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Author Topic: Mike Ferguson on Guild Wars 2 World vs. World [Locked]
Eager_Igraine  4 stars
Posts: 1,036
Registered: 2002-11-21 11:55:52
Having tons of options and skill trees in only as good as those options provide multiple ways of being effective. I'm always curious to see how the frenetic min/maxers find the breaks in the trees and quickly demonstrate why the majority of options suck and there is only one or two actually most effective path. Gogogo Earth Wizards!!

 

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Special-Fred  1 star
Title: Sultan of Spank
Posts: 245
Registered: 2003-7-30 16:12:04
http://wiki.guildwars2.com/wiki/Skill_bar

 

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Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Eager_Igraine posted:

Having tons of options and skill trees in only as good as those options provide multiple ways of being effective. I'm always curious to see how the frenetic min/maxers find the breaks in the trees and quickly demonstrate why the majority of options suck and there is only one or two actually most effective path. Gogogo Earth Wizards!!



Yeah, that was what screwed RIFT. You had tons and tons of options but there was pretty much only a small handful of competitive builds despite all those options.
Rhint  2 stars
Posts: 268
Registered: 2002-9-17 20:38:54
And on the no dedicated healer thing, you could play an engineer and have 9 of your skills be healing/buffing and maybe fit in 1 crowd control ability. It still won't play like a normal healer in other MMOs, but none of the classes play like their typical counterparts.

 

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dae_trist  4 stars
Posts: 1,049
Registered: 2003-6-5 13:32:39
nothing wrong with dedicated healer specs as long as they spread healing and support abilities around.

 

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Vydor  1 star
Posts: 248
Registered: 2001-12-24 21:14:09
I never paid GW much mind, cuz I wasn't thrilled with it's design. GW2 looks kinda interesting though. How much different is it from GW?

 

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Rhint  2 stars
Posts: 268
Registered: 2002-9-17 20:38:54
Vydor posted:

I never paid GW much mind, cuz I wasn't thrilled with it's design. GW2 looks kinda interesting though. How much different is it from GW?



It's a very different game. The only things they are really holding onto are the lore, art, and some aspects of PvP (with new types of PvP thrown in)

laying out all the changes would basically be describing 90% of the game, so I will leave it at very different.

 

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Walker_ID  3 stars
Posts: 673
Registered: 2002-5-29 10:20:09
i don't see all the excitement about capture the flag/location humping events.....it's the same thing that is in ever other fail wow clone game ...except now...you can have more than 5 people

adding more people to the same stupid "capture and hold" the whatever objects is not going to magically make it fun

 

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Rhint  2 stars
Posts: 268
Registered: 2002-9-17 20:38:54
Walker_ID posted:

i don't see all the excitement about capture the flag/location humping events.....it's the same thing that is in ever other fail wow clone game ...except now...you can have more than 5 people

adding more people to the same stupid "capture and hold" the whatever objects is not going to magically make it fun



Ok, so the same can be said for DAoC.

 

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Walker_ID  3 stars
Posts: 673
Registered: 2002-5-29 10:20:09
Rhint posted:

Walker_ID posted:

i don't see all the excitement about capture the flag/location humping events.....it's the same thing that is in ever other fail wow clone game ...except now...you can have more than 5 people

adding more people to the same stupid "capture and hold" the whatever objects is not going to magically make it fun



Ok, so the same can be said for DAoC.



only noobs played capture the flag in daoc

 

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