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Author Topic: Mike Ferguson on Guild Wars 2 World vs. World [Locked]
tenkly  4 stars
Title: Best looking Outposter.
Posts: 1,079
Registered: 2007-3-7 22:50:38
You're dumb if you think gw2 pvp is the same as wow and all the wow clones

its exactly like NF. youve never researched it or looked anything up, your opinion and argument = invalid

 

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"Sir, when you die, what shall we do? Bury you? Burn you?" "Nay. I shall be mushroomed"
"ou're a weird dude, Tenkly. Knife fights with women and you dress your cat up in sweater vests."- ZigmundZag
Eager_Igraine  4 stars
Posts: 1,036
Registered: 2002-11-21 11:55:52
I'm curious about their selling point that it will be easy for people to learn because they have the same ten buttons to mash from level 7 to the endgame. I'm not entirely sure that sounds as awesome as they think it does, but at least I can assume those ten buttons will be fairly important skills.

 

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I radiate more heat than light.
I know what you're trying to do but you're just sailing another failboat over the falls. - imaloon1
__Bonk__  5 stars
Posts: 5,122
Registered: 2009-7-25 03:04:52
I cant wait to play this game with the Outpost! I vote Tenkly as guild leader!

 

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I keep my eyes fixed on the sun!
A change in feeling is a change in destiny.
Scarne  4 stars
Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
Eager_Igraine posted:

I'm curious about their selling point that it will be easy for people to learn because they have the same ten buttons to mash from level 7 to the endgame. I'm not entirely sure that sounds as awesome as they think it does, but at least I can assume those ten buttons will be fairly important skills.


The 10 skills aren't locked down, you just have a choice of 10 skills at any one time that you can switch when you are not in combat.

Even during combat, while you do have 10 skills at once, characters have a weapon swap between two weapon sets (or attunement swap for elementalists) to let them switch out the first 5 skills on demand. There are also cases where some classes have skills to do the same (such as flamethrower for engineers or steal for thief).

Picking out the 10 skills that is bested suited for the upcoming situation is important.

 

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E Pluribus Unum
Eager_Igraine  4 stars
Posts: 1,036
Registered: 2002-11-21 11:55:52
Scarne posted:

Eager_Igraine posted:

I'm curious about their selling point that it will be easy for people to learn because they have the same ten buttons to mash from level 7 to the endgame. I'm not entirely sure that sounds as awesome as they think it does, but at least I can assume those ten buttons will be fairly important skills.



The 10 skills aren't locked down, you just have a choice of 10 skills at any one time that you can switch when you are not in combat.


Even during combat, while you do have 10 skills at once, characters have a weapon swap between two weapon sets (or attunement swap for elementalists) to let them switch out the first 5 skills on demand. There are also cases where some classes have skills to do the same (such as flamethrower for engineers or steal for thief).


Picking out the 10 skills that is bested suited for the upcoming situation is important.



That sounds familiar somehow...

 

-----signature-----
I radiate more heat than light.
I know what you're trying to do but you're just sailing another failboat over the falls. - imaloon1

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