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Author Topic: Poll: The resurrection of Dark Age of Camelot ~ [Locked]
Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
Jaysun_ posted:

Jocke-Percival posted:

Game died with patch 1.83.

Was fun before that but after, only action you could find where at the bridges.



This

I remember Jocke from Percival, the best server-back in the day!



I miss Percival.

 

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VN'ing - active.
Jumo_007  1 star
Title: Brehon Buddha
Posts: 138
Registered: 2006-7-11 08:09:31
Step 1. Get the game out of EA hands, than we can go from there. Otherwise, no rezz.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
shut it down, give it a dignified death.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Garbmut posted:

There are 2 real changes they need to make.


First, new/past gamers are not going to pay $15 a month for a maintenance mode 10 year old dying game. I don't really understand how people try to justify this price, and then wonder why the game is not going anywhere. Mythic either needs to remove the subscription fee, or they need to find new ways to get fresh blood to subscribe without charging a premium at them. Free to play models would really resurrect the game, and I'd rather be faced with some of this gimmicky cash shop stuff in the game than be forced to pay $15 when its not worth it to me. I am willing to pay sub fees, but only for new and relevant mmos, and daoc is long past that point.


There are some F2P models that could work but (based on how Mythic killed the game) if Mythic never understood the typical MMO player the chances of Mythic creating a F2P model that would work is slim.


Second, they need to upgrade the movement controls, interface, and GUI. This could take some serious programming (although some believe you buy a game engine and it does all of this for you), but nothing on the scale of making a new expansion. The benefits would outweigh the costs and really give daoc a chance to compete with other games in the genre.


Totally agree.


Also, either origins or a readjustment of the NF and RvR mechanics would make the game more engaging. NF is very uninspiring and the teleporting to battles ruins the organic feel that original RvR had.


Yes. They should bring back two of the OF zones from each realm and keep two of the NF zones from each realm. Then get rid of most of the towers in the NF zones.


As for the other ideas:

-Origins would bring back a huge amount of old players. I don't really care if it hurts the ywain population since that server is not going anywhere but down in its current state. As a large amount of old players would return, its possible they would bring new players with them. This would be a change that allows Mythic to capitalize on other more fundamental changes needed to resurrect daoc.


Origins was initially a good idea. Player excitement about Origin seemed to die a bit when Mythic released some specifics about what Mythic considered 'good' for an Origin server. Based on Mythic’s concept of what Origin should be, Mythic still does not have much of a clue what the typical MMO player needs. Based on what Mythic has been doing to DAoC, Mythic does not have much of a clue. Until Mythic gets a clue, the chances of an Origin server being successful is almost zero.


-Advertising would help, but only if you aren't advertising a polished turd. They need to make real changes and improvements to the game before they should ever consider advertising. They missed the advertising boat before, and the only way they can get it to come back is if they actually have something new to advertise.


-Graphics are not that bad, and I don't think they are a big barrier for new players. Old players probably like them. I have seen many new small scale mmos with worse graphics come out in recent years. Of course, if there were resources available, a graphics upgrade would do wonders, but this is a bit unrealistic.


-New items, classes, and zones are nice but at this point I don't think it will revitalize daoc. Mythic still adds new stuff every so often and it did not do much. The game is so big that most players who have not played before or left a long time ago would have years worth of content to play on. This would be viable to maintain a population only after they were able to resurrect the game.


Exactly. All three points are spot on.

 

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Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
angryranger posted:

shut it down, give it a dignified death.



What do you care, you don't play.

 

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kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
Good post as usual semi4. I think Origins now, or Mordred, basically anything that can in any way split the player base, should be viewed as a bad thing by Mythic.


Someone mentioned EA, I'm not sure EA has done much against DAoC? They've kept it operating. The big mistakes were done before EA (if my timeline is right).


I forgot to mention in the other thread, I do think there are too many towers in NF, not sure I would get rid of most of them, *at least* one per keep.

