b0xy posted:
If Zergbusting is the problem then it's an easy fix. Just put a limit on how many players aoe spells can effect. You still have the same mechanics that allow 2 people to successfully take on 8, but 8 probably can't successfully take on 40+.
CrzyHawk posted:
Negative, ghostrider. DAoC has never been a perfect game because such things do not exist. The game is far more balanced now then it ever was back in the old days, and a return to those days would not help.
The bottom line is, the people who like games like DAoC are the MINORITY. That's why 7mil subscribers dance around the WoW campfire and sing kumbaya, while we few who remain prefer to kill unpredictable players rather then a mob that you can control every aspect of an encounter on.
To make DAoC or a successor truly work, you have to cater to the minority, ie the bad player. You have to get rid of "zerg busting" Everytime an 8 man wipes 3fg, that's 24 players who may quit for the sake of 8 players who think they should be able to do that. That elitism more then sucktastic toa, sucktastic NF (although at least OF allowed players to zerg anf get action at MG standoffs) or anything else is what "killed" daoc, and will need to be addressed before any kind of successor will be possible.
You have to cater to the zerg, not the elite...bottom line. And that's also going to be a minority opinion around here.
angryranger posted:
Relaunch Daoc as it was as of patch 1.62. Use a new game engine, update the UI to modern standards, add in game mail and an auction house (housing LOL) and you have a winner.
Relaunch Daoc as it was as of patch 1.62. Use a new game engine, update the UI to modern standards, add in game mail and an auction house (housing LOL) and you have a winner.
Negative, ghostrider. DAoC has never been a perfect game because such things do not exist. The game is far more balanced now then it ever was back in the old days, and a return to those days would not help.
The bottom line is, the people who like games like DAoC are the MINORITY. That's why 7mil subscribers dance around the WoW campfire and sing kumbaya, while we few who remain prefer to kill unpredictable players rather then a mob that you can control every aspect of an encounter on.
To make DAoC or a successor truly work, you have to cater to the minority, ie the bad player. You have to get rid of "zerg busting" Everytime an 8 man wipes 3fg, that's 24 players who may quit for the sake of 8 players who think they should be able to do that. That elitism more then sucktastic toa, sucktastic NF (although at least OF allowed players to zerg anf get action at MG standoffs) or anything else is what "killed" daoc, and will need to be addressed before any kind of successor will be possible.
You have to cater to the zerg, not the elite...bottom line. And that's also going to be a minority opinion around here.
If Zergbusting is the problem then it's an easy fix. Just put a limit on how many players aoe spells can effect. You still have the same mechanics that allow 2 people to successfully take on 8, but 8 probably can't successfully take on 40+.
Might be a good place to start really. The key is making sure that the maximium amount of people have fun rather then the elite minimum. When the masses get farmed, the find something else like WoW to play where they don't get farmed all night long...and the rest of us are left with *crickets*
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Jaziza - Tristan, Dragon Knight;
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS



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