VaultNetwork.netVault Network Boards
Author Topic: The game has become an unplayable mess [Locked]
Rider071
Posts: 5
Registered:
Since this is somewhat turning into a good discussion...

One way I see to 'fix' the solo game is by applying the Classic ruleset to buffs.

That would go a long ways in helping soloers. One, if folk bring their buff bots in range, it allows the soloer to get an opportunity for a kill he/she didn't have before; and though it's still 2vs1, at least the second teammate can be attacked.

Two, the ability to kite away from the buffbot (or evade an uneven fight altogether since the owner of the buffbot normally wouldn't leave it out of range).

Three, the Classic Ruleset for buffs would allow a greater diversity of players/specs to be 'groupable' again, like they were on the Classic servers. As of now, the mentality has reverted for many specs back to 'buffbot' status when those specs can actually bring alot to the table if they were being played by an individual.


Solo vs 8-man, well the issue is you're solo, CC has really nothing to do with it. Best fix is to fight the 8-man in the Lab, where there are many nooks and crannies to use (even then, odds are against you, but at least you can have fun).
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Rider071 posted:

applying the Classic ruleset to buffs

Please yes!

 

-----signature-----
What kind of god would admit to creating us?
-- Pyrrho the Skeptic
Belkiolle  1 star
Posts: 144
Registered: 2004-1-14 12:02:15
Rider071 posted:

Since this is somewhat turning into a good discussion...
One way I see to 'fix' the solo game is by applying the Classic ruleset to buffs.
That would go a long ways in helping soloers. One, if folk bring their buff bots in range, it allows the soloer to get an opportunity for a kill he/she didn't have before; and though it's still 2vs1, at least the second teammate can be attacked.
Two, the ability to kite away from the buffbot (or evade an uneven fight altogether since the owner of the buffbot normally wouldn't leave it out of range).
Three, the Classic Ruleset for buffs would allow a greater diversity of players/specs to be 'groupable' again, like they were on the Classic servers. As of now, the mentality has reverted for many specs back to 'buffbot' status when those specs can actually bring alot to the table if they were being played by an individual.

Solo vs 8-man, well the issue is you're solo, CC has really nothing to do with it. Best fix is to fight the 8-man in the Lab, where there are many nooks and crannies to use (even then, odds are against you, but at least you can have fun).



Rose colored glasses much? The group setups on Classic were exactly the same as they were on ToA servers.

 

-----signature-----
Currently maintaining BelkUI among others
http://www.filefront.com/user/Belkiolle
Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
Vladasa posted:

I mean; when you solo... you're out 1vXing. This game wasn't meant to be a solo game (as you can tell by the recent Dev events, that was literally like Zergamania X). CC is a critical part of this game; just because solo's and small mans are dying to it, doesn't mean it needs a fix.
When you're playing with a decent group, CC is an easy fix (cure, shouts, det & charge).

You can't look into the solo game in DAoC for "fixes" or problems.



lol a bit self-righteous considering your arguments are rather paper-thin. The reality is that many players choose (or are forced) to play solo, duo, and in small-man teams in this game, and without them this game would lose a huge part of the already small community that is left. It is also easily possible to better balance CC out to where it still does what it's supposed to, without being as stupid & EZ mode as it currently is. I see you didn't even respond to my suggestions; so do you honestly consider a 5-10s CC immunity after Purge would imbalance your 8v8 experience? I don't believe it would affect it at all, but it would sure stop a lot of cheesing in small-scale RvR.

Yeah maybe your FG won't get quite as many kills of solos who now manage to run into a tower/CK...let me express my condolences of that fact by presenting you the worlds smallest violin playing just for FGs not getting as many RPs of solos/duos: --> . <--


It isn't solo vs. 8 I'm talking about anyway. I'm talking about duos taking down a soloer without that soloer ever getting to move, much less swinging his weapon. Stun duration to possible DPS output in this game is retarded, plain and simple. A class that can deliver a stun and kill 90% of the classes in the game during that stun is simply not good game design, and you won't find it in many other competitive PvP games out there. Even for a duo that's a questionable design, especially if one of the 2 isn't even a combat class.


Mess isn't much better, especially the cheese of long-duration AE mess. It makes no sense that a single player can cast a single spell, and immobilize multiple people for the entirety of a fight, and usually then some. That is simply not balanced. Sure as an 8v8er you don't think mess is an issue, when was the last time you stood in a mess for 40s? I bet you haven't or you'd fire your Sorc & Mini. So what would the issue be with greatly reducing the maximum time a player spends in a mess? It would hardly affect 8v8ers at all, except maybe from when they are farming a greater number of disorganized players.

Please remember also that Mythic granted you a bunch of tools to counter especially long-duration messes, and guess what? You guys begged for those tools back then too and got them. Even then there were many nay-sayers defending Stungard and vehemently opposing any additions to limit, shorten, or counter CC with the same lame and tiresome arguments of Zerg vs. FG as you are likely to do now. Now you're playing a completely different game thanks to that advancement, IMHO a much better & more balanced GvG game, but unfortunately those advancements completely left out many other players who still face almost the same CC fiasco that grouped players faced many years ago. (Not in small part due to +25% duration ToA bonuses.)


While I certainly agree that CC can have a positive benefit of allowing smaller groups to fight larger less skilled groups, this effect shouldn't be nearly as pronounced as it is in DAoC. Immobilizing enemy combatants for 40s, when focus-fire death takes a mere 2-3s against the vast majority of classes in this game, is simply stupidly out of whack.

As I already suggested, don't even make it a free change, just give all classes access to Determination. This would allow at least higher RRs of all classes to have more reasonable CC durations, naturally at the cost of other passives/actives.


If we talk for a moment outside of the context of the DAoC we now have, but instead in MMO game design in general, then IMHO the pace of DAoC combat really would dictate stun durations lasting absolutely no more then 4-6s and be ST only (short duration unbreakable CC). Messes would last 10-15s max (medium duration breakable but total immobility), and instead rely entirely on roots, snares and disease as the foundation of long duration movement control. The problem with stuns and mess' lies with the complete inability to control your character, which any game designer with an ounce of knowledge in his/her field will tell you should be kept to an absolute minimum in all PvP oriented games. DAoC simply is poorly designed in this aspect, and always has been, but we could easily introduce minor fixes to alleviate some of the pain without having to re-balance the entire game.

 

-----signature-----
Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Being charmed in PvP is the most humiliating/power-tripping experience I've ever had. I wish DAoC had it.

 

-----signature-----
What kind of god would admit to creating us?
-- Pyrrho the Skeptic
chriswfoster
Posts: 10
Registered: 2008-6-7 11:57:41
PlasmicRedX posted:

Divination's post has traits more along the lines of a venting post. Venters aren't trolls. They're people who wanted to post something intelligent but were too angry to slow down and write it properly. Most of the time you can still read through the emotion and find what they are trying to say with good reading comprehension. That's why people are taught to write everything while they're angry, then erase it so that they can rewrite it.

The best thing to do is not to call them trolls, but to acknowledge what they tried to say. This way the thread stays on topic and readers won't have to skip past useless replies of people giving troll scores which aren't on topic.

If Divination comes out and admits he is trolling, then ignore this, of course. Even so, all I'm saying is people should have a few manners is all. Not all people can have all manners.

DAoC has gotten many changes over the years. It's really not the same game anymore, so I think I understand where Divination is coming from. It's a common thing to see people wishing the game was simple again back like when it was new.

The game has gotten old and it's packed in very tight with new classes and abilities.



This has got to be one of the most intelligent things I've ever read on a gaming forum. I loved reading this. A lot of daoc players used to be this modest and humble.
Today... This guy has got to be the only player (assuming he still plays and doesn't only post on the forums).


Yeah, there's some classes that are redonculous, but that brings people into the game. When you play a "gimp" class without overthrowing abilities, and your skill shines... Then you're remembered - especially by the OP class you killed.

The game has always had CC. Mezz, roots, and stun have been parts of the game forever. And almost all other MMOs based off of a magic system have crowd control.

