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Author Topic: DAOC 2 petition [Locked]
_skreWball_  1 star
Posts: 178
Registered: 2005-10-14 04:07:25
Meddyck24 posted:

The time for DAOC 2 has long since passed. The best hope for RvR fans is that Guild Wars 2 will fill that void with its 3 server PvP.



GW2 will still have the diversity issue. It will be the same classes on all 3 sides = fail.

 

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Jumo_007  1 star
Title: Brehon Buddha
Posts: 138
Registered: 2006-7-11 08:09:31
That time again already?

 

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xDeath-n-Decayx  1 star
Posts: 73
Registered: 2010-10-27 13:50:07
Why would they come out with DAOC 2, if DAOC 1 isn't even going to survive for much longer? Makes no sense to invest all the T&M into something that is already going down the poop shoot. IMO. They won't do it.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
xDeath-n-Decayx posted:

Why would they come out with DAOC 2, if DAOC 1 isn't even going to survive for much longer? Makes no sense to invest all the T&M into something that is already going down the poop shoot. IMO. They won't do it.

I agree that they will not do it, but if they (Ea/Mythic) understood what the typical MMO player needs (and if EA understood how Mythic has coded problems into DAoC 1), it does make sense to rework DAoC and come out with a “Camelot Returns” (DAoC 2).


The reason “DAoC 1 isn’t even going to survive for much longer” is because DAoC 1 has been twisted into a horrible nightmare that the typical MMO player runs from. Today the game of DAoC caters to a tiny minority of players. If the game were untwisted, the game has great potential.


The only way to untwist the game is to come out with DAoC 2. Unfortunately, to create a DAoC 2 that would actually attract and hold the typical MMO player, Mythic would need to understand the errors that Mythic has made over the years. Based on all the evidence we see from changes Mythic makes (or has made) to the game, Mythic still does not have much of a clue. Mythic has brilliant people that create brilliant things in games, but those brilliant game designers do not have much of a clue as to the psychology of the typical MMO player.


If Mythic still does not have much of a clue, there is little likelihood that Mythic could produce a DAoC 2 that would actually appeal to the typical MMO player.


Logistically it does make sense to revamp DAoC and come out with a DAoC 2. It is much less expensive to turn the clock back and rework DAoC than it would be to create a game from scratch. DAoC already has: a game world, huge amounts of finished artwork, a huge number of fully designed quests (of which only database adjustments need be made and a few changes to the quest instructions clarified). The game has a crafting system (again, with some modification to the database the crafting system could be ready for DAoC 2). Character classes. . . .Etc. . . .


About 80% of the work necessary to launch a game is already complete for a DAoC 2. It would be fairly inexpensive (compared to a new game production) for Mythic to rework DAoC and produce a fun, mostly bug free, feature filled MMO ready for launch.


The challenge, convincing EA exactly what turned off the typical MMO player to DAoC. Until EA is fairly positive that EA understands the reasons DAoC is dieing, and until EA is convinced which changes would be needed to make DAoC popular again, the chance that EA would spend $15-$20 million to rework DAoC is slim to none.


Based on EA being blind to DAoCs obvious problems (back when EA purchased Mythic the problems were obvious and EA should have spotted them) it is doubtful that EA will now see the light and comprehend what they previously lacked the ability to see.


So, while it could make sense to produce a DAoC 2 and it could be very profitable if correctly produced, it is unlikely it will be produced and even if it were produced, because of all the clueless/brilliant people that would be involved in the production, it is unlikely the end product would actually be what the typical MMO player is looking for in a game.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Relaunch Daoc as it was as of patch 1.62. Use a new game engine, update the UI to modern standards, add in game mail and an auction house (housing LOL) and you have a winner.
Grimarre
Posts: 36
Registered: 2010-1-24 22:35:01
Just play Rift, closest you'll ever get to a DAoC 2.
TheREALVrykyl
Posts: 5
Registered: 2011-3-1 08:17:59
A lot of people forget that EA is a BUSINESS. If EA crunches the numbers and they can make a dollar by doing something that EVERYONE on here thinks is ridiculous, it will do it anyways.


Their job is to squeeze as much money out of us while investing as little as possible to continue to do it.

That's how businesses work.


Milk the cow as much as possible while feeding it as little as possible to do it.


They'll start a NEW game to get to NEW people, even if it sucks. Then they'll let it die and start ANOTHER new game /Rinse /Repeat..... That's where the money is.


So enjoy what time you have left on this game!

 

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RR9 Hero from way the F back
CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
angryranger posted:

Relaunch Daoc as it was as of patch 1.62. Use a new game engine, update the UI to modern standards, add in game mail and an auction house (housing LOL) and you have a winner.



Negative, ghostrider. DAoC has never been a perfect game because such things do not exist. The game is far more balanced now then it ever was back in the old days, and a return to those days would not help.

The bottom line is, the people who like games like DAoC are the MINORITY. That's why 7mil subscribers dance around the WoW campfire and sing kumbaya, while we few who remain prefer to kill unpredictable players rather then a mob that you can control every aspect of an encounter on.

To make DAoC or a successor truly work, you have to cater to the minority, ie the bad player. You have to get rid of "zerg busting" Everytime an 8 man wipes 3fg, that's 24 players who may quit for the sake of 8 players who think they should be able to do that. That elitism more then sucktastic toa, sucktastic NF (although at least OF allowed players to zerg anf get action at MG standoffs) or anything else is what "killed" daoc, and will need to be addressed before any kind of successor will be possible.

You have to cater to the zerg, not the elite...bottom line. And that's also going to be a minority opinion around here.

 

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-Damaja-  2 stars
Title: Bad Attitude â„¢
Posts: 441
Registered: 2004-9-23 20:00:15
this again?

 

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b0xy  2 stars
Posts: 314
Registered: 2009-3-21 20:06:56
CrzyHawk posted:

angryranger posted:

Relaunch Daoc as it was as of patch 1.62. Use a new game engine, update the UI to modern standards, add in game mail and an auction house (housing LOL) and you have a winner.



Negative, ghostrider. DAoC has never been a perfect game because such things do not exist. The game is far more balanced now then it ever was back in the old days, and a return to those days would not help.

The bottom line is, the people who like games like DAoC are the MINORITY. That's why 7mil subscribers dance around the WoW campfire and sing kumbaya, while we few who remain prefer to kill unpredictable players rather then a mob that you can control every aspect of an encounter on.

To make DAoC or a successor truly work, you have to cater to the minority, ie the bad player. You have to get rid of "zerg busting" Everytime an 8 man wipes 3fg, that's 24 players who may quit for the sake of 8 players who think they should be able to do that. That elitism more then sucktastic toa, sucktastic NF (although at least OF allowed players to zerg anf get action at MG standoffs) or anything else is what "killed" daoc, and will need to be addressed before any kind of successor will be possible.

You have to cater to the zerg, not the elite...bottom line. And that's also going to be a minority opinion around here.



If Zergbusting is the problem then it's an easy fix. Just put a limit on how many players aoe spells can effect. You still have the same mechanics that allow 2 people to successfully take on 8, but 8 probably can't successfully take on 40+.

 

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[3:23:33 PM] Bogle: i like playing wow i dont have to worry about positioning or if theres people on me or casting any other spell other than a heal

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