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Author Topic: Mike Ferguson on Guild Wars 2 World vs. World [Locked]
_Gronk_  1 star
Posts: 142
Registered:
My wife and I will be playing Guild Wars 2.

Rogues, of course.

Simply for the World vs World vs World scenarios.

It basically seems like DAoC 2.

I hven't found anything really exciting @ mmorpgs since DAoC pre-ToA.

I mostly played on Mordred and it was alot of fun PvP as a stealther.

Then ToA happened...

MoP is going to do to Blizzard what ToA did to Mythic, jump the shark (if int hasn't done so already)

I don't like what Blizzard is doing to the rogue talents.

I never liked PvE. Same Same AI etc....

Monk class is just a sign of desperation and Pokeman games, WTF???

All that being said, in the many years, I have never advocated a game on the Outpost before.

And most of the games mentioned by others failed.

But I am advocating this one.

See you all on the battlefield.

Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Tell us what server you play on muffin so we can be sure to roll on a rival server.
Scarne  4 stars
Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
Yukishiro1 posted:

Tell us what server you play on muffin so we can be sure to roll on a rival server.


The sets of rival servers change every 2 weeks.

 

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E Pluribus Unum
_Gronk_  1 star
Posts: 142
Registered:
Bummer. It would be a great challenge to take on. Like posting here.

Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Scarne posted:

Yukishiro1 posted:

Tell us what server you play on muffin so we can be sure to roll on a rival server.



The sets of rival servers change every 2 weeks.



Yeah but we can at least make sure not to roll on the SAME server.


edit: Also, the server reshuffling is potentially genius. It is like an automatic balancing mechanism, assuming they match up good servers with good servers and bad servers with bad servers.
kedz20xx  1 star
Title: Entertained
Posts: 80
Registered: 2008-5-7 09:09:17
tenkly posted:

NuEM posted:

There's too much I heard about GW2 that I don't like. Lack of dedicated healer classes and arcadefication of combat are two examples.



You mean being able to dodge attacks and not everything being able to hit you like homing missiles is a bad thing ? since when ?



I rather like the idea of being able to dodge things. Never did enjoy having spells follow me around walls. This'll be more like BF3 where I can at least move out of the bullet spray.

 

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I piss excellence.
Corky_Aloof  2 stars
Posts: 445
Registered: 2004-6-2 07:33:41
The class selection for GW2 is quite limited. I hope they make up for it with various skilltrees within each class via Rift.

Class versatility is of the utmost importance to me.

 

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Special-Fred  1 star
Title: Sultan of Spank
Posts: 245
Registered: 2003-7-30 16:12:04
There are a limited number of classes but a huge number of ways to play each one. Classes have a base skillset they can have, then their skillset also change drastically based on the kind of equipment they have equipped. So you can swap out roles on the fly that way. It's not that if you make a healer you're stuck doing nothing but that.

 

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Scarne  4 stars
Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
Corky_Aloof posted:

The class selection for GW2 is quite limited. I hope they make up for it with various skilltrees within each class via Rift.

Class versatility is of the utmost importance to me.


Weapon selection make a much bigger difference in GW2 than pretty much any other MMO; five of the skills on your skill bar are determined strictly by your weapon choice. So a dagger/dagger thief will play differently than a pistol/pistol thief who will play differently than a shortbow thief. The rest of your skills must also be chosen in advance. Unlike most MMOs where you can use any of your 30+ abilities at any time, you have to pick out the other five skills you have available. So during combat, different members of the same class will play different depending on which of the utility skills they picked.

There is also some sort of talent system, but they haven't released any details of how that will work since they last decided to scrap and rework it.

 

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E Pluribus Unum
Corky_Aloof  2 stars
Posts: 445
Registered: 2004-6-2 07:33:41
Sounds interesting. I give them credit for breaking the mold of MMO's with ideas on paper. Lets see how it translates into gameplay.

Regardless of these new mechanics, they had me at "three realms"

 

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