| Author |
Topic:
/vomit @ SWTOR [Locked] |
Conceited Posts: 182
Registered: 2002-1-29 07:38:03
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
MinionX-DW posted:
Conceited posted:
MinionX-DW posted:
The guy who said the quest system was like WoW should probably be ignored, as the Quest system is nothing like WoW's
It's basically Dragon Age's Quest System.
They are similar to both games. The whole go gather 10 of these, or kill 10 of those, return model is pretty much exactly like WoW. The ability to make a choice or three(which for the most part does not affect the outcome of the game) is like Dragon Age. Although, Dragon Age's quest outcome choices can change the outcome of the game significantly. For instance, making the wrong choice may not allow you to have a character join your party for the rest of the game.
Saying the quest system is "nothing like WoW's" is a pretty silly statement.
Only WoW pulled their questing system from previous games, So saying it's like WoW is a False Hood.
Kill Quests have been in many games. Difference between WoW and SWTOR's is SWTOR took all the kill quests you saw in previous games like the kill 10 Wookies and what not, and made them Bonus Quests on the actual Story Quest system.
So say you meet someone who wants you to go into some Ruins to achieve an artifact, you'll have a voice conversation on that, then you'll go to the ruins and you find some wookies, first wookie you kill will pop up the bonus objective of killing 10 wookies, ya don't actually have to do it. It's just a way to get a little extra reward.
So it is nothing like WoW.
Unless you entire perspective on questing is you've played NOTHING but WoW and aren't and actual Old Timer like some of us.
Most every game copies from other games. The quest system IS LIKE WOW'S, because it is like WoW's. It isn't relevant "who did it first". Do you think Dragon Age's quest system is original? I hate to break it to you, but it isn't.
You'll have to enlighten me on how this is a "False Hood". You also don't HAVE to do any quests in WoW. "ya don't actually have to do it. It's just a way to get a little extra reward." Your quote, which describes every quest in WoW.
WoW is used as a reference for almost anything, because it's the most relevant and popular. Almost everyone has played it, so you can refer to it to get your idea/point across.
-----signature-----
Conceited
|
Quazimortal Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
Not to mention this is the WoW forum, why wouldn't if get compared to WoW here?
-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.†~Leopold Stokowski
|
Spookysheep Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
What is this you say, referencing WoW on a WoW forum, preposterous sir!
-----signature-----
I liek cheese
Pirates > Ninjas
.....................................
|
MinionX-DW Posts: 74
Registered: 2002-1-3 03:31:16
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
Conceited posted:
MinionX-DW posted:
Conceited posted:
MinionX-DW posted:
The guy who said the quest system was like WoW should probably be ignored, as the Quest system is nothing like WoW's
It's basically Dragon Age's Quest System.
They are similar to both games. The whole go gather 10 of these, or kill 10 of those, return model is pretty much exactly like WoW. The ability to make a choice or three(which for the most part does not affect the outcome of the game) is like Dragon Age. Although, Dragon Age's quest outcome choices can change the outcome of the game significantly. For instance, making the wrong choice may not allow you to have a character join your party for the rest of the game.
Saying the quest system is "nothing like WoW's" is a pretty silly statement.
Only WoW pulled their questing system from previous games, So saying it's like WoW is a False Hood.
Kill Quests have been in many games. Difference between WoW and SWTOR's is SWTOR took all the kill quests you saw in previous games like the kill 10 Wookies and what not, and made them Bonus Quests on the actual Story Quest system.
So say you meet someone who wants you to go into some Ruins to achieve an artifact, you'll have a voice conversation on that, then you'll go to the ruins and you find some wookies, first wookie you kill will pop up the bonus objective of killing 10 wookies, ya don't actually have to do it. It's just a way to get a little extra reward.
So it is nothing like WoW.
Unless you entire perspective on questing is you've played NOTHING but WoW and aren't and actual Old Timer like some of us.
Most every game copies from other games. The quest system IS LIKE WOW'S, because it is like WoW's. It isn't relevant "who did it first". Do you think Dragon Age's quest system is original? I hate to break it to you, but it isn't.
You'll have to enlighten me on how this is a "False Hood". You also don't HAVE to do any quests in WoW. "ya don't actually have to do it. It's just a way to get a little extra reward." Your quote, which describes every quest in WoW.
WoW is used as a reference for almost anything, because it's the most relevant and popular. Almost everyone has played it, so you can refer to it to get your idea/point across.
I never said Dragon Age's Quest system is Original, But SWTOR's quest system is more like DA's then WoW's. WoW's is nothing more then Kill and Gather Quests, that and existed in a vast majority of Games before it. So claiming it's like WoW's is silly.
As for referencing WoW in this game, That is just plain silly.
This is what your reference works like, This New Bicycle is like my Ford Explorer. Because they're both forms of transportation.
