valmar_kw posted:
I would take a fresh start server even without it being pre-ToA. I just don't know how well that would do. We think that a lot of people would flock to it, but so many players playing now would probably cancel since they have become accustomed to playing with all of the ToA abilities. Especially when a lot of the playerbase now doesn't have a whole lot of pre-ToA experience - except for maybe the classic players.
Mythic would really have to do some research to see if they would gain more players than they would lose.
Best case scenerio is that they have a successful new server without completely ruining the one existing server. Worst case is they don't gain a lot of new long-term subscribers, and in the process of implementing something new, completely ruin Ywain, causing most of the people that don't want to play on the new server to cancel.
I think that it is pretty obvious to most people that DAoC would not survive if Mythic were to create even one new server.
DAoC (classic) needs a new name, new UI, updated map, updated quests, updated ruleset, updated/new etc. . . . and then it needs to be launched and advertised as a NEW GAME that contains the best from what Mythic learned from WH and the best from what Mythic learned from DAoC. But it needs to look enough like a new game that it can be called a new game. This is the only way a new server set can be launched.
valmar_kw posted:
Edit: Oh, and forced realm pride is a joke, unless they make three new servers, they have to allow for realm switching. Maybe up the timer to an hour or so, but locking people out of 2/3 of the classes in the game is just ridiculous. This kind of thing works in other games where every side or realm has the exactly same classes, or when a game like DAoC has a nice playerbase with multiple server choices. It just won't fly well with only one server option.
Honestly, they should allow realm switching, but lock players out of the frontiers/laby for up to 8 hours after they have entered a pvp zone in another realm. However, they should give players 15 minutes logged in before they lock out the other realms.
I don't know how many times I accidently logged onto Granas-Nimue instead of Granas-Percival and was locked out of Hib for 8 hours when my guild was planning on me being there. Lucky the /qtd trick worked most of the time
This way, if I'm bored with rvr as a Mid, I can at least log onto Hib or Alb and pve a little bit, or maybe do a couple BG runs.
Funny that you want an 8 hr timer but discuss how you routinely circumvent the timer. The 8 hr timer is good or it is not. Both can’t be true except to an existentialist.
First, an 8 hr timer is silly. If the purpose of the timer is to stop realm hopping but still allow players to play all their toons and to allow players to join in with friends that happen to be playing on other realms, a much shorter timer will accomplish everything. If a much shorter timer will accomplish everything, the only reason for a long timer is to be excessively punitive.
Second, while you are somewhat correct that “
forced realm pride is a jokeâ€, even if they launch three server sets
forced realm pride is still a joke. Social engineered realm pride is not a joke though.
Every day, every week, every moment that a player logs in to the game the player has a slightly different intention. Some times they want to: group, solo, craft, PvE, PvP, RvR, chat with alliance friends, help noobs figure out the game, roll noobs in the low level bgs, RvR for RPs, RvR for guild goals, help others with quests, etc. . . . When a player logs in with a particular intent, they need to be allowed to pursue that intent or they will often find other places to go, other games to play.
While forcing realm pride is not possible, social engineering realm pride is completely possible. By social engineering I do not so much mean manipulating people, just engineering the rules of the game so that realm pride is more probable than not.
Many may whine and complain about this comment but RPs went a long way toward killing realm pride. Today players will allow realm mates to die simply because the realm mate tried to help. Helping out a realm mate today is usually considered RP stealing and it is a hated thing by many. I once read a thread, about 2 years ago, where a player was planning on canceling a real life friendship because their friend had added to a fight and “had stolen RPsâ€. RP whoring is out of control and it started to go out of control the moment RPs were put in the game.
In the past, pre RP, the game was "If it is red, it is dead" and helping realm mates was a matter of Realm Pride. Today the game is "if you steal my RPs, you are dead to me" or "if you steal my RPs, I will realm hop and come back to kill your f'ing rear-end".
Realm hopping does not help realm pride but it did not kill realm pride. Realm pride died long before the first cluster ever happened.
Another thing that many hate to hear is how easy mode harmed realm pride. Yep, easy mode. Long ago in a land far, far away it took 25 to 40 days /played just to level a single toon to 50. 30 days /played is 14 hrs a week for a year.
When it takes a long time to level a single toon, most players focus on a single realm. Realm hopping does not happen simply because most players do not have the time to build and outfit bunches of toons in other realms. The result is players tend to focus on developing toons in just one realm. Yes they check out all three realms but in the end, because leveling is so time consuming, the players pick a realm and stick to it.
Once it became possible to level a single character to 50 in under 2 days /played, it became easy for almost any player to have full sets of toons in all three realms. Once a player has fully outfitted toons in all three realms, realm hopping is just something that happens.
There are other things that killed realm pride and other things that contributed to realm hopping but the above things are major points.
The game needs to be reengineered. Both from a social engineering standpoint and from a general game/ui/quest/PvE/PvP/RvR/etc standpoint.
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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato