xDeath-n-Decayx posted:
Why would they come out with DAOC 2, if DAOC 1 isn't even going to survive for much longer? Makes no sense to invest all the T&M into something that is already going down the poop shoot. IMO. They won't do it.
I agree that they will not do it, but if they (Ea/Mythic) understood what the typical MMO player needs (and if EA understood how Mythic has coded problems into DAoC 1), it does make sense to rework DAoC and come out with a “Camelot Returns†(DAoC 2).
The reason “DAoC 1 isn’t even going to survive for much longer†is because DAoC 1 has been twisted into a horrible nightmare that the typical MMO player runs from. Today the game of DAoC caters to a tiny minority of players. If the game were untwisted, the game has great potential.
The only way to untwist the game is to come out with DAoC 2. Unfortunately, to create a DAoC 2 that would actually attract and hold the typical MMO player, Mythic would need to understand the errors that Mythic has made over the years. Based on all the evidence we see from changes Mythic makes (or has made) to the game, Mythic still does not have much of a clue. Mythic has brilliant people that create brilliant things in games, but those brilliant game designers do not have much of a clue as to the psychology of the typical MMO player.
If Mythic still does not have much of a clue, there is little likelihood that Mythic could produce a DAoC 2 that would actually appeal to the typical MMO player.
Logistically it does make sense to revamp DAoC and come out with a DAoC 2. It is much less expensive to turn the clock back and rework DAoC than it would be to create a game from scratch. DAoC already has: a game world, huge amounts of finished artwork, a huge number of fully designed quests (of which only database adjustments need be made and a few changes to the quest instructions clarified). The game has a crafting system (again, with some modification to the database the crafting system could be ready for DAoC 2). Character classes. . . .Etc. . . .
About 80% of the work necessary to launch a game is already complete for a DAoC 2. It would be fairly inexpensive (compared to a new game production) for Mythic to rework DAoC and produce a fun, mostly bug free, feature filled MMO ready for launch.
The challenge, convincing EA exactly what turned off the typical MMO player to DAoC. Until EA is fairly positive that EA understands the reasons DAoC is dieing, and until EA is convinced which changes would be needed to make DAoC popular again, the chance that EA would spend $15-$20 million to rework DAoC is slim to none.
Based on EA being blind to DAoCs obvious problems (back when EA purchased Mythic the problems were obvious and EA should have spotted them) it is doubtful that EA will now see the light and comprehend what they previously lacked the ability to see.
So, while it could make sense to produce a DAoC 2 and it could be very profitable if correctly produced, it is unlikely it will be produced and even if it were produced, because of all the clueless/brilliant people that would be involved in the production, it is unlikely the end product would actually be what the typical MMO player is looking for in a game.
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Get at him as soon as you can. Strike him as hard as you can,
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