-----signature-----
Terravos - RR11L2 Valkyrie Merlin Server -
Skullthrone Destruction
Badlands Order
RIP Dr. Tiller
http://img210.imageshack.us/img210/3605/roflve.jpg
|
Conceited Posts: 182
Registered: 2002-1-29 07:38:03
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.
While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.
And since WoW is easily the most easily referenced game, I used that.
It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.
-----signature-----
Conceited
|
Trigeminal Title: Drill, Fill, Bill
Posts: 365
Registered: 2002-3-17 20:10:56
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
I can't put my finger on what I didn't like about SWTOR. I just know that I found it incredibly boring. I'd rather quest/level in WoW and I can't stand WoW anymore. I hope that some people enjoy SWTOR. The gaming community could use a few newer MMO options. It just won't be an option for me.
I'm glad I got into a beta weekend because I probably would've bought the game if I hadn't. This way I can save a few bucks.
-----signature-----
PvPing since 1975
|
MinionX-DW Posts: 74
Registered: 2002-1-3 03:31:16
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
Conceited posted:
I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.
While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.
And since WoW is easily the most easily referenced game, I used that.
It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.
While I like leveling in PvP, the problem with it is you end up with situation like Warhammer Online.
Which had a STUPID amount of content in terms of PVE for 1-39, However most of it was unused cause you could level in PvP just as easily and more fun.
So it was basically just wasted space.
If you were going to do a PVP like game, Warhammer Online should of just completely removed the "levels" themselves and just made it so ya leveled through PvP via Realm Rank, then just had all the content applied to level 40 Equiv.
-----signature-----
Terravos - RR11L2 Valkyrie Merlin Server -
Skullthrone Destruction
Badlands Order
RIP Dr. Tiller
http://img210.imageshack.us/img210/3605/roflve.jpg
|
Conceited Posts: 182
Registered: 2002-1-29 07:38:03
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
MinionX-DW posted:
Conceited posted:
I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.
While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.
And since WoW is easily the most easily referenced game, I used that.
It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.
While I like leveling in PvP, the problem with it is you end up with situation like Warhammer Online.
Which had a STUPID amount of content in terms of PVE for 1-39, However most of it was unused cause you could level in PvP just as easily and more fun.
So it was basically just wasted space.
If you were going to do a PVP like game, Warhammer Online should of just completely removed the "levels" themselves and just made it so ya leveled through PvP via Realm Rank, then just had all the content applied to level 40 Equiv.
Meh, Warhammer had other problems besides that. But I get what you're saying. Another fix would have been just removing scenarios for the max level characters. Then PvP wouldnt almost always take place in scenarios.
-----signature-----
Conceited
|
-Mythril- Title: International Man of Mythery
Posts: 118
Registered: 2001-1-6 20:42:31
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
Thbbb posted:
I found the voice acting to be a nice touch. It made the world feel more immersive. I also really enjoy having conversation choices and decisions to make like KOTOR. Beyond that though I have no idea how those choices affect your character long term. Seems it might just be fluff which is unfortunate. Seems to me that faction should really only impact your starting area and that through your choices you could ally yourself with whomever you choose. Sadly it won't be that way.
I like it the way that it is.
There isn't a good or bad side.
The Republic is just as short sighted and built to serve it's own needs as Empire. Within each side one can be light or dark.
The problem I have is that my companion was quite obviously light side biased so that if I wanted to maximize his abilities for crew skills etc I needed to shade that way on my choices. When in that beta weekend I was trying to go dark, i'd lose the companions affinity points.
I'd prefer to have companion choices that mirror mine. Maybe with later companions that will be the case.
-----signature-----
Tongue-tied and twisted. Just an earthbound misfit; I.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mythphisto- Hunter;
Too many alts to list.
|
MinionX-DW Posts: 74
Registered: 2002-1-3 03:31:16
|
Date Posted:
1/1/00 12:00am
Subject:
/vomit @ SWTOR |
Conceited posted:
MinionX-DW posted:
Conceited posted:
I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.
While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.
And since WoW is easily the most easily referenced game, I used that.
It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.
While I like leveling in PvP, the problem with it is you end up with situation like Warhammer Online.
Which had a STUPID amount of content in terms of PVE for 1-39, However most of it was unused cause you could level in PvP just as easily and more fun.
So it was basically just wasted space.
If you were going to do a PVP like game, Warhammer Online should of just completely removed the "levels" themselves and just made it so ya leveled through PvP via Realm Rank, then just had all the content applied to level 40 Equiv.
Meh, Warhammer had other problems besides that. But I get what you're saying. Another fix would have been just removing scenarios for the max level characters. Then PvP wouldnt almost always take place in scenarios.
PVP eventually stopped taking place in Scenario's, hell I stopped playing scenario's for a good 8 months alone because of the changes they made.
That was one of the few things they actually did fix early on.
-----signature-----
Terravos - RR11L2 Valkyrie Merlin Server -
Skullthrone Destruction
Badlands Order
RIP Dr. Tiller
http://img210.imageshack.us/img210/3605/roflve.jpg
|
|