Idealistgamer posted:
Dark Age of Camelot Remastered
1. A Postal System (mailbox). To be able to mail things to your other characters would save alot of time and pain.
Relying on other players to make a trade is too risky. No need for an Auction House though.
The Housing System and Merchants work great.
2. A UI that's more user friendly with lots of utilitys and features.
3. A Looting System simular to the one used in WoW & WaR.
5. A Layout Editor so the UI can be tweeked to the players gaming style.
I agree with the above, good and necessary suggestions.
4. A Party/WarBand Grouping System simular to the one used in WaR.
http://img201.imageshack.us/f/featuresi.jpg/
The grouping system needs to be reworked but even the WAR system was not perfect. The game needs a good LFG system (better than the existing useless system) and a good LFQ (looking For Quest help) system.
6. Have combat interupts, but with only a 1sec reset as opposed to the 3sec reset we have now.
I like the system they now have but rather than the above change I would like to see interrupts cause less of an interrupt. Not like WoW is, perhaps a cross between WoW and how DAoC is now.
In the long run, it is not the interrupt system at DAoC that prevents MMO players from playing the game. Changing the interrupt system is not a necessary change.
7. A 15plat mount should move alot faster than a 1plat mount. Max price mounts should go faster than Speed of the Realm and Sprint.
Mythic created a balance between horse speed and player speeds. The horses fit into that balance. Perhaps more utility for the 15 plat. Over all, the speed of the player’s horse is not something that prevents players from subscribing.
8. Being able to jump about and have instant responce time while fighting would help greatly.
Some lag will always exist. “Instant response†is not possible.
10. No speed difference between PvE zones and RvR zones or in and out of combat.
This is not something that prevents MMO players from subscribing to DAoC. I would agree though that the top speed in RvR is much too fast.
9. Have a Rez-Sickness for PvE, but not for any type of RvR.
This is not something that prevents MMO players from subscribing to DAoC. Also, rez-sic is supposed to be part of the penalty for dieing in RvR.
11. No battlegrounds past max level and no instance battlegrounds at all.
This is not something that prevents MMO players from subscribing to DAoC.
12. Path of Conflict (RvR), Catacombs (1-50), and Task Dungeons (1-50).
TDs are one of the worst things that Mythic added to the game of DAoC and they should have been removed long ago.
13. Instance Dungeons with a minimum and maximum level restriction.
1. Levels (15-20) group of (8) Leveling Experience Increased
2. Levels (25-30) group of (8) Leveling Experience Increased
3. Levels (35-40) group of (8) Leveling Experience Increased
Quest for each dungeon awards you with a gear set for your class.
For DAoC to appeal to the masses, leveling in DAoC is far too fast. Increasing leveling experience is not what the game needs.
14. Epic Quests 1-9. Have Epic Quest (9) at level 45 for final gear set.
This is not something that prevents MMO players from subscribing to DAoC. DAoC has Epic Quests, they have just become obsolete and should be reworked.
15. Aurulite and Seals are to be used to purchace accessories only.
This is not something that prevents MMO players from subscribing to DAoC. Also, having Aurulite gear available is not a problem for the game.
16. Trials of Atlantas for Master Level Encounters and Raids.
17. A templating system to personalize your character's armor and weapons.
18. Guild Heraldry can be displayed on Cloak and Shields. All cloaks are to be hooded.
19. All armor and weapons are able to be dyed any color.
21. No Minotaur as a playable race and the class Mauler given to Midgard to even the class numbers.
23. A level system insted of con or all friendlies should have same color title regardless of level.
None of the above (15- 19, 21 & 23) are things/problems that prevent MMO players from subscribing to DAoC.
20. Have 3 engame RvR zones, DF, LAB and NF.
DF should never be an area that is permanently open to all three realms. DF should always be a great PvE area that has RvR risk. By being a great PvE area, DF draws PvE centric players into the Frontiers (The PvE centric players flock to the frontiers while the PvE centric players try to gain control of DF.) This was a brilliant, though it seems accidental, game design. It is a game design that should be built on, not eliminated.
