for change and the desire to finally play something different. If people were so against change and still looking for a similar experience to WoW, then games in recent pasts that have followed the WoW model would have been able to retain better subscription numbers and not lose them back to WoW. Of course the merits of what each of these games have done to try differentiate itself from WoW could argued back and forth, as well as quality of production or end game. Many of the main arguments why people go back to WoW after leaving it is because even though these games are different from it, it still follows the same basic model that WoW is based around. A model that has been followed by every MMO game for the last seven years basically.
I mean how many WoW killers have been hyped up before, but have failed even with the features that differentiate these games from WoW. So then it is necessary to break down what it is that players are really craving when trying out new games. Is it a new setting? It is a different feature set? In the end once breaking all this down, it boils down to the fact that what players aren't looking for is different feature sets, because if players were really afraid of change, they wouldn't go out and try out new games to try to find as replacement for WoW to begin with, they would just stick with WoW. Player are in fact looking for a change, when they are out there trying new MMOs.
Yet, what are they getting when these new MMOs come out, despite changes in settings and feature sets that try to differentiate itself from WoW, the basic core of the game is the same, class roles and structure, questing structure, and even end game. All have followed a same model for the last 7 years that has been established by WoW. Once you get rid of the feature sets what it boils down to is the fact that the game plays similar to WoW. I no longer like using the term WoW clone because in the end it is a model that is being followed in the end, with WoW being the King of that particular MMO Design Model.
It is one of the major reservations I have about TOR in the end because once I look past the feature sets and that it is Star Wars, that do look good and interesting mind you, the game looks like it is going to play very similar to WoW, down to combat, questing, and of course class structure. It could be said why reinvent the wheel, when the wheel isn't broken. The problem being that after 7 years of games following a similar model, the wheel is broken and needs repairing badly.
It is why it is my opinion after examining and analyzing what has taken place in the genre since I started playing it and following it that I think the reason the next WoW killer after the next WoW killer hasn't succeeded isn't because of them not changing the game model, it is the game model itself that has caused failures and keeping with the thought that if the wheel isn't broken, don't fix it. Hence, why I think Guild Wars 2 will actually impact numbers more than TOR. Bioware went with the mentality of the wheel isn't broken, we'll just evolve that wheel from stone to wood with spokes. Arena Net has said that the wheel is indeed broken and needs a major repair job and are attempting to finally reinvent the MMO wheel so to speak.
As I said, if it isn't the Model that prevents the previous "WoW Killers" from actually succeeding, LOTRO, Aion, WAR, Rift etc. then what is it? Of course each of one these games are perhaps better examples than some others, from a quality and production value standpoint as well as various feature sets that were supposed to be more innovative. If players are leaving WoW and complaining about 45 minute wait times as a DPS or we can't find a tank, or a healer or whatever other valid complaints they have against the game, when going out looking at a new game, they are actually looking for exactly that something new and different, not more of the same that they have in WoW. Hence the reason why after checking out X game, most have gone back to playing WoW, because all of these games have the same basic model and structure.
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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.