Treekicker posted:
I really think it comes down to what kind of incentives you give players. Break NF down into pieces and it is of a horrible design that truly brings out the vulture in people.
Same thing can be said with many other game choices the devs went with over the years, chipping away at the inter communication and social relations between people adding all kinds of tools and crutches that in the end break down the glue that held the community toghether, biding social retards and simple folks to be able to succeed in a game/activity where your social skill determines to a great deal how well you can accomplish things.
Moronic classes, moronic items, moronic pve steps and moronic social 'aids'/devices.
As someone else mentioned, the fact that a realm had to have a hierarky (sp ) and organization to pass down information and intel throughout the realm via alliance chats, regular chats and group chats was a special element to the game itself wich Mythic just deconstructed by carelessly introducing all sorts of crutches that just eat away and kill the social aspect of the game. The fact that alliances and guilds who do no come together or mix well had to talk to eachother at some end and get along for the greater good made for a good game. Same as natural travel points, staggering hotzones along a "supply route" had its place of importance from both a logic and gameplay pov.
/edit
When I 1st started to play DAoC I was no older then 13 or something, I did not act like a moron and neither did anyone else around my age - the grownups that played back then wouldn't allow it or endorse that kind of behaviour in "public" ( so to speak ) and one that acted like a social missfit ingame would be treated like a social missfit would have been in irl and be outcasted and sanctionzed; thus would have failed at the game. I'm 25+ now and the diffrence to now and then is striking.
Frendab posted:
^^^ Truth if ever it was spoken
kxsleeper posted:
People will ALWAYS complain.
If we can keep it simple,facts are facts. More people played and enjoyed the game right before the release of toa on both rvr and pvp servers.
Realm pride cannot be brought back on ywain and it shouldn't,too many peeps put a lot of work on all 3 servers.
People will ALWAYS complain.
If we can keep it simple,facts are facts. More people played and enjoyed the game right before the release of toa on both rvr and pvp servers.
Realm pride cannot be brought back on ywain and it shouldn't,too many peeps put a lot of work on all 3 servers.
^^^ Truth if ever it was spoken

I really think it comes down to what kind of incentives you give players. Break NF down into pieces and it is of a horrible design that truly brings out the vulture in people.
Same thing can be said with many other game choices the devs went with over the years, chipping away at the inter communication and social relations between people adding all kinds of tools and crutches that in the end break down the glue that held the community toghether, biding social retards and simple folks to be able to succeed in a game/activity where your social skill determines to a great deal how well you can accomplish things.
Moronic classes, moronic items, moronic pve steps and moronic social 'aids'/devices.
As someone else mentioned, the fact that a realm had to have a hierarky (sp ) and organization to pass down information and intel throughout the realm via alliance chats, regular chats and group chats was a special element to the game itself wich Mythic just deconstructed by carelessly introducing all sorts of crutches that just eat away and kill the social aspect of the game. The fact that alliances and guilds who do no come together or mix well had to talk to eachother at some end and get along for the greater good made for a good game. Same as natural travel points, staggering hotzones along a "supply route" had its place of importance from both a logic and gameplay pov.
/edit
When I 1st started to play DAoC I was no older then 13 or something, I did not act like a moron and neither did anyone else around my age - the grownups that played back then wouldn't allow it or endorse that kind of behaviour in "public" ( so to speak ) and one that acted like a social missfit ingame would be treated like a social missfit would have been in irl and be outcasted and sanctionzed; thus would have failed at the game. I'm 25+ now and the diffrence to now and then is striking.
-----signature-----
Known as Sneakers/Matriarch/Patriarch
Played Eu/Us since 2001
Killing time with Ywain Mid/Hib 8 man
Waiting for Origins~
Played Eu/Us since 2001
Killing time with Ywain Mid/Hib 8 man
Waiting for Origins~


