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Author Topic: The Reason(s) DAoC Won't Attract New Players [Locked]
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
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Spankko
Posts: 4
Registered:
The point I was trying to make is that the UI is the first thing that stops a new player from playing this game. Literally before they even get a chance to do the tutorial area, they are presented with this awful UI. A specific example is a friend that tried to play, he gets in game, the first thing he wants to do is see what the spells on his action bar do. He was immediately frustrated with the process of looking at each of his spell's tooltip. I really think the UI alone will prevent players from even doing the first few quests. Its really that bad.
Spankko
Posts: 4
Registered:
Semi4 posted:

Also, I know of no noobs that check out a game using a custom UI. Almost 100% of new players, unless a friend that already plays loads the game onto the noobs computer and also loads a custom UI, almost all noobs start the game and get their first impression using the standard UI.


First impressions are everything.


If the UI feels clunky/neglected/old/outdated/etc. . .and the keyboard cant be set up the way the noobs needs, then all the great custom UIs mean little or nothing.


Edit: continuing on this UI subject. The last few games that I tried out and then found that I hated. I never once thought, “I wonder if I would love this game if I loaded up a custom UI and try out the game again?”


If my first impression was, “I hate this stupid game”. I just left the game and deleted it from my HDD to free up space for some other new game.



This is exactly my point. The first impression you get of the game, before you even move your character or cast a spell or swing a weapon is from the UI. When I told some friends that I was giving DAoC a try again, one of them googled a screenshot, saw that default UI, and immediately dismissed the game. While that sounds sort of silly or unreasonable to dismiss a game without even trying it, I can't say it surprises me in this case.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Spankko posted:

The point I was trying to make is that the UI is the first thing that stops a new player from playing this game. Literally before they even get a chance to do the tutorial area, they are presented with this awful UI. A specific example is a friend that tried to play, he gets in game, the first thing he wants to do is see what the spells on his action bar do. He was immediately frustrated with the process of looking at each of his spell's tooltip. I really think the UI alone will prevent players from even doing the first few quests. Its really that bad.

I completely agree that the old/outdated/neglected/clunky UI is the very first stumbling block a noob runs into. It is unfortunate that players have been yelling at Mythic for years and years about the UI problems, but Mythic does not seem to understand the significance of first impressions.

 

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b0xy  2 stars
Posts: 314
Registered: 2009-3-21 20:06:56
Bob's UI fixes all of those problems.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
b0xy posted:

Bob's UI fixes all of those problems.



I do not believe that bobsui has a UI interface for the /settle command or other slash commands that are not supported by the standard UI.


I also believe that bobsui still requires players to click the ‘info’ button to obtain actual useful info from the mostly useless tooltip.


As bobsui is not the standard UI and as most players testing out a game on the trial use the standard UI, I wonder how bobsui gets around the problem of horrible first impressions players get while using the standard UI (unless it has a timetravel rerun feature that activates after the UI is installed)?


Most game players load the standard game and if the player finds that the standard game sucks, they usually leave. Most players that find a sucky game do not go on to test out the game with a variety of custom UIs to see which custom UI will have the game not suck.


I agree that bobsui is one of the better available UIs for players today but there are still many problems with the basic game UI that none of the custom UIs can fix.


Sorry but even with custom UIs being available the standard UI needs to be fixed. Also, if players can create great custom UIs then paid programmers/coders sould be able to incorporate improvements into the standard UI. It is not as if they are expected to even come up with this stuff from scratch, all they need do is spend a few min and copy/paste.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
Anonymous posted:

Dark Age of Camelot fails to attract new players because;

1. Mythic was and still is a fail company. EA didn't step in until 06.

2. Catacombs was the extent of their technology as far as graphics go.

3. Mythic/EA Refuses to move forward with DAOC to make the game to today's player standerds.


Dark Age of Camelot is going to be 10yrs old October this year.

The last expansion Dark Age of Camelot has seen was LAB in 2006.


EvE Online is a completely different MMO, but hit thier 8yr mark this month.

They have done extensive work to bring eve into today's gaming generation.

CCP proves that just because a game is old doesn't mean it shouldn't be further upgraded.


All of the Upgrades that Mythic/EA has giving DAOC since LAB has been a joke.



To add to that;

The future of DAOC is only one click away;

http://img201.imageshack.us/f/featuresi.jpg/

 

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Virendrah
Posts: 6
Registered: 2010-1-18 17:39:34
jhonto posted:

Most of those games are going F2P in a desperate attempt to cover their operating costs because people are not subscribing to them. Its not a sign of success, its a sign of disinterest or failure



Nothing bad comes from going F2P for Daoc. It gets more players and gets rid of some of the china farmers. People already pay for plat to get template so nobody is really going to care if they sell items for real life money for Daoc. As long as they don't sell Realm Ranks, it be a fine system and all you would get from it is a bigger community which is the problem with daoc. Unlike World of Warcraft in where it's a game you solo 99% you need a group from the get go and you need people to fight. A server with a constant 3k pop and dare I say opportunities for new servers or revival of mordred is not a bad thing.

 

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Jim_Digriz  1 star
Posts: 119
Registered: 2001-11-10 07:09:49
I don't get why people go on about how wonderful free-to-play is.


Frankly every free-to-play game I've played in the past has required that I pay way more than the typical monthly fee of a pay-to-play game, just to be competitive.


Personally I'd probably stop playing DAoC if it went free-to-play. Doubt I'd be alone.

 

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SharpAnubis462  1 star
Posts: 50
Registered: 2008-11-5 18:10:52
Jim_Digriz posted:

I don't get why people go on about how wonderful free-to-play is.

Frankly every free-to-play game I've played in the past has required that I pay way more than the typical monthly fee of a pay-to-play game, just to be competitive.

Personally I'd probably stop playing DAoC if it went free-to-play. Doubt I'd be alone.



I don't know what FTP games you've been playing, but I haven't played any that needed someone to spend more than $15 a month to be "competitive." Sure if you splurge and spend $50 all at once then burn yourself out of the game in a month then I could see someone spending more than a typical monthly fee, but I can't say I've experienced it myself.

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