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Topic:
The Reason(s) DAoC Won't Attract New Players [Locked] |
jhonto Posts: 143
Registered: 2008-8-24 19:58:52
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
Today I took a new Skald I made into Thidranki. He's reasonably well equipped with capped Str/Con/HPs and even some resists at mid range. While I was there I watched a Valkyrie getting buffed up by their Shaman bot AND their Healer bot. I grouped up, got some buffs from one of the folks in the group because I do not run a 2nd account so i can have a buffbot, and then we went out and got wiped by several other groups. I had fun and got a few RPs, but its obviously going to be a long slog. I expect Molvik to be worse, but when this character gets to 50 it will need to have all the RPs it can possibly get just to get the minimum RAs required to run with the zerg and not die in 2s to anyone else. My character in Molvik has yet to get a group when I have played there.
Another barrier to a new player who wants to try out RvR is that the battlegrounds are evidently full of people willing to run 3 accounts just to ensure they win. There are fully twinked characters there that are wearing equipment that likely cost a LOT more than a new player with their first character to 24 can afford. The end result is a massive disparity in ability and survivability.
As has been said from the start by many people, this game's biggest problem is buffbotting. If players can gain an unfair advantage, someone will, period (since many players dread the idea of an actual even fight, and prefer to stack the odds in their favour as much as possible). This forces everyone else to seek the same advantage, thus almost half the characters in Thid at any point are in fact merely bot accounts. In today's climate for MMO players - particularly in an old game like this one - people are very reluctant to group. Many of the people in Thidranki are likely there on a permanent basis on those characters I would guess, and any new player coming there for the first time is going to feel like they don't stand a chance in most fights. Again, when the BGs were first introduced a lot of people thought it was a mistake, but they gained acceptance primarily because they were a lot of fun. With the twinked-to-within-an-inch-of-their-life characters there, equipped with at least 1 buffbot and new players running solo because they can't find a group, its not going to be the most enjoyable experience sadly
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Sneev (SM), Rhejan (Hunter), Skraeling (Warrior), Fulkk (Healer), Erlennd (RM), Hasting (SB), Nithling (Cave Shammy) - 50s
Hratlann (Skald), Grimstainn (Shaman), Sighildr (Valkyrie) - up and coming
Asarna's Arme
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asilithiel Posts: 43
Registered: 2003-6-12 08:37:15
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
Mythic should follow Eve's example: allow players to purchase, with real cash, an in-game tradeable token which can be redeemed for a month of subscription time.
Instead of buying platinum on the "black market", you purchase one of these gametime tokens from Mythic, and trade it in-game for what you need. The tokens will be sought after by other players, so they should have a lot of purchasing power.
It's a simple and proven concept, that helps both new and old subscribers. New subscribers no longer have to "cheat" if they want to get coin in a hurry, and old subscribers who might otherwise quit can keep their accounts open by trading surplus gear for gametime tokens.
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Alb Tristan <Wraiths of Albion>
Asilithiel, Speakssoftly, Kegnor, Kesteral, Badgers, Amarynthia
Hib Galahad <Juggernaut>
Hulainn, Hansil, Cythrael
"Friars are in great need of a donkey. We need something to carry our ale."
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Semi4 Posts: 566
Registered: 2003-8-8 13:58:29
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
asilithiel posted:
Mythic should follow Eve's example: allow players to purchase, with real cash, an in-game tradeable token which can be redeemed for a month of subscription time.
Instead of buying platinum on the "black market", you purchase one of these gametime tokens from Mythic, and trade it in-game for what you need. The tokens will be sought after by other players, so they should have a lot of purchasing power.
It's a simple and proven concept, that helps both new and old subscribers. New subscribers no longer have to "cheat" if they want to get coin in a hurry, and old subscribers who might otherwise quit can keep their accounts open by trading surplus gear for gametime tokens.
Sorry but with the run away economy I wonder how players will feel when many of the better items no longer cost plat but instead cost 2, 3 or 4 months of subscription time.
No thanks.
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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
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seires_klips Title: I am cursed, I am the Darkness
Posts: 19
Registered: 2005-4-6 06:19:53
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
They need the Warhammer UI/controls. For me trying to get people to join that was the biggest issue..is it doesn't play like any of the MMo's they come from and feels dated. I agree with it as well, the controls are clunky. Back in the day they were fine, but as time went on the backend of the game wasn't really updated. It's dumb, but why do you have to 'buy' a free horse scroll, then hand it to the guy?
That's really my only complain (and lack of content) everything else is learned on the job. Plenty of helpful people in game still if you ask properly. Even people willing to help with a decent template to get you started and gear.
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Where for art thou DAOC2
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Lasraik Title: Chasing the tail of dogma
Posts: 277
Registered: 2003-11-13 00:14:47
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
DAoC won't attract players because it's a 10 year old game. And no company is going to put money and resources into advertising for a 10 year old game when there are new projects to devote time, money and resources to.
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http://www.furiant.org/ (formerly http://www.perforateartery.com )
Former DAoC guild/community moving to Guild Wars 2, looking to add more 
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
Lasraik posted:
DAoC won't attract players because it's a 10 year old game. And no company is going to put money and resources into advertising for a 10 year old game when there are new projects to devote time, money and resources to.
Mythic/EA is already putting money into an improved tutorial, so they must be planning on attracting new players somehow.
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Lasraik Title: Chasing the tail of dogma
Posts: 277
Registered: 2003-11-13 00:14:47
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
They added the starter zones what, 5 years ago? That resulted in tons of new players  They are testing it for use in other games.
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http://www.furiant.org/ (formerly http://www.perforateartery.com )
Former DAoC guild/community moving to Guild Wars 2, looking to add more 
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
I don't think this is directly related to the discussion we were talking about, but I looked over the producer's letter again and noticed something I must have missed before:
Producer's Letter posted:
The plan is to create hubs which will teach players important lessons about Dark Age of Camelot gameplay while getting them ready for RvR warfare. Some of the lessons we have planned are: Assisting, Pets, Crowd Control, Peeling, Stealth, Guard and Protect, Templating, and much more. The goal is to get new players up to speed and out into the fight as quickly as possible while giving them the tools (both in terms of itemization and basic knowledge) to be viable.
The wording at the end implies that they definitely are working on ways to get new players at least a basic template set up, not just educating them on how the game works.
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
SharpAnubis462 posted:
The wording at the end implies that they definitely are working on ways to get new players at least a basic template set up, not just educating them on how the game works.
And here I always thought that Epic and Slayer gear pretty much covered "at least a basic template". SO, they'll have to be stepping beyond that point for this new stuff to matter at all.
Joy! Yet more gear inflation....
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Angharad Macsen, Legendary Smith
Alfwyn MacLlyr, LGM everything
Jaelithe Tregarthe, LGM everything
Elfwine Llyrsdottir LGM SC, WC, Fletcher, Siege
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Date Posted:
1/1/00 12:00am
Subject:
The Reason(s) DAoC Won't Attract New Players |
AngharadMacsen posted:
SharpAnubis462 posted:
The wording at the end implies that they definitely are working on ways to get new players at least a basic template set up, not just educating them on how the game works.
And here I always thought that Epic and Slayer gear pretty much covered "at least a basic template". SO, they'll have to be stepping beyond that point for this new stuff to matter at all.
Considering the epic and slayers sets don't even include jewelery, I don't think many people would call that a "basic template." Even if the new gear ended up being better than epic armor, you could hardly call that "gear inflation" since I don't know of many classes that use their epic gear in templates. It increases the bottom line, not the top end.
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