22. A mouseover system so you can tell what class, level or type of object is in the distance.
Dark Age of Camelot Remastered
1. A Postal System (mailbox). To be able to mail things to your other characters would save alot of time and pain.
Relying on other players to make a trade is too risky. No need for an Auction House though.
The Housing System and Merchants work great.
2. A UI that's more user friendly with lots of utilitys and features.
3. A Looting System simular to the one used in WoW & WaR.
5. A Layout Editor so the UI can be tweeked to the players gaming style.
I agree with the above, good and necessary suggestions.
4. A Party/WarBand Grouping System simular to the one used in WaR.
http://img201.imageshack.us/f/featuresi.jpg/
The grouping system needs to be reworked but even the WAR system was not perfect. The game needs a good LFG system (better than the existing useless system) and a good LFQ (looking For Quest help) system.
6. Have combat interupts, but with only a 1sec reset as opposed to the 3sec reset we have now.
I like the system they now have but rather than the above change I would like to see interrupts cause less of an interrupt. Not like WoW is, perhaps a cross between WoW and how DAoC is now.
In the long run, it is not the interrupt system at DAoC that prevents MMO players from playing the game. Changing the interrupt system is not a necessary change.
7. A 15plat mount should move alot faster than a 1plat mount. Max price mounts should go faster than Speed of the Realm and Sprint.
Mythic created a balance between horse speed and player speeds. The horses fit into that balance. Perhaps more utility for the 15 plat. Over all, the speed of the player’s horse is not something that prevents players from subscribing.
8. Being able to jump about and have instant responce time while fighting would help greatly.
Some lag will always exist. “Instant response†is not possible.
10. No speed difference between PvE zones and RvR zones or in and out of combat.
This is not something that prevents MMO players from subscribing to DAoC. I would agree though that the top speed in RvR is much too fast.
9. Have a Rez-Sickness for PvE, but not for any type of RvR.
This is not something that prevents MMO players from subscribing to DAoC. Also, rez-sic is supposed to be part of the penalty for dieing in RvR.
11. No battlegrounds past max level and no instance battlegrounds at all.
This is not something that prevents MMO players from subscribing to DAoC.
12. Path of Conflict (RvR), Catacombs (1-50), and Task Dungeons (1-50).
TDs are one of the worst things that Mythic added to the game of DAoC and they should have been removed long ago.
13. Instance Dungeons with a minimum and maximum level restriction.
1. Levels (15-20) group of (8) Leveling Experience Increased
2. Levels (25-30) group of (8) Leveling Experience Increased
3. Levels (35-40) group of (8) Leveling Experience Increased
Quest for each dungeon awards you with a gear set for your class.
For DAoC to appeal to the masses, leveling in DAoC is far too fast. Increasing leveling experience is not what the game needs.
14. Epic Quests 1-9. Have Epic Quest (9) at level 45 for final gear set.
This is not something that prevents MMO players from subscribing to DAoC. DAoC has Epic Quests, they have just become obsolete and should be reworked.
15. Aurulite and Seals are to be used to purchace accessories only.
This is not something that prevents MMO players from subscribing to DAoC. Also, having Aurulite gear available is not a problem for the game.
16. Trials of Atlantas for Master Level Encounters and Raids.
17. A templating system to personalize your character's armor and weapons.
18. Guild Heraldry can be displayed on Cloak and Shields. All cloaks are to be hooded.
19. All armor and weapons are able to be dyed any color.
21. No Minotaur as a playable race and the class Mauler given to Midgard to even the class numbers.
23. A level system insted of con or all friendlies should have same color title regardless of level.
None of the above (15- 19, 21 & 23) are things/problems that prevent MMO players from subscribing to DAoC.
20. Have 3 engame RvR zones, DF, LAB and NF.
DF should never be an area that is permanently open to all three realms. DF should always be a great PvE area that has RvR risk. By being a great PvE area, DF draws PvE centric players into the Frontiers (The PvE centric players flock to the frontiers while the PvE centric players try to gain control of DF.) This was a brilliant, though it seems accidental, game design. It is a game design that should be built on, not eliminated.
22. A mouseover system so you can tell what class, level or type of object is in the distance.
-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato


