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Author Topic: Maybe there's a Realm Balance Issue [Locked]
kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
Cydoc posted:

There has to be a way to flag an account as realm specific. Avoiding the lockout timer is beyond easy and has never even been remotely addressed.



To me if a player is not in any RvR areas, there should be zero lockout time. If they are in a PvP area, there should be a short one. If they are in the area and actually engaged, maybe a longer timer.


But part of what is cool about DAoC is there are three different realms to play in, there is only one server, so cross realming happens. What bugs me most is the people that go out of their way to let people know they are doing it. If you are doing to do it, just log off and run off to the other realm, who cares.

 

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Arawon  1 star
Posts: 78
Registered: 2004-1-12 16:24:38
Cydoc posted:

There has to be a way to flag an account as realm specific. Avoiding the lockout timer is beyond easy and has never even been remotely addressed.



Great Idea. Why not be able to select....voluntarily.....a 30 day realm lock(renewable).The lock also lets you have a special realm specific title that only those with the realm lock can have.This might help...a little...to stabilize the realms.

 

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Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
kyrv posted:

Cydoc posted:

There has to be a way to flag an account as realm specific. Avoiding the lockout timer is beyond easy and has never even been remotely addressed.



To me if a player is not in any RvR areas, there should be zero lockout time. If they are in a PvP area, there should be a short one. If they are in the area and actually engaged, maybe a longer timer.


But part of what is cool about DAoC is there are three different realms to play in, there is only one server, so cross realming happens. What bugs me most is the people that go out of their way to let people know they are doing it. If you are doing to do it, just log off and run off to the other realm, who cares.



There has to be some way. I understand where you are coming from. To be fair there have been times myself and others have left a realm and logged on into another one just for the sake of having someone to fight, which also gives the other/previous realm someone to fight. For every good there is a bad.


What if there were incentives and a scaling system? An example being: (remember i literally just thought of this and I'm at work so expect a very rough/raw idea)


Feature that checks the user population in the frontiers and scales realm timer accordingly.


Albs 600

Mids 400

Hibs 100


Leaving Alb for mid or hib creates no realm timer. Leaving hib for alb or mid creates a realm timer. 30 minutes for mid (or the 2nd highest pop) and an hour for alb (1st hour pop). These can fluctate the same so that if its


Hib 600

Mid 400

Alb 100


it works the same.


Now, what if there is a scaling bonus to help people want to stay in the losing side. Obviously if hib is so severely outnumbered...why would we want to punish them for obviously wanting to stand some chance and thus switching sides.


Highest pop = +0% RP/XP/BP

Second highest pop = +15% RP/XP/BP

Third highest pop = +25% RP/XP/BP


On top of that we can add another buffer that scales with the population difference much like AOO (Against All Odds) works in WAR.


The cap should +75% RP/XP/BP for the lowest pop. This way, it encourages people to want to balance things themselves, while not funneling people to the lowest side for the easiest RPs. That is why the AOO buff works as an extra buffer. Sure, you may be outnumbered but is that extra 1% from the pop difference worth it? Yet, if someone is going to have 3:1 odds against them, they should get more oomph than if it was 2:1.


Finally, add a little ticker on the camelot herald so people know. Right where the server status/pop numbers are.


Albion: Well defended

Midgard: Defended

Hibernia: Vulnerable


Do not post actual numbers from the AOO effect though. Just a random thought.

 

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Tipztoe  4 stars
Posts: 1,775
Registered: 2004-3-1 17:53:43
they can't enforce a timer because they chose clustering accounts instead of character moves in the first place. People will get pissy that they can't play their character from one realm when it wasn't their fault they had to cluster.

Basically Mythic took the easy way out and clustered in the beginning.
kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
Tipztoe posted:

they can't enforce a timer because they chose clustering accounts instead of character moves in the first place. People will get pissy that they can't play their character from one realm when it wasn't their fault they had to cluster.


Basically Mythic took the easy way out and clustered in the beginning.



Well they had to cluster didn't they?


Cydoc, Mythic doesn't want to deny people playing the game they pay for. So it puts them in a tricky spot.


I like the idea of no lockout to go to the under populated, and give maybe more bonuses.


I also love the idea of title or something, actually even RP benefits, to playing only one realm. That would rock.

