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Author Topic: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions [Locked]
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Saw a good thread on MMO champion and noticed one poster summarized what I've been seeing all over the place about why so many players are leaving WoW so quickly now:


http://www.mmo-champion.com/threads/950734-WoW-Lost-300k-Subscribers-Patch-4.3-this-year-Blizzcon-2011-Tickets-Blue-Posts?p=12552758

It is BLIZZARD'S JOB to provide a game that the players want to play. In my case, as far as the game is concerned, I want to earn my gear in an environment I find fun...

In a way, you're right, I don't want to WORK for my gear. I want to PLAY the GAME, in a way I find FUN, and obtain gear as I do. I have fun in five-mans. I do not have fun in raids. I still want to have an armor set to work toward, a milestone to accomplish. This gives me incentive to play, and more importantly and more relevant, incentive to PAY blizzard.


....why in the [expletive] does that justify leaving the token requirements on the helm and shoulders of the old set? That isn't the best of the best anymore, its mediocre. It's old. But it's still locked. Similarly, they won't even make a dungeon set for 5-man players to collect. There's extra colors of the tier in the game files that goes unused; they could turn that into the "current tier 5 man dungeon set" but do they? nope. Not a single bit of incentive for the five man player.

At the end of the day, blizzard refuses to cater to the non-raider, and it's costing them in spades



It is the same argument since vanilla WoW. Most players do not like raiding but the 5 mans are universally popular. Blizzard has made it where you can only partially accomplish a new gear milestone in 5 mans, but to get helm and shoulders, they tried to force players to raid.

Players chose to cancel, probably at over 1 million now.


It is so extremely simple, how can the B team not grasp it? Players just like cool looking, matching armor sets, and they like 5 mans, but not raids.

Funny how even a could take over Blizzard at this point and turn the subscription numbers around, but the current CEO can't (and still has a job).

 

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I liek cheese
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Gr0uch0Marx
Posts: 22
Registered: 2010-12-20 17:37:55
Argumentum ad nauseam? I think we been through this before. Face it: Cataclysm was a lazy attempt at an expansion. Not much different than Microsoft releasing Windows Vista too soon. I think we agree on that. The real question is: will they save themselves with the next expansion? I watch GW2 videos and I see the passion of Colin Johanson for the game. I don't really see that passion anymore from anyone at Blizzard. It's all about making money off of pets, mounts, name changes, server transfers and merchandise.

It's a shame really, because up until Cataclysm I think Blizzard was really raising the bar each expansion. Maybe they can do a 180 and get everyone back: I haven't written them off...yet.
JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Which is what made the Wrath Model so successful. Even if a player wasn't raiding, they could work towards a raid set, not to mention working on gearing out alts.

 

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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.
Rill_of_WE  3 stars
Title: WoW Vault Site Manager
Posts: 557
Registered: 2002-8-6 09:16:33
JaconKin posted:

Which is what made the Wrath Model so successful. Even if a player wasn't raiding, they could work towards a raid set, not to mention working on gearing out alts.



I liked this model. I happen to like raiding but it let me switch from my paladin to my priest or my warrior if I wanted to/needed to without being a hindrance to my fellow raiders because of my lowbie gear. They just tried to change too much too quickly with Cataclysm so they ran out of time on their timetable and ended up with a bunch of half-finished ideas they wrapped up in a shiny box.

 

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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
It allowed me to gear out a tank, which helped my guild by doing runs for others to help them gear out alts, and even though I never got the chance to Raid with him, I did have a tank there if need be. It allowed me to focus on gearing up two characters instead of just my DPS Hunter. It was the primary reason I left a month after Cata release, I just didn't have the time and the patience to try to focus on my main while also trying gear out my tank.

Of course you have those who argue that it was just the giving away of epics, yet the simple fact is that Wrath kept players playing because of the philosophy guiding the system, accessibility, while Cata well 900,000 lost in subs since it has released speaks for itself.

 

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Looking Forward to Guild Wars 2 and serving crow.
Currenlty Writing: The Web of Life.
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
JaconKin posted:

Which is what made the Wrath Model so successful. Even if a player wasn't raiding, they could work towards a raid set, not to mention working on gearing out alts.


Yep, enjoyed it as well. Lost some players when they decided they could "be l33t" but for the most part it made raiding accessible to most.

 

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Making iOS Apps these days at http://zsprawl.com/iOS
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Some of those comments are hilarious. There are some serious neckbeards posting in there. Lots of talk of "earning" gear like they are earning a paycheck. And talk of casuals living in crappy 1 bed apartments, with crappy jobs, and crappy lives thereby implying that all hardcore raiders are self-made millionaires working 100+ hours per week while taking care of wife and kids, lol.

Good stuff Spooky, thanks for linking. Lots of lulz and butthurt in that thread.

 

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-Mithan-  4 stars
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
I've said it a few times when all the retards were crying about how "easy" WotLK was:
People don't want super hard games.

Cataclysm was a pain, so I quit it a month after its release. WotLK was perfect for balance and I even got several "wellfare" epics and had a cool, powerful character. I even joined a few PUG Raids in WotLK and had a blast.


Done.

 

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I survived to the end and got nothing out of it, but hey.
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
-Mithan- posted:

I've said it a few times when all the retards were crying about how "easy" WotLK was:
People don't want super hard games.

Done.



So true. If I want an ultra hard challenge, I will ask to be reassigned to another task I haven't done before for the day at work. There are tons of jobs to learn at my worksites. Video games are for relaxing, not bashing my head against a wall just to play a video game.

 

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The VNboards are so much fun! Its like my own personal train wreck going 24/7
and noone is actually getting hurt which takes away the guilt of watching.
tantallous  1 star
Title: Thought Police
Posts: 192
Registered: 2002-1-11 23:14:32
My only issue with the way wrath made things easy is that there were so many awful players that thought they were awesome because they could go on a raid. But even that could be dealt with alright, mute buttons are there for a reason. It became a much bigger issue with cata though, because they had the wrath attitude, and in cata, their complete fail was not going to work for raids. ended up wasting so much time because people who were not remotely prepared went on raids

 

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Its what you just said, translated into guy speak and leaving out the unecessary parts

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