 

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SharpAnubis462  1 star
Posts: 50
Registered: 2008-11-5 18:10:52
Here's what I just sent in a feedback form, which I feel is at least partially relevant to this thread:


-----------------------------------


I'd just like to say off the bat that I started playing DAoC around when SI came out and have many, many fond memories of the game over the years. I recently decided to return and, for one reason or another, ended up opening a new account instead of a previous one.

As a returning player I feel that the way the game is presented after the tutorial island could be a large part in what keeps new or other returning players from sticking around.

I feel that the tutorial island itself is great, it does a good job of teaching players the basics of combat, questing, basic PvP through the dungeon, and gets them off to a good start equipment wise. But once players reach level 11/12 and are done with the area, they're dropped right into Classic DAoC without much direction given on what content is available to them.


I'm going to be frank, the way the classic areas "work" (few equipment drops, relatively few quests to complete that give good XP rewards, requiring players to find a camp of mobs and grind) isn't going to keep new players around these days. That was how MMOs were back in the day, but it just doesn't cut it today and dropping new players into that sort of content can't be doing well for player retention.

Of course, later additions to the game have made leveling and gearing a character up easier, especially with Catacombs' introduction of task dungeons and Aurulite. Battlegrounds up to level 30 now have repeatable quests that grant Aurulite with a vendor right next to the quest givers, not to mention the massive amounts of XP gained from the quests themselves and the mobs required. The issue is that, as far as I can tell, the game really does not guide new players to these places when it's most important; after they've left the tutorial. Sure you get a popup that gives a general explanation of the Catacombs expansion when you enter a Catacombs area, but that doesn't help if a player never gets it because they spent an hour killing things around Mag Mell and quit because they thought that was what they were going to have to do all the way up to 50.


Heck, I'm not even a new player and I had some trouble finding reasonable, relevant content once I reached 30 and the Battleground Aurulite quests stopped. I remembered that there were dungeons where the mobs dropped Aurulite, but I couldn't find an ingame source that told me which dungeons these were and what the level ranges were. I ended up having to go to Alakazam to find that information, and even then it wasn't perfect.


For a new player trying out the game for the first time, dropping them into the classic areas is the worst way to introduce them to the game, especially after how nice the tutorial is. New or returning players are going to be necessary to keep this great game around, and presenting them with the classic areas first is doing a disservice to both these potential customers and the work that you have put into improving the leveling and gearing experience. Guide these players to the best leveling experience the game offers, not the worst.
TheTrueObelus
Posts: 25
Registered: 2002-10-25 10:29:43
To change the course of the game would require not just one change but many I think.


It could be done, but you need a young hungry company that's really devoted to make it happen. Mythic seems to have lost faith in DAOC unfortunately.

 

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SharpAnubis462  1 star
Posts: 50
Registered: 2008-11-5 18:10:52
I don't think it'd necessarily require a large restructuring of the game's PvE content, just changing how players are introduced to it.

A general idea off the top of my head: start players off in their realm's capitol city after the tutorial instead of outside of it. Put them near new NPCs that now act as "guides," telling them what areas in different parts of the game would be good for a character of their level. Make sure emphasis is put on how Aurulite dungeons are great for a new player to earn equipment and how task dungeons give great XP and money. Tell them which Aurulite dungeons would be good for their level and how to get there. Pre level 30, keep telling them how the Battlegrounds would be a great way to get used to PvP while earning Aurulite for equipment.

Not the greatest solution in the world, but it at least gives new payers some guidance to the better parts of the game without needing to actually modify any of the content itself.
Keypek
Posts: 47
Registered: 2006-9-12 08:45:41
The invention of a flux capacitor.


Or possibly a glowing blue Scott Bakula to leap back in time and put right what once went wrong?


Can see the episode now, Dr. Beckett leaps into the past to find himself standing in front of a big conference table in front of a projection screen with a power point presentation that says "Trials of Atlantis" by Mark Jacobs... this is when he looks into the mirror and see Mr. Jacobs staring back at him and says "Oh boy".

 

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SWTOR: ICE Breaker
altoholic
Rift, Aion, STO, Warhammer, UO: Retired
DAOC: 12L0+ RRs of various daoc junk retired

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