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Author Topic: What would make u return?? [Locked]
dannica  1 star
Posts: 109
Registered: 2003-1-16 22:53:10
I voted for the Origins server option, but also wanted to pick the UI update option.

I played this game from release and it's UI is horribly inefficient. Prime examples are the inability to simply enter a number instead of doing 37 clicks and shift+click to set prices on your CM and a vault system that can take you 10 minutes to load stuff into your vault.

It would take EA-Mythic a minimal amount of effort to update the UI so you can type in numerical values when setting a CM item price or setting a min/max price when using the Market Explorers.

The vault system is equally absurd. The UI needs to be updated to move stuff from your inventory to a vault, house chest, or onto your CM. In other games, you just right click on an item to move it to/from your bag into a bank slot or sell to a merchant - it's a one step process. But DAoC makes you select the item and then manually pick a spot and repeat for every single item.

Selling loot to merchants is also absurd in this game. You have to target the merchant, manually pick the item, press shift+s or drag it to the sell button. If you some how untarget the merchant, you have to close their window, re-target them, and try again.


In short, the DAoC UI was bad even in its on day and downright unergonomic. I'm even willing to bet that it promotes repetitive stress injuries in some people and if your employer made you play this game you could sue them after you developed Carpel Tunnel Syndrome.

Of course I'm not saying that Mythic is liable for any injuries players receive; you chose to play this game and moderation is the key to everything. All I'm saying is that the UI is extremely inefficient and quite uncomfortable to use, which turns away many newly recruited players.

 

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dannica  1 star
Posts: 109
Registered: 2003-1-16 22:53:10
Pathing is another huge problem in this game. It's a class of bug that Mythic refused to correct from day one of the game.

Here are two examples:

Several weeks ago, a friend and I were farming scales in Avalon City. We randomly took a door in the wall to enter a building that we never saw before and cleared a few rooms. Out of no where 10-15 purple mobs showed up. As we died I noticed more of them coming down a staircase in the next room. There is absolutely no excuse for this to still occur 10.5 years after the game was first released.

However, Mythic seems to use these pathing bugs as a sloppy fix to things they fear players exploiting. Case and point: the boss NPCs in NF towers. If a player could attack through floors, warp around an area, and remain invisible or unattackable when in plain sight, Mythic would ban them within 3 business days.

Refusing to fix simple bugs, like pathing, and the previously mentioned UI problems are the very reasons I deactivate my account for 10 months of every year.

 

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I'd become an American citizen if I could vote for Ron Paul as president of the USA in 2012
Uncompromised principle and integrity
http://www.youtube.com/watch?v=njwXVZ2N_Xg
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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Pigherding and goofy hats, mythic's core competences.
dannica  1 star
Posts: 109
Registered: 2003-1-16 22:53:10
angryranger posted:

Pigherding and goofy hats, mythic's core competences.



Haha part of my post almost included a rant about Mythic choosing to add hats in 2003 over fixing these long standing problems. Oh and lets not forget the animations for drinking potions . Both of these were much more important to the future of the game than a UI that causes you to develop tendinitis from repetitive motions that 2 hours of programming could prevent. There is no good reason for a game to cause you physical discomfort or be as horribly inefficient as DAoC's UI is.

But at least Mythic finally added the ability to shift+click to buy stuff from NPCs in multiples of 10 Anyone else remember doing alchemy or spellcrafting back when you had to click the buy button for every single one of the 235 crushed draconic scales that your template needed?

 

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Uncompromised principle and integrity
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dirtybladesEU
Posts: 17
Registered: 2010-5-14 04:24:08
just add 300% speed to the boat speed...

 

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Tulkas_Reborn
Posts: 3
Registered:
I would never go back to the original DAoC, but if a DAoC II was developed and released I would give it a try


The three sided team game play for PvP (RvR) was a good start but it had one serious flaw. Because the situations were different on each server, every time a balance fix was attempted it made things worse for some of the servers.


Eventually there were so many fixes and so many new classes, skills, spells, weapons etc. that the game became unplayable.


Start over. Get back to basics with the classes and equipment. Expand on the realms to no less than 5 and create some type of treaty system so that low population realms can team up (even group up) to combat the higher population realms.


This way each server can be adjusted to it's unique situation by entering into or leaving treaties. (There should also be a series of levels to the treaties, not just one covering all).


I Loved DAOC for the first year or two but after that it went downhill and as far as I can tell never looked back.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Tulkas_Reborn posted:

I would never go back to the original DAoC, but if a DAoC II was developed and released I would give it a try


The three sided team game play for PvP (RvR) was a good start but it had one serious flaw. Because the situations were different on each server, every time a balance fix was attempted it made things worse for some of the servers.

[colorurple]Three-sided is a great RvR concept. You are slightly correct about corrections for one server not necessarily being great for all servers but in general the realm populations were similar across all servers. Still it would be a good idea for the game company to have in place the ability to make adjustments for individual servers.[/color]


Eventually there were so many fixes and so many new classes, skills, spells, weapons etc. that the game became unplayable.


Start over. Get back to basics with the classes and equipment. Expand on the realms to no less than 5 and create some type of treaty system so that low population realms can team up (even group up) to combat the higher population realms.


This way each server can be adjusted to it's unique situation by entering into or leaving treaties. (There should also be a series of levels to the treaties, not just one covering all).


[colorurple] I agree that Mythic should start over with DAoC2.


I disagree on expanding the number of realms. There are a few reasons.


First, teaming realms has a terrible flaw. Once a realm is teamed together, you can never separate the friendships that are created. Once players begin discussions on Vent, separating the realms because of a change in realm population will not separate the teams that have formed.


If players have never joined (via vent) with an opponent realm, there is a very low probability they will search out players from the enemy realm and join together on Vent. Once players from opposing realms have been joined together and formed bonds, formed methods of communication outside of the game, etc. . . (once the jinni is out of the bottle) control by the game company to separate them, is lost.


Second, spreading players over more realms thins out each realm, which limits the ability of each realm. Even though the Frontiers may seem to have lots of players, each realm may not have the minimum necessary to achieve critical mass needed for the Frontiers to be viable.


Third, more realms means more problems balancing each realm.


Fourth, building zones costs time and money. Making changes to something that causes coding problems in each realm has the problems associated with the change increased with each additional realm. The added cost eventually adds up.


Sorry but it is better to limit the realms to 3 and allow players to spread over the three rather than have 4 or 5 or more realms. I see minimal possible improvement by having more than three realms and I see a huge potential for additional problems by increasing the number of realms.[/color]


I Loved DAOC for the first year or two but after that it went downhill and as far as I can tell never looked back.

 

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Buuschti
Posts: 4
Registered: 2011-7-5 01:05:22
The facts that the servers have been merged and that there is no better MMO than DAoC! (And I tried some other MMOs and they all disappointed me!)

 

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Treekicker  1 star
Posts: 53
Registered: 2004-10-4 13:12:52
kxsleeper posted:

Its actually funny sheet,a lot of us are simply asking for less,not more. The poll says it all....

Kinda weird when u think about it,how many times do u go through life and ask for less??

Itz that simple...



Well, though hard to believe, at some point the devs must have had a meeting and someone thought it was a good idea to introduce dog men with skeleton pets into a Camelot lore game. What's even scarier is that it got the go ahead.... . I mean WTF were they thinking? How could that ever have sounded like a good idea?

That's just one example of course but it just makes you want to /facepalm

I remember a quote from a friend of mine named Devonius (GM of A Drunken Holy Guy) back on Percy just after TOA came out and just before he quit "This game gets more ridiculous with every patch.".

Personally I'd love a classic classes PVP server but I know I'm in the minority. I'd settle for a new server with no Catacombs classes. Pipe dream either way .

What really pisses me off is that Blizzard is catering to the carebear easymode crowd and making Diablo III pvp arena only /barf.

Maybe I'm just getting too old for gaming...shame because I do enjoy a good pvp game that gets the adrenaline flowing. Oh well.

The cheating, exploiting, scamming, greed, and overall selfishness in gaming today just doesn't sit well with me either. It's like spending time with a bunch of crack whores. I remember when any of that behavior would get you thrown out of any guild but now it's bragged about openly. It's no good.

 

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Soljur
wtf
Setharion
Posts: 14
Registered: 2002-5-31 13:34:38
Updated engine and emain would bring me back.

 

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