neccoboy711 posted:
I have a reason = DAoC is not Free 2 Play
Most all games are these days, and future ones are going to be.
Age of Conan is going F2P this summer...
Most of those games are going F2P in a desperate attempt to cover their operating costs because people are not subscribing to them. Its not a sign of success, its a sign of disinterest or failure
If this game went F2P it would get a horde of new players, briefly, then they would discover all the barriers to entry mentioned by the OP and go play some other F2P instead.
This game started off with a great design and great promise, then they let the original design team go and replaced it with a new team and it started to go downhill. Every expansion added some neat stuff but made the game harder to participate in and increased the barrier to entry (amount of work required to be able to participate successfully).
I am recently returned to the game. I am engaged in trying to template a character to farm with, so that I can start working on templating all of my other 50's. Once I have a few characters I enjoy playing, I can then try to get them sufficient RPs to be able to compete - that will be the hardest part, although perhaps not as time consuming. I have a good guild of moderate size and they have been very helpful so far. Still, I expect to spend probably a year or so working just on templates/CLs/MLs for my various characters and even then I won't get all of them (The prices on items that are considered useful enough to be included in most templates are completely out of this world. If I totalled up all the gold on all my characters I might make 2p total at the moment. Templating my hunter is going to cost me at least another 20-25p that I haven't earned yet).
Luckily I enjoy the PvE, and (coming from playing Starwars Galaxies) don't mind grinding.
What Mythic needs to do is add some basically templated outfits for each class that players can then augment with artifacts and select items. They don't need to be great outfits, but just enough to be able to participate quickly. They should come from NPCs and be available for a reasonable price (say 3p for a full set of armor, belt, cloak, jewel, bracers, rings etc, not to include weapons/shield/staff). Players can then get involved in RvR (or the rest of the game) and begin farming for better equipment but have much less work/playtime required to get up to scratch. The Epic stuff should fulfill this role but isn't enough, and of course doing the Epic quest is very time consuming and better suited to the gameplay when leveling was much slower. Now that you can be 50 in a few days having to go back and do the epic quest over a few weeks is just a time waster. I think most new players will find this frustrating, and since we have lost all of the PvE folks, it will mostly be done solo by any new player.
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Sneev (SM), Rhejan (Hunter), Skraeling (Warrior), Fulkk (Healer), Erlennd (RM), Hasting (SB), Nithling (Cave Shammy) - 50s
Hratlann (Skald), Grimstainn (Shaman), Sighildr (Valkyrie) - up and coming
Asarna's Arme