Sociop posted:
JaconKin posted:
Fedup23 posted:
Here goes a Trait Screen for the Engineer Class:
Very similar to Glyphs, but very very different as well, I would put it more akin to the actual Path of Titans that got scrapped from Cata.
You actually determine how you build your character how you see fit, by weapon types, by your attribute point distribution, and by what traits you decide to equip. Everything once more, is about options and how you want to play, not being forced fed down a 31 point talent tree, or any talent tree for that matter.
Back in Vanilla WoW the options were a lot more akin to that, you decided what weapons you wanted to train with, were not forced to have 31 point in one tree before putting them in another thus had lot of choices in making your own hybrid builds etc...
Then Ghostcrawler took over and the whole development philosophy changed, instead of what is best for the player and the game it became what is easiest for the developer and all those choices and options started going away in order for it to be easier for the developer to balance the game.
The real kicker is it was a lot more balanced then than it has ever been since!
Aye I started playing WoW well before the major overhauls that were brought forth in Cata, back during BC. I felt that the removal of some of them were beneficial though, such as the weapon skill matter, I never forget the many times I killed Rats in the Deeprun Tram to level up some weapon skill I never previously had due to an upgrade I acquired. Yet, even then weapons skills were just another grind, and actually beyond being how good you actually were able to hit a target and up your damage and crit chance with that weapon. Yet choosing what weapon you used, and what weapon you have currently, adds nothing to the gameplay in WoW. Weapons are just Stat Increasers, and with that being the case, there was no reason for the leveling of weapon skills in the first place.
This is entirely different than what we are seeing in GW, Weapon types and what weapon sets you use, actually determines what skills you actually have! This makes weapon choice an actual choice, not just well this one will give me +25 to Strength and Stamina over my current weapon, and increase my DPS by 15 pts.
GutterSludge posted:
Quasi,
Opinions do not require facts, which is why they are opinions.
Jacon's opinion is that the game looks stellar.
Korrigan's is that he will reserve judgement until he can play the game.
Neither of these require "facts" to be legitimate.
Yes, Jacon has provided examples of why he holds the opinion he does, but it is still just an opinion, and no more (or less) valid than Korrigan's.
Aye, and I have nothing wrong with that, I understand Korrigan's Opinion and understand the whole cautious approach. Hell, his opinion might turn out correct and GW 2 will be another long line of disappointments, I just hold the opposite opinion that I am seeing a quality product being made by Anet and provide some evidence to help back up my opinion.
Neither are right or wrong since they are opinions on a game that hasn't come out yet. I wish I could get to a Con that actually has the game, but since there are only two more cons after Gamescom and PAX Prime, that won't be happening so I have to hope to get into Beta.
Quazimortal posted:
I'm not talking about Jacon's opinion, I'm talking about how he is describing how ArenaNet is developing Guild Wars 2 with an entirely different model from what all the other MMOs are using. This fact means that Korrigan's opinion that a gaming veteran shouldn't get hyped over Guild Wars 2 is worthless because none of the other MMOs tried to change the model. This makes Korrigan's veiled insults quite laughable.
Aye, for the most part, I don't view Korrigan's opinion or why he arguing the way he is wrong. Trust me, I would otherwise do this if I found him using fallacious means of argument, which he hasn't.
Yet, you do bring up the reason I'm hyped for the game and why in many ways, I am trying to inform people to the best of my ability of the game. Some might be there like, oh GW 2, and think that it will play like the first one in some ways. This isn't the case, the actual case is that Anet is trying to change the genre that has grown stale. How well they succeed at this is to be determined due to the game not being released, once more though from what I have seen in Videos it looks like they will be able to achieve all that they intend, primarily shaky camera videos that aren't done by professionals.
For those interested they just revealed the structured/competitive PVP system, also important to note you get a different set of PVE and PVP skills.
http://www.guildwars2.com/en/the-game/pvp/pvp-overview/
http://www.arena.net/blog/the-battle-of-khylo-jonathan-sharp-on-pvp
There is still the WvWvW pvp system that needs to be fully unveiled, that sees 3 different servers fighting a 2 week Battle Royal on a Large map.
Here goes the latest Gamescom Trailer, I need to get the soundtrack to this game.
http://www.youtube.com/watch?v=4327600-KVA
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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.