dannica posted:
In retrospect, ToA was a good thing because it did a lot to make people work together on a larger scale than was previously required in DAoC. However, DAoC's population was not familiar with working in this way and did not like being suddenly forced to do it in ToA. I think it was more shock than anything else - before ToA, guilds in DAoC were little more than chat rooms.
TOA had my wife and I literally screaming at the top of our lungs at the sheer stupidity of our realm mates when trying to complete the various tasks. One that should have taken us no more than say 30 mins in all (ML4, the one with the serpents around the outside edge of the platform? I can't recall), took us well over 3 hours to complete. Every time we got close someone would go AFK in the middle of the serpents, or attack something they shouldn't, or stand near the walls on the inside and aggro said snakes etc - despite being clearly warned about NOT doing so, and given clear, precise instructions on where everyone should be and what they should be doing or not doing repeatedly by the guy leading the raid. It must have taken us 20 attempts to complete that (relatively) simple encounter. The rest were not as bad as that one but extremely close in a few cases. TOA made us both HATE our realm mates. There were a few people there that I would love to have been able to reach through the internet and throttle to death for their continued stupidity. That one encounter drove us both from the game for at least a week. I returned but I am not sure my wife did, that might have been when she quit once and for all.
This is not a good in a game which offered "Realm Pride" as a major feature of its gameplay. It is not a good thing for us to suddenly build up massive hatred against complete strangers over some stupid element in a game that none of us wanted to complete - but had to because although we were promised that TOA content would not affect RvR, it was in fact designed to have a major impact on RvR and thus became all but necessary for anyone who RvRed a lot. Both of us did at that point (it was before NF came along and ruined that aspect of the game as well).
TOA was an unmitigated disaster. It stands IMHO as the ultimate example of what NOT to do to your MMORPG with an expansion. People left in droves. Most of my guild at that time quit the game and I was forced to join a few different guilds until I found folks I liked. All of my good friends who had played when the game started vanished. The few that remained would later leave when New Frontiers came out and took away the subtlety of the RvR Strategic game that had been so fascinating.
(The only worse thing I can think of ever being inflicted on a playerbase was the introduction (ie ramming down the throat with 2 weeks warning) of the New Game Enhancement (NGE) in Starwars Galaxies, which did kill that game dead (population dropped by at least 90% overnight)).
This game started out fantastic, got marginally worse with Shrouded Isles (which abandoned the Mythological origins of this game entirely) and got worse with every further expansion. I admit I like Darkness Falls overall, it was a fair addition to the game and gave us another RvR environment. I also admit I have seen only a tiny percentage of the Labyrinth, so I can't truely judge it), but every other change made to this game has eroded the original game to one degree or another. I approve of the addition of the Relics, but realm points and realm abilities changed RvR entirely and for the worse. This game deserved better developers than it got, even if they wrote some great code at times.
-----signature-----
Sneev (SM), Rhejan (Hunter), Skraeling (Warrior), Fulkk (Healer), Erlennd (RM), Hasting (SB), Nithling (Cave Shammy) - 50s
Hratlann (Skald), Grimstainn (Shaman), Sighildr (Valkyrie) - up and coming
Asarna's Arme