Semi4 posted:
What you say sounds good on the surface but there are problems with your logic.
Yes back in the day players used credit cards to pay for the game and today they can use game cards, but who do you think uses their credit cards to pay for most of the game cards that are used for DAoC? Children?
Today it is easier to identify an adolescent by listening to their voice on vent so many think there are more children in the game today. Back before vent was popular you could not always tell from the text, but there were many children in the game at the beginning. I often ran into children back in the day.
My friend that got me into DAoC had 5 accounts. One for himself and one for each of his kids. One child was 6, one was 8, one was 11 and the oldest was 13. Believe it or not the 6 year old was the best in RvR. The 6 year old was totally devastating and was always wanted in a group. The others were good too but the 6 year old was brilliant at the game.
Also, many who spent their time being totally rude on Mordred, where Mythic allowed such behavior (lets face it, rudeness was a big part of Mordred), are now playing on Ywain (because Mordred is dead) and are only slightly kept in check by the CSRs. So it can seem like the overall number of immature players has risen when it may not have.
If anything, over the last 10 years the DAoC player base has grown older. The players that started playing back when they were 15 years old are now 25. Those who started playing when they were 10 are now 20.
About Realm Pride.
Realm pride existed because it is a natural occurrence in a game like DAoC. When players start a character the natural thing is to assist realm mates. Even immature brats had realm pride back at the beginning.
The natural thing is not:
To become a traitor.
To sit back and do nothing while watching the enemy kill a realm mate who may have joined in to assist and help.
To end IRL friendships because a IRL friend added on and "took†some RPs (yes there was a thread about this very thing where a person posted their anger about a IRL friend that was no longer a friend because they added on to a fight and took some RPs).
Etc. . ..
Realm Pride is a natural occurrence and even the immature showed realm pride back in the day. Realm Pride is not something that only mature players have.
The developers had to incentivize against realm pride to get rid of it. Once players were incentivzed to move away from realm pride, even many mature players moved toward selfish immature behavior. I know many children, who see the world in the somewhat immature black and white viewpoint, that are fed up with the selfish stupidity of adults who have no realm pride and who tell the immature kids to “grow up†to the real world.
To think that the problem of a vanishing realm pride may be the cause of immaturity, that is totally false unless you mean the immaturity of Mythic who created the incentives that moved players away from realm pride.
Frendab posted:
Here is the deal with realm pride. It existed because the player base was interested in it being there and there were very few younger children playing at the time. No game cards existed when DAoC first came out, it was all done from credit cards which vastly limited the number of younger immature players.
Also the time played a big factor (leveling, neck check...) because it weeded out the impatient from getting high enough level to RvR (it was cool to be able to RvR before 50 in the frontiers... that was long ago). In general people were mature and helpful and weren't really interested in being the most uber and best which made it much more fun and for a much better atmosphere when people used to actually stop doing other activities in their normal lives to come get on and defend the relic. As the mmorpg genre has gone along, it has moved into grabbing a younger player base and you see the result of that from the atmosphere it creates in the current mmorpg games coming out. It almost doesn't matter what game it is, it is inevitable that the atmosphere is going to end up that way now it is really irreversible. The game has drastically changed and made everything easier and faster, we see the result of catering to the immaturity.
Here is the deal with realm pride. It existed because the player base was interested in it being there and there were very few younger children playing at the time. No game cards existed when DAoC first came out, it was all done from credit cards which vastly limited the number of younger immature players.
Also the time played a big factor (leveling, neck check...) because it weeded out the impatient from getting high enough level to RvR (it was cool to be able to RvR before 50 in the frontiers... that was long ago). In general people were mature and helpful and weren't really interested in being the most uber and best which made it much more fun and for a much better atmosphere when people used to actually stop doing other activities in their normal lives to come get on and defend the relic. As the mmorpg genre has gone along, it has moved into grabbing a younger player base and you see the result of that from the atmosphere it creates in the current mmorpg games coming out. It almost doesn't matter what game it is, it is inevitable that the atmosphere is going to end up that way now it is really irreversible. The game has drastically changed and made everything easier and faster, we see the result of catering to the immaturity.
What you say sounds good on the surface but there are problems with your logic.
Yes back in the day players used credit cards to pay for the game and today they can use game cards, but who do you think uses their credit cards to pay for most of the game cards that are used for DAoC? Children?
Today it is easier to identify an adolescent by listening to their voice on vent so many think there are more children in the game today. Back before vent was popular you could not always tell from the text, but there were many children in the game at the beginning. I often ran into children back in the day.
My friend that got me into DAoC had 5 accounts. One for himself and one for each of his kids. One child was 6, one was 8, one was 11 and the oldest was 13. Believe it or not the 6 year old was the best in RvR. The 6 year old was totally devastating and was always wanted in a group. The others were good too but the 6 year old was brilliant at the game.
Also, many who spent their time being totally rude on Mordred, where Mythic allowed such behavior (lets face it, rudeness was a big part of Mordred), are now playing on Ywain (because Mordred is dead) and are only slightly kept in check by the CSRs. So it can seem like the overall number of immature players has risen when it may not have.
If anything, over the last 10 years the DAoC player base has grown older. The players that started playing back when they were 15 years old are now 25. Those who started playing when they were 10 are now 20.
About Realm Pride.
Realm pride existed because it is a natural occurrence in a game like DAoC. When players start a character the natural thing is to assist realm mates. Even immature brats had realm pride back at the beginning.
The natural thing is not:
To become a traitor.
To sit back and do nothing while watching the enemy kill a realm mate who may have joined in to assist and help.
To end IRL friendships because a IRL friend added on and "took†some RPs (yes there was a thread about this very thing where a person posted their anger about a IRL friend that was no longer a friend because they added on to a fight and took some RPs).
Etc. . ..
Realm Pride is a natural occurrence and even the immature showed realm pride back in the day. Realm Pride is not something that only mature players have.
The developers had to incentivize against realm pride to get rid of it. Once players were incentivzed to move away from realm pride, even many mature players moved toward selfish immature behavior. I know many children, who see the world in the somewhat immature black and white viewpoint, that are fed up with the selfish stupidity of adults who have no realm pride and who tell the immature kids to “grow up†to the real world.
To think that the problem of a vanishing realm pride may be the cause of immaturity, that is totally false unless you mean the immaturity of Mythic who created the incentives that moved players away from realm pride.
Realm pride should not be forced on ywain,its to late.
If a new server,pre toa wuz created,theres instant realm pride. The people that want to play all 3 realms can stay on ywain.
BUT everyone is scared a new server will effect ywains population,so thats out...
Y I said allow char copys to mordred,something new to do...
As long as mythic dont care,my monies go else where,its the choice I have made and I stick by it.
I wont help people that wont help themselves...
-----signature-----
Nothing really works,if it does work,it wont work for long,if it keeps working,they will discontinue it...
We are all DNA expirements,by an advanced civilization,from a far far distant galaxy...
0 of 3 acct's open
Where are the Mordred Changes??
We are all DNA expirements,by an advanced civilization,from a far far distant galaxy...
0 of 3 acct's open
Where are the Mordred Changes??



I solo just fine and i win. but dont get mad and quit cuz i wanna keep getting free rps from ya'll. This ain't your party so stop crying 