 

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SharpAnubis462  1 star
Posts: 50
Registered: 2008-11-5 18:10:52
Giving better incentives to play on the underdog realm seems like the best way to go. Messing with lockouts or rewarding players for sticking with one realm could potentially discourage people from switching from, say, Alb to Hib.
Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
kyrv posted:

Tipztoe posted:

they can't enforce a timer because they chose clustering accounts instead of character moves in the first place. People will get pissy that they can't play their character from one realm when it wasn't their fault they had to cluster.

Basically Mythic took the easy way out and clustered in the beginning.



Well they had to cluster didn't they?

Cydoc, Mythic doesn't want to deny people playing the game they pay for. So it puts them in a tricky spot.

I like the idea of no lockout to go to the under populated, and give maybe more bonuses.

I also love the idea of title or something, actually even RP benefits, to playing only one realm. That would rock.



When they clustered for the first time they should have had transfers to other servers. There would have been a few benefits to this including no cross realming / same cluster issue.

Obviously, once they get below 3 servers they have to deal with it, but it would have helped for a while.

Disclaimer: I think the realm timer should be at minimum 1 hour.

 

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Barandox
Posts: 6
Registered:
Albs have had all the relics for around 4-5 days now, that is a long time to hold 6 of them and they are still constantly on the move in NF with no signs of slowing down. Yeah Hibs could take the relics but you know people will not do that right? Hibs have not held an enemy relic since February and only just got their own relics back like a week ago and lost them in less time than that, the realm is disorganized, underplayed and has been for several months.


People are not going to stop playing the realm with every advantage in the game and decide that they want to get stomped into the ground every night and be frustrated. They would rather be doing the stomping and having fun and it is pretty much how this game is played in its current state.
AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
Anonymous posted:

Realm imbalance? Of course there is realm imbalance.
The game wasn't balanced at launch by realm or by class - they pushed DAoC out unfinished as we know.
And everything that Mythic did implied that Mythic never understood the issue.

The number one issue was population imbalance.
But instead of tackling realm issues they usually nerfed whichever realm was seen as the strongest. And for good measure nerfed whichever class was seen as the strongest as well.
Get that nerf bat out folks ....

The issue of population imbalance they tried to tackle by a realm timer.
It was a failure when it was introduced; it remains a failure today.

A different solution - and we know that there will be no fix of course
Accept the situation OR apply a penalty at an individual account level to a players characters.
Something maybe like this:
Ideal situation: a player runs Alb, Hib and Mid characters equally in any given month.
e.g.
Plays an Alb level 50 in the frontiers for 5 hours a night for 10 days.
Plays a Mid for the same length of time; plays a Hib for the same length of time.
So each realm benefits to the tune of 50 x 10 x 5 or 2500 units of aid.
And lets call 5 hours the baseline (could be any number.

Key fact: characters have to be in the Frontiers and the clock will stop after 15 minutes of inactivity.

A typical account: person only plays one realm; the realm gets 50 x 30 x 5 units or 7500 units of aid. That's 5,000 more units of aid than the desired ideal. Assume the person plays Alb.

5,000 units generates a penalty of 50% say which is applied to all stats of all Alb character that the person has. The penalty can be calculated hourly/daily/weekly/monthly whatever.

You could also apply a bonus to the other realms - they would each be 2,500 units down leading to a 25% bonus - but I wouldn't.

Don't focus on the numbers. They are illustrative and can be tweaked. The maximum penalty could be 10% for example - whatever. The basic idea however is to persuade individual players to play all three realms equally. And whilst the push is at an individual level the impact will operate at a server level. It would also reflect patterns of play. So if Mids are dominant in a morning (EU evening) they would get the hit whereas Albs might be dominant and get the hit in the evening

Note 1: you could still get realm population imbalances - but the push would be towards stopping one realm being totally dominant.

Note 2: As this would be applied at an account level having a second account for another realm wouldn't help. Ouch!

Note 3: Yes people could log in a character from a different realm when they are not playing their favoured realm. This is the reason for the clock only counting Frontier time; the three realm interaction and the inactive cut-off. To a lesser degree the reason for counting levels as well (level 1 mules won't work). Not foolproof but not a walk in the park to get round and leaving a character in the frontiers unattended always carries a risk - even hidden in a bush!.

Note 4: this type of 'coercion' may not be popular!


Way to much sophistication for DAoC of course. These days what will be will be.



So, you want to penalize those of us who only play one realm? That'll go over well.

 

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Katbird-merlin
Posts: 6
Registered: 2004-7-14 01:29:06
add a 24 hr realm switch timer


problem solved

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