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Author Topic: Game is an unplayable mess for soloers....Mythic, please fix this disgrace... [Locked]
Sneakers.Matri
Posts: 25
Registered: 2008-7-6 08:23:33
Treekicker posted:

Frendab posted:

kxsleeper posted:

People will ALWAYS complain.

If we can keep it simple,facts are facts. More people played and enjoyed the game right before the release of toa on both rvr and pvp servers.

Realm pride cannot be brought back on ywain and it shouldn't,too many peeps put a lot of work on all 3 servers.



^^^ Truth if ever it was spoken



I really think it comes down to what kind of incentives you give players. Break NF down into pieces and it is of a horrible design that truly brings out the vulture in people.

Same thing can be said with many other game choices the devs went with over the years, chipping away at the inter communication and social relations between people adding all kinds of tools and crutches that in the end break down the glue that held the community toghether, biding social retards and simple folks to be able to succeed in a game/activity where your social skill determines to a great deal how well you can accomplish things.

Moronic classes, moronic items, moronic pve steps and moronic social 'aids'/devices.

As someone else mentioned, the fact that a realm had to have a hierarky (sp ) and organization to pass down information and intel throughout the realm via alliance chats, regular chats and group chats was a special element to the game itself wich Mythic just deconstructed by carelessly introducing all sorts of crutches that just eat away and kill the social aspect of the game. The fact that alliances and guilds who do no come together or mix well had to talk to eachother at some end and get along for the greater good made for a good game. Same as natural travel points, staggering hotzones along a "supply route" had its place of importance from both a logic and gameplay pov.

/edit

When I 1st started to play DAoC I was no older then 13 or something, I did not act like a moron and neither did anyone else around my age - the grownups that played back then wouldn't allow it or endorse that kind of behaviour in "public" ( so to speak ) and one that acted like a social missfit ingame would be treated like a social missfit would have been in irl and be outcasted and sanctionzed; thus would have failed at the game. I'm 25+ now and the diffrence to now and then is striking.

 

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DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
3

 

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jhonto  1 star
Posts: 143
Registered: 2008-8-24 19:58:52
Frendab posted:

Here is the deal with realm pride. It existed because the player base was interested in it being there and there were very few younger children playing at the time. No game cards existed when DAoC first came out, it was all done from credit cards which vastly limited the number of younger immature players.

Also the time played a big factor (leveling, neck check...) because it weeded out the impatient from getting high enough level to RvR (it was cool to be able to RvR before 50 in the frontiers... that was long ago). In general people were mature and helpful and weren't really interested in being the most uber and best which made it much more fun and for a much better atmosphere when people used to actually stop doing other activities in their normal lives to come get on and defend the relic. As the mmorpg genre has gone along, it has moved into grabbing a younger player base and you see the result of that from the atmosphere it creates in the current mmorpg games coming out. It almost doesn't matter what game it is, it is inevitable that the atmosphere is going to end up that way now it is really irreversible. The game has drastically changed and made everything easier and faster, we see the result of catering to the immaturity.



The most obvious source for the loss of Realm Pride is simply that its possible to play on all 3 realms on a server. When it took a second account (devoted entirely to that server) to spy, it was harder. People still did it, but they were often identified and shunned. You had pride in your realm because you spent all your time there.

The early RvR game was considerably different - because Mythic hadn't begun to tailor the game to RvR performance and still spent time on PvE development. The current game is focused on RvR - and PvE has been minimized, thus losing the vast majority of players who were interested in PvE (only a small percentage of most MMO players engage in PvP play on a regular or exclusive basis, disinherit the PvE players and your population drops). What ruined PvP the most in this game in my opinion was the addition of Realm Points and then the addition of Realm Abilities. When we lacked both, people fought members of other realms because they were enemies, period. Now everyone is out there to score the highest RPs so they can gain the uber RAs to give them an advantage in gaining more RPs etc, rinse and repeat. It means the members of a realm are working at cross purposes to each other much of the time. When the game came out and we began to RvR, no one cared about an add in a fight because it meant nothing to most people to get some help. That was before the rise of the soloers, the people who show up to the game with 2 or more buffbot accounts, who duel against their own characters in other realms to boost their RPs faster, etc etc. The people for whom waving their epeen is the most important thing in their lives seemingly. The same people who ragequit if defeated etc.

NF is also a huge factor. It doesn't encourage RvR of the same sort at all. In the old days when the Albs boiled over the border into Midgard, they would take a series of keeps as they progressed - or stealth by them on their way to the Relic keeps, and we had to spread out to find and confront them. Having your forces out of position meant losing the strategic fight in a lot of cases. Now with the ability to teleport back and forth far easier, this is much less of a factor. In the old days defending a keep was harder because there were less tools to do it with. Now its a much slower process involving more steps, with more tools to both attack and defend.

 

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Asarna's Arme
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
jhonto posted:

The most obvious source for the loss of Realm Pride is simply that its possible to play on all 3 realms on a server. When it took a second account (devoted entirely to that server) to spy, it was harder. People still did it, but they were often identified and shunned. You had pride in your realm because you spent all your time there.



realm pride died, long before clustering...

switching realms mid fight, spying, or just playing the other realms wasnt the death of realm pride, because it was already dead before that point...

those things have to do with realm LOYALTY... not pride...

when i still played, i played all 3 realms on the same cluster, and i switched often... but when i was on hibernia, i fought for hibernia only, i didnt spy, or change sides because one was loosing or winning... i stuck with it and did my best for the realm and my realm mates... and same when i was on mid or alb...

realm pride is supporting your fellow players reguardless of the options available to backstab them.


there were selfish players out for just themselves and didnt give 2 shits about the realm, even before it was an option to play the other realms on the same server...

 

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fireswraith10
Posts: 3
Registered: 2008-5-4 16:53:04
Mythic doesn't really even exist anymore, the people who worked on DAoC don't really even exist anymore; they're either working on SWTOR or were let go. There can't be many people left working on DAoC so asking them to "fix" anything in this game is not going to happen, period. Blame EA, piece of s#$%t company.
Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
game isnt even that bad

 

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