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Author Topic: Can you quest your way to 50? [Locked]
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Negative.

Major storyline in this game, is every 5 levels and wasn't even worth a level worth of XP upon completion back in the day.
I'm sure you could quest your way to 50, if you spend your time going around: Classic zone, SI, ToA, etc.

 

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TheTrueObelus
Posts: 25
Registered: 2002-10-25 10:29:43
It would be a waste of resources to try and turn DAOC into another quest grind MMO. At this stage in the game's life pve is largely irrelevant.


The only reason to play DAOC is RvR...that's it. That's what Mythic should focus on.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Yes. Easily.

Repeatable Battlegrounds quests take you 90% of the way there.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Thbbb posted:

I'm not talking about doing PvP quests or anything designed to power level your character to 50. I'm talking about storyline stuff.

No way. Even back when it took a while to level, it was often faster to grind because many quests (the few that they have for the storyline) gave pathetic exp for the time spent to do the quest.


Today, few of the 10,000,000 to 15,000,000 typical MMO players would even be interested in DAoC. The game today has been twisted to cater to only the few players (the very tiny percentage of players) that are focused on RvR/PvP. The game of DAoC has not just been twisted to cater to the RvR focused player but it has been twisted to be horrible for anyone that has any interest in PvE.

 

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KaiSchober
Title: BioWare Mythic
Community Manager

Posts: 40
Registered: 2011-2-14 07:48:43
If you are interested in quests with a story (sometimes a storyline), the ones in Catacombs should bring you most of the way at the moment. The BG quests are way faster, though.

The new hub system in version 1.110 that Stuart teasered in the last Producer's Letter as part of the New User Journey will let you level quite fast in the Classic Zones.
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Sorry, excepting PvP quests it's a bit bumpy.

At the low end, the tutorial and catacombs quests take you pretty far.

Once you hit 30 you can start the Champion's quests and your Epic Armor quests finally start paying serious XP.

I recall some dry patches around 27 and 43. I recommend obsessive