During the Mists of Pandaria Panel at BlizzCon several new features of the next expansion were spotlighted.
New Concepts
Blizzard's objective with MP is to combine new gameplay with the fun bits of the past expansions.
They also wish to bring people back into the world instead of spending the majority of their time waiting in queue in Stormwind and Orgrimmar. This will be the return of outdoor World Raid Mobs.
They also don't want players to feel pigeon holed into a certain aspect of the game in order to 'keep up' with current content or gear. This will include daily quests for the solo players that will reward Valor Points.
Character specialization and customization will be more interesting than ever. Game developers wish to get rid of the cookie cutter builds without compromising things like 4% of your DPS
Put a little more fun and humor back into the game
Continent of Pandaria
5 new level-up zones to explore
Single, unified continent
Influenced by Asian landscapes
AH, Bank, and Central Questing Hub
No flying until max level
Lore of Pandaria
A long, storied history
Magically hidden since The Sundering
A new land to explore...
Alliance vs. Horde
Fore more lore check the Lore and Story Panel
The Wandering Isle
Pandaren start zone
It's a Turtle!
Story focused with simple mechanics
Cross faction, choose Horde/Alliance at level 10
Creatures of Pandaria
Jinyu - A race of Fish-Like creatures known as the wise men of the lands.
Hozu - A race of monkey-like creatures known to be mischievous.
Verming - A nuisance race similar to the race of kobolds.
Mantid - Insect race that's been on the island for a millenia. These are one of the major bad-guys on the continent. Unlike the silithid they're not hive-minded creatures but sentient individuals. Some raids and dungeons will be based around these.
Mogu - The first race on the island. The pandarens overthrew them thousands of years ago and now they want the island back. Another of the bad guys.
Sha - A shadow form creature race. The manifestation of all the bad energies on the island.
The Jade Forest
Point of entry for Alliance and Horde (only one starting zone).
Lush rainforests and stone spires
Meet the Hozu & Jinyu which the Alliance and Horde try to recruit and turn them against each other.
The bad energies between the Hozu & Jinyu case the release of the Sha.
Temple of the Jade Serpent - 5 man dungeon run by the Sha
Valley of the Four Winds
Second Zone
Two zones for the price of one! Allows for less linear questing allowing you to choose to go north or south first or mix and match
Pandaren farmlands
Coastal Jungle
Stormstout Brewery dungeon
The Mantid the main enemies in this zone
Pandaren Classes
Hunter
Mage
Monk
Priest
Rogue
Shaman
Warrior
Pandaren Racials
Epicurean - Increase the stat benefits from food by 100%
Gourmand - Cooking skill increased by 15
Inner Peace - Your rested experience bonus lasts twice as long
Bouncy - You take 50% less falling damage.
Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.
Monk Talent Trees
Brewmaster - Tank
Mistweaver - Healer (Melee DPS healer!)
Windwalker - Melee DPS
Not a hero class - Starts at first level
Very martial-arts based
Lots of monk-only animations
Monk Races
Monks are NOT Pandaren only
Draenei, Dwarf, Gnome, Human, Night Elf, Blood Elf, Orc, Tauren, Troll, Undead, Pandaren
Equipment
They hit a lot with hands and feet
But need weapons for some finishers:
Staves, Fist Weapons
One-Handed Axes, Maces, Swords
Off-Hands for healers, no shields
Leather Armor
Monk Resources
Chi (energy) used for Jab and Roll
Jab generates Light and Dark Force which is used for everything else
No Auto Attack!
Cataclysm Talents
Pros
Level 10 Spec
Removed Junk
Some choices
Cons
Risk of skipping talents
Didn't remove enough junk
Not enough choices
Cookie-cutter builds still persist
Not enough customization
No true hybridization
Players grumpy
Talent System Overhaul
Choose your spec at level 10
Get a spec ability at level 10
Get additional spec abilities later, like every 10 levels.
Old talents you need to have, core abilities
Old core abilities not every spec needs
Example: Prot Paladins
Level 10: Avenger's Shield
Level 20: Hammer of the Righteous (Ret/Prot only)
Level 30: Judgements of the Just (passive)
Level 40: Shield of the Righteous
Level 50 Grand Crusader (proc)
Ect...
Talents
No more talent points or ranks
One talent tree per class
Earn talents every 15 levels
Every talent: choose 1 of 3, you can't go back and get the others
No mandatory talents
Change talents as easily as glyphs
More information about ever talent tree will be available during the Talents Panel at 2:15 PST.
Scenarios - The "PvE Battleground"
Short instances for few players
Staged experience - different phases like a quest chain
Utilizing old world areas in a new way
Available to all levels
No player collision
No tank-healer-DPS combo necessary
Could replace group quests
Scenarios - How It Works
Queue and go, like Dungeon Finder
No role requirements = short queues
One of many options to earn Valor Points
Challenge Mode Dungeons
Complete a dungeon in X amount of time
To earn Bronze, Silver, Gold medals
Gear levels are normalized - All characters will be scaled to the same level of gear for the dungeon (no overpowering through the dungeon by overgearing it)
Rewards are sweet looking gear with no stats (Transmogging!)
Plus Valor Points!
Bragging Rights & Leaderboards
PvE competition
Pet Battle System
Collect, level and battle with companion pets
Accessible to all players
Works with almost every pet.
Customize your pets - name your pets, get them individual abilities ect
Collecting Pets
Works with most existing pets
Wild Pets! - Pets you find in the wild. Random varying stats. Certain pets you might only find during the day or night, spring or winter, raining or sunshine, ect.
Pet Journal - Changes the current pet interface to a new system.
Most pets will become tradable, even leveled pets with abilities you've worked on
Account wide pets that retain their abilities and levels
Pet Journal will allow you to figure out where pets can be found.
Leveling Pets
Win battles to earn experience
Learn new abilities as you level
Create builds using abilities
Increase stats
Level multiple pets to build your team of pets
Pet Battles
PvE & PvP battles
Turn based combat
Simple combat system
Fight with a team of 3 pets
Queuing system
Customization
Name your pets
Items
Builds & Teams
Masters & Master Abilities
Dungeons
9 awesome new dungeons!
6 dungeons across Pandaria
Heroic updates of classic favorites
Scholomance
Scarlet Monastery Wing 1 & 2
Raids
3 new Epic raids!
Feature two new enemy races, Mogu & Mantid
Raid Finder for all raids, Normal & Heroic difficulties
World raid bosses return! (More info at the Raid Panel)
Questing
Increased focus on max level content
Multiple hubs
Incentives for dungeons/raiders to do outdoor/daily stuff
More quest choices, less linear
No flying until max level
Faction improvements - more fun, less grindy.
PvP
New battlegrounds
Stranglethorn Diamond Mines - Payload
Valley of Power - Murderball
Azshara Crater - DOTA
New Arena
Tol'vir Proving Grounds
STV Diamond Mine
Goblin mine below northern STV
Payload style gameplay
Escort mine cars to depot
Multiple tracks
First to X resources wins
Valley of Power
Located in the Vale of Eternal Blossoms
Murderball style gameplay
Holding the object earns points
Multiple point zones
Object does damage to holder
Damage increases over time
Tol'vir Proving Grounds
Located in Uldum
Simple layout based on Nagrand arena
Sense of place in the world
Achievements
Account Level Achievements!
Allows achievements to be shared among all characters on the same Battle.net account!
Create new achievements that require multiple characters to complete!
Major Class Changes
Resilience - changed to a base stat
Ranged Weapons
Warlocks
Shamans
Druids
Other classes coming soon
Ranged Weapons
Hunter Minimum range - Gone!
Hunter melee weapon - Gone!
Relics/Ranged slots - Gone!
Rogue & Warriors will throw their weapons for ranged attacks
Wands become main hand weapons
Warlocks
Unique resources for every spec
Affliction - Soul Shards
Demonology - Demonic Fury
Destruction - Infernal Embers
Shaman
Buff Totems - Gone!
All totems are utility
Earthgrab totem - roots
Repulsion totem - repels
Bulwark totem - absorbs
Druids
Always felt like they had 4 specs
Now they do!
Feral - cat (melee DPS)
Guardian - bear (tanking)
Some overlap between the two for versatility
All druids can still go cat or bear form
All Classes
Spell books cleaned up
Rotations improved
Automatically learn spells - no visiting trainers
Several new spells
Specs more developed
Talent trees should be FUN
Screenshots from the panel coming soon!
Posted from WoW Vault


