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Author Topic: Can you quest your way to 50? [Locked]
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
poenadare posted:

On the other hand, wtf were they thinking with ToA? I've never played WoW - does it have anything comparable in scope and complexity as ToA?



more so actualy...

as most other games do,

large scale, complex and challenging PvE experience is what 99.999% of the MMO market wants.

wich is why daoc is such a failure these days because its trying to lure in only 0.001% of the market.

and its even failing at that due to lack of any resources to improve the game experience

 

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Mastara  4 stars
Posts: 1,446
Registered: 2004-12-29 22:52:21
You can quest to 50.... its called task dungeons lol... well kind of a quest lol.. go there kill this named, or this type or this many... get xp ... there you go

 

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GardianAngel  2 stars
Posts: 333
Registered: 2003-7-29 21:47:48
Mastara posted:

You can quest to 50.... its called task dungeons lol... well kind of a quest lol.. go there kill this named, or this type or this many... get xp ... there you go



Those and the BG kill tasks (mobs not players) get you from 10-50.

I prefer the BG kill tasks as they award aurilite you can use for gear.


From 1-10 I either do the starter town or baby DF. The 5-10 DF drops cloth,

leather, and studden armor and the demons breach boss mobs have good drops

for levels 10-15.

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
poenadare posted:

Well to be completely honest, I'd love to know the people who wrote many of the original DAoC quest story arcs.

For example, Hib started with quite a few original quests where you were searching for powerful celtic mythos artifacts. It is a beautiful story arc with wayyyy too much text for most people to chew on. But I thought the extra background was great.



The original story-line was actually amazing, and the amount of research that went into this game, even up to ToA was incredible. Issues with the original story-line started upon the release of SI, although this was one of the greatest expansions of all time, it also hurt the original context pretty bad.
An example. The original Paladin epic line was about stomping out Necromancy; all of a sudden under the church you can train to be a necromancer and reaver. It was small issues like that that evolved into having cows in each realm and an island connecting Ireland, GB and Sweden.

Just my thought though.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
ToA looms large in my mind because of what a pain in the ass it was. Yeah, the art and stories were quite polished.

The ToA Armor set quests should be given some TLC. Pssst Mythic, swap in some new armor for the Oceanus, Aerus, Stygia, and Volcanus Armour quests!

Sigh, feedback... sent...

 

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Gloriena
Posts: 48
Registered: 2004-2-13 06:26:27
Isn't it just a matter of waiting until next upcoming patch, where they implement BG quests in the last 2 bgs..

then you can go from 10-50 pretty fast Id guess.

(Unless I missed something in the latest patchnote)

Leirvik + Cathal Valley... bounty points + gold / aurulite.
dannica  1 star
Posts: 109
Registered: 2003-1-16 22:53:10
Thbbb posted:

Does DAOC even have a story you can follow from 1 - 50?



As of the next patch, you can quest you way to 50 in DAoC, but the quests will be limited to you killing sets of 8 mobs in your current battleground over and over.

Ok, yea that isn't much of a story, but between the tutorial and battleground quests, you certainly can quest your way to 50 in DAoC.

 

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dannica  1 star
Posts: 109
Registered: 2003-1-16 22:53:10
poenadare posted:

On the other hand, wtf were they thinking with ToA? I've never played WoW - does it have anything comparable in scope and complexity as ToA?



In retrospect, ToA was a good thing because it did a lot to make people work together on a larger scale than was previously required in DAoC. However, DAoC's population was not familiar with working in this way and did not like being suddenly forced to do it in ToA. I think it was more shock than anything else - before ToA, guilds in DAoC were little more than chat rooms.

Yes, WoW is like ToA on a more grand scale than you can possible imagine. WoW expansions are pretty much 3-5 dungeons that drop gear and you must be fully geared from the previous tier to start on the next higher tier. The basic rule is that only 1-5% of the population will see each expansion's top tier content while it is still the top tier content.

 

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jhonto  1 star
Posts: 143
Registered: 2008-8-24 19:58:52
dannica posted:

In retrospect, ToA was a good thing because it did a lot to make people work together on a larger scale than was previously required in DAoC. However, DAoC's population was not familiar with working in this way and did not like being suddenly forced to do it in ToA. I think it was more shock than anything else - before ToA, guilds in DAoC were little more than chat rooms.



TOA had my wife and I literally screaming at the top of our lungs at the sheer stupidity of our realm mates when trying to complete the various tasks. One that should have taken us no more than say 30 mins in all (ML4, the one with the serpents around the outside edge of the platform? I can't recall), took us well over 3 hours to complete. Every time we got close someone would go AFK in the middle of the serpents, or attack something they shouldn't, or stand near the walls on the inside and aggro said snakes etc - despite being clearly warned about NOT doing so, and given clear, precise instructions on where everyone should be and what they should be doing or not doing repeatedly by the guy leading the raid. It must have taken us 20 attempts to complete that (relatively) simple encounter. The rest were not as bad as that one but extremely close in a few cases. TOA made us both HATE our realm mates. There were a few people there that I would love to have been able to reach through the internet and throttle to death for their continued stupidity. That one encounter drove us both from the game for at least a week. I returned but I am not sure my wife did, that might have been when she quit once and for all.

This is not a good in a game which offered "Realm Pride" as a major feature of its gameplay. It is not a good thing for us to suddenly build up massive hatred against complete strangers over some stupid element in a game that none of us wanted to complete - but had to because although we were promised that TOA content would not affect RvR, it was in fact designed to have a major impact on RvR and thus became all but necessary for anyone who RvRed a lot. Both of us did at that point (it was before NF came along and ruined that aspect of the game as well).

TOA was an unmitigated disaster. It stands IMHO as the ultimate example of what NOT to do to your MMORPG with an expansion. People left in droves. Most of my guild at that time quit the game and I was forced to join a few different guilds until I found folks I liked. All of my good friends who had played when the game started vanished. The few that remained would later leave when New Frontiers came out and took away the subtlety of the RvR Strategic game that had been so fascinating.

(The only worse thing I can think of ever being inflicted on a playerbase was the introduction (ie ramming down the throat with 2 weeks warning) of the New Game Enhancement (NGE) in Starwars Galaxies, which did kill that game dead (population dropped by at least 90% overnight)).

This game started out fantastic, got marginally worse with Shrouded Isles (which abandoned the Mythological origins of this game entirely) and got worse with every further expansion. I admit I like Darkness Falls overall, it was a fair addition to the game and gave us another RvR environment. I also admit I have seen only a tiny percentage of the Labyrinth, so I can't truely judge it), but every other change made to this game has eroded the original game to one degree or another. I approve of the addition of the Relics, but realm points and realm abilities changed RvR entirely and for the worse. This game deserved better developers than it got, even if they wrote some great code at times.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
jhonto posted:

TOA had my wife and I literally screaming at the top of our lungs at the sheer stupidity of our realm mates when trying to complete the various tasks. ... TOA made us both HATE our realm mates. There were a few people there that I would love to have been able to reach through the internet and throttle to death for their continued stupidity.

My family's exact experience.

However, not a few years before my family was playing EQ and the exact same thing could be said of Fear Plane raids, etc. Few quit EQ over it. In fact, Sony continued to pump out expansions that required grueling raids. People still ate it up.

There should have been dual tracks to ToA rewards from the beginning. And, I shudder to say it, there should have been more ToA-like expansions every two years.

 

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