I played this game from release and it's UI is horribly inefficient. Prime examples are the inability to simply enter a number instead of doing 37 clicks and shift+click to set prices on your CM and a vault system that can take you 10 minutes to load stuff into your vault.
It would take EA-Mythic a minimal amount of effort to update the UI so you can type in numerical values when setting a CM item price or setting a min/max price when using the Market Explorers.
The vault system is equally absurd. The UI needs to be updated to move stuff from your inventory to a vault, house chest, or onto your CM. In other games, you just right click on an item to move it to/from your bag into a bank slot or sell to a merchant - it's a one step process. But DAoC makes you select the item and then manually pick a spot and repeat for every single item.
Selling loot to merchants is also absurd in this game. You have to target the merchant, manually pick the item, press shift+s or drag it to the sell button. If you some how untarget the merchant, you have to close their window, re-target them, and try again.
In short, the DAoC UI was bad even in its on day and downright unergonomic. I'm even willing to bet that it promotes repetitive stress injuries in some people and if your employer made you play this game you could sue them after you developed Carpel Tunnel Syndrome.
Of course I'm not saying that Mythic is liable for any injuries players receive; you chose to play this game and moderation is the key to everything. All I'm saying is that the UI is extremely inefficient and quite uncomfortable to use, which turns away many newly recruited players.
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I'd become an American citizen if I could vote for Ron Paul as president of the USA in 2012
Uncompromised principle and integrity
http://www.youtube.com/watch?v=njwXVZ2N_Xg
http://www.youtube.com/watch?v=FqAF-Alc7CM
Uncompromised principle and integrity
http://www.youtube.com/watch?v=njwXVZ2N_Xg
http://www.youtube.com/watch?v=FqAF-Alc7CM



. Both of these were much more important to the future of the game than a UI that causes you to develop tendinitis from repetitive motions that 2 hours of programming could prevent. There is no good reason for a game to cause you physical discomfort or be as horribly inefficient as DAoC's UI is.
Anyone else remember doing alchemy or spellcrafting back when you had to click the buy button for every single one of the 235 crushed draconic scales that your template needed?
urple]Three-sided is a great RvR concept. You are slightly correct about corrections for one server not necessarily being great for all servers but in general the realm populations were similar across all servers. Still it would be a good idea for the game company to have in place the ability to make adjustments for individual servers.[/color]
. I mean WTF were they thinking? How could that ever have sounded like a good idea?
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