Thbbb posted:
I agree with all of that but would add that expansion content should always be higher level areas. With SI it became pointless to start your character in the old world because SI leveling was faster. Splitting up the aging population into more starting areas makes grouping and working with other people difficult. Maybe the first release should cap the levels at 30. As expansions come out keep buffing darkness falls and the frontiers to accomodate the new level cap.
And as you said, the MOST important part of all of that is to keep the lore inline with the original mythology. There is already plenty to work with. Don't break whats already a rich and amazing world of lore to explore.
I would disagree. I would add noob areas with expansions.
I agree with the problem that you have identified, it is a real problem and needs to be addressed, unfortunately Mythic never identified it as a problem so they never addressed it.
This is one of the areas where Mythic broke what I would consider a ‘Fundamental Rule for Expansions’. Mythic began making old world areas obsolete with the new expansion. This is a basic rule that when broken eventually contributes to the death of the game.
The expansion should have new low level areas just like SI had/has but those areas should not be any faster leveling than the low level old world areas. This ensures the old area are not pointless and it gives old time PvE centric players new areas to level the new characters rather than just leveling in the old areas, which would eventually become boring.
To solve the challenge of spreading out the noobs over additional new noob areas:
I did not mention it in the posts that I have made on this thread but in other threads I have mentioned that one thing the game needed/needs is a better group finder. The existing group finder was/is so useless that . . . it is not used.
The new group finder needs to include a Quest Help feature where a player can sign up to be on a list of players that need help with specific quests. Any and all quests should be able to be added to a player’s list where the player is asking for help to finish the quest. Even quests that some may consider easily done solo could be confusing for others so any and all quests should be able to be added to the Quest Help list.
Once the quest is added to the players Quest Helper the player goes on their way doing whatever it is they want to do. When enough players are in the game that have selected that specific quest in their Quest Helper, each player gets a popup window asking if they want to join in a group to complete the quest. When enough players accept, then all players that accept are ported to the town that is nearest to the location of the quest. Once the players finish the quest the players can be ported back to where they were or elect to stay in the area of the quest that they just finished. Mythic could even add a feature where players that stay grouped after finishing a quest get a bonus of some kind (perhaps access to bonus areas). This would give players incentive to stay grouped after the quest is finished.
Some players that did not have a specific quest to finish could simply select to make themselves available to assist others and they would be added to any list where players needed assistance. Mythic could give players some kind of bonus toward titles or gear for players that assisted others.
While the above system accomplishes many things, one thing it accomplishes is to make players in remote parts of the world suddenly and quickly close to each there so they can easily group together and help each other.
There are also other modifications to the group finder that would make joining and finding groups much easer. There are other modifications to an expansion that would promote players in the expansion low level areas to search out players in the low level old world areas.
Adding low-level areas with an expansion does not need to be a bad thing, actually it can be a good thing as many PvE centric players can become bored leveling alts in the same old areas. Mythic made it a bad thing by the way they implemented the expansions. I have always said that DAoC is one of the best game concepts with some of the worst implementation possible.
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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato