I'd venture to say he always makes some good points, but people make it personal even if they actually agree with some of the things he says. (Shads solutions are often a bit radical, but I don't think he's all that serious about most of them.)
The fact is if you're a soloer especially, then you have got to be sick & tired of dying to constant stacking CC without any chance to ever even swing your weapon. It's bad enough that you're constantly rolled by 3-8 people or more, but it adds insult to injury when that loss comes with you totally immobile the entire fight.
The irony is that Shads an Inf, and as primarily an Alb myself I can only say that it's actually worse for Hibs & Mids soloers. With both Scouts and Minstrels having easy access to stuns, it makes Alb duos more deadly then any other realms. (Much like Hib duos involving a caster. That stun is just an 'we win' if Purge isn't up...but at least a Skald/Mini or Charge class can see them coming and hit SoS, but a Minstrel stunning you from stealth so that his Scout friend can smack you down before the Stun is over is another matter entirely.)
Case in point, my Minstrel shouldn't really have any more survivability then my Skald in any meaningful regard they are virtually identical (chain, ablative, etc.), in fact it should be less since Skalds get Parry and a few more HPs, but the reality is that my Skald faces stuns from especially Alb Rogues at least 3x as much as my Minstrel does from Hib/Mid Rogues. (Not to mention my pet can interrupt at least one archer even while I'm stunned.)
It is the same for my NS & Ranger; you basically need Purge3 just to START enjoying the class. That's RR4 right there and means no SoS or IP for the Skald, major life-saving abilities that any RR4 Minstrel is sure to have. So you have to have a thick skin to be a solo Hib/Mid low RR facing Alb Rogues, but even at high RR that 5m Purge timer will still not be enough Purge in many many cases.
I think many people have suggested this in the past, but I think Purge should at the
very least provide the Purger with a 5-10s immunity to all other forms of CC. It isn't much, but it's a start in the right direction and allows you to at least react after pressing Purge. (I mean who doesn't hate that old trick where you Purge a 40+ second mess because you'd like to be part of a fight, only to instantly get stunned & gunned? Yeah shouldn't have done that, but the reverse is pretty much the same. Get stunned you Purge it, get messed for 40s. You're outta the fight either way, and unlikely to be alive after the mess expires. Why should I fear puring a CC that renders me entirely useless for 30-40 seconds?)
The problem is of course that in group-based play CC is pretty balanced and has many counters, but it just destroys soloers or ungrouped rag-tags, making it far too easy to farm people who are unable to get groups. (For a variety of reasons ranging from class choice, to personal reasons.)
I also think that if you die within about 2-3 seconds of having Purged, it should reset the Purge timer. (If it didn't do squat for you, why add insult to injury and make the player wait out the RuT?)
Another good option IMO would be if all classes got access to Determination, but also make melee stuns reduced in duration by Det as well (
only Det! Not Stoic!). At least that would give players the option to purchase significant CC reduction if they're willing to spend the RPs. It wouldn't be free, but at least you'd have something to look forward to down the road knowing that CC won't always be the bane of your class' existence.
-----signature-----
Windwalker
DAoC Research Wiki:
http://tinyurl.com/35564tf
Minstrel Mentor Column:
http://tinyurl.com/2uog2ur