I'm used to it.

What else would I play if it wasn't daoc? Black Ops BLOWS, and MW2 is dead now. And hell if I'll ever go back to WoW.......
Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
I like the idea of a 5-10 second immunity to all CC WindWalker.


I also like the idea of shortened CC because, as many people know, the damage output of all classes has gone through the roof over the years with templates, TOA, and new gear, but CC has remained the same. It simply is rediculous that it hasn't been lowered as the average DPS has been increased.


The most blaring example of futility is the anytime mashing of shield slam by a tank, who will be using a two hander with haste that will not cap and swing as fast as a one hander, and kill you before the 9 second slam wears off. If you needed any reminder of how unbalanced this game is, here you are. This is pure stupidity.


I meant what I said. The game is an unplayable mess. The main goal isn't relics, it's RPs, and you get RPs by ganking solos, duos and having more people than the other guy has. It's simple math. You gank people and travel in zergs for more RPs so you can get more useless abilities that really don't matter in the grand sceme of things because you already outnumber your foe. You couldn't care less about relics or tactical movements to take keeps, towers because RAs are geared towards damage output and self gratification, not realm warfare.


The funniest thing I hear people say is this is a realm based game. It's not. RAs are self improvement abilities, not realm improvement abilities. The game is a confused mess of overpowered damage output and CC. It is a game of zergs and ganks with little or no tactics involved. Just mash shield slam or whatever sad ability you have into oblivion as you gank solos and duos for your RPs all day and night long on bridges, docks, etc. Great realm warfare game, lol. Zerging at docks and bridges is really bringing in those relics guys.


The problem is Mythic cannot figure out a way to bring a purpose to the game besides self-fulfilling RPs and climbing higher on the RP ladder. The goals and rewards are character based and not realm based, therefore this isn't RvR, but PvP.

 

-----signature-----
Shadora, Perc - RR11 inf
If it's in the game, we will shut 'er down... EA
Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
I'm tired of complaining about the unplayable mess this game has become and I'm sure you are tired of listening.


I can no longer take the fact that you never really play the game because you are always Cced when it matters during combat.


I have been keeping track of deaths and what is killing me. In 98 deaths, all but one involved CC, and that was a guard death when vanish failed (as it usually does around guards as there is no one second immunity, but only an instant the guard will lose you in their LOS).


Of those 98 deaths, 87 involved multiple CC. 97 involved being ganked by 2 or more enemies.


Totally unplayable garbage.


I guess I will put my money where my mouth is and cancel the game now. No reason to continue trying to have fun in a game where you pay to not play. You literally pay to run around and find combat and then be rendered useless as if you didn't have a mouse or keyboard because you are CCed and can't do anything when it matters.


Every night when I "play" I'm reminded why this game is unplayable.

I was killed 3 times tonight, all 3 involved 3 or more stealthed enemy ganks with multiple CC and mainly archer desperate bowman unpurgeable CC and other assorted nonesensical CC and abilities. I vanished twice to try and escape the gank, but vanish is a joke when every archer can lower damage output from RAs and just focus on MOS 5 and other things to help them with their ganking. Rename vanish to suicide Mythic, as that is what it is.


Again, total garbage and I'm tired of it. Peace out people.

 

-----signature-----
Shadora, Perc - RR11 inf
If it's in the game, we will shut 'er down... EA
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Windwalkr posted:

lol a bit self-righteous considering your arguments are rather paper-thin. The reality is that many players choose (or are forced) to play solo, duo, and in small-man teams in this game, and without them this game would lose a huge part of the already small community that is left. It is also easily possible to better balance CC out to where it still does what it's supposed to, without being as stupid & EZ mode as it currently is. I see you didn't even respond to my suggestions; so do you honestly consider a 5-10s CC immunity after Purge would imbalance your 8v8 experience? I don't believe it would affect it at all, but it would sure stop a lot of cheesing in small-scale RvR.

Yeah maybe your FG won't get quite as many kills of solos who now manage to run into a tower/CK...let me express my condolences of that fact by presenting you the worlds smallest violin playing just for FGs not getting as many RPs of solos/duos: --> . <--

It isn't solo vs. 8 I'm talking about anyway. I'm talking about duos taking down a soloer without that soloer ever getting to move, much less swinging his weapon. Stun duration to possible DPS output in this game is retarded, plain and simple. A class that can deliver a stun and kill 90% of the classes in the game during that stun is simply not good game design, and you won't find it in many other competitive PvP games out there. Even for a duo that's a questionable design, especially if one of the 2 isn't even a combat class.



Why am I being talked to like an 8v8'er exactly?

Davolica Strasilo

Member of AMO Elite KAOS
50th level Norseman Warlock
Master Level 10 (Banelord)
Realm Rank 11 - Herra/Fru
Lone Enforcer <---- 8v8 much do I?
Midgard, Ywain3

Literally ALL I do in game now-a-days is run solo or maybe 3-4 deep (You can generally see a nice trend in my player killed/rp ratio for most of toons, I rarely ever find myself in more than 5).

5-10 second CC immunity is a horrible idea. Sorry, it's kind of why I didn't want to even talk about it rofl. Not for *my* 8 man to roll solos (LOL)... but what about low rank: Theurgs, Sorcs, Ments, Elds, SMs, Clerics?
They're shit out of luck now because your Skald purged their first CC spell, now they literally have 5-10 seconds of being able to fuck all except run in circles or use a disorient charge maybe?
So because you purge my Theurg's mez, now I can't root you to start my kiting? Like come on.

I was also under the impression that for soloers... purge 3 was the first points (apart from chargers) that one should invest in? My skald's literally running purge 3, SoS1, LW 1. And I have never...EVER, been like:
"Oh shit! Mincer, damn you 9 second insta stun! Why must minstrels be able to stun then rock my world with their leet melee and defensive skillz!"

The worst part of your last argument was the 2v1. Once again, I don't think you exactly understand what I'm trying to say: When you're out ALONE, you are at a disadvantage, you are SOLO, they are NOT. Why exactly should someone who is alone... hold an advantage over people who are not? Literally every class in this game has a way of dealing with stun casters too, whether it be charge, det, purge, Fury, nearsight, instas.

You just CAN'T take this game from a solo perspective, or you'll always be unhappy. You have to believe this game was made for 8+ in realm v. realm.
So don't think of your face being melted by an eld who stunned you because you're alone, think of it more as... if I had a healer right now, I wouldn't be face down. See, looking better already =oD.

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Talonus_Duprey  1 star
Title: ~I Don't Like You~
Posts: 55
Registered: 2001-3-8 13:18:19
Divination posted:

I'm tired of complaining about the unplayable mess this game has become and I'm sure you are tired of listening.

I can no longer take the fact that you never really play the game because you are always Cced when it matters during combat.

I have been keeping track of deaths and what is killing me. In 98 deaths, all but one involved CC, and that was a guard death when vanish failed (as it usually does around guards as there is no one second immunity, but only an instant the guard will lose you in their LOS).

Of those 98 deaths, 87 involved multiple CC. 97 involved being ganked by 2 or more enemies.

Totally unplayable garbage.

I guess I will put my money where my mouth is and cancel the game now. No reason to continue trying to have fun in a game where you pay to not play. You literally pay to run around and find combat and then be rendered useless as if you didn't have a mouse or keyboard because you are CCed and can't do anything when it matters.

Every night when I "play" I'm reminded why this game is unplayable.
I was killed 3 times tonight, all 3 involved 3 or more stealthed enemy ganks with multiple CC and mainly archer desperate bowman unpurgeable CC and other assorted nonesensical CC and abilities. I vanished twice to try and escape the gank, but vanish is a joke when every archer can lower damage output from RAs and just focus on MOS 5 and other things to help them with their ganking. Rename vanish to suicide Mythic, as that is what it is.

Again, total garbage and I'm tired of it. Peace out people.



Oh no, what are the DAOC general boards going to do without its village idiot? <sigh> A sad day indeed...

 

-----signature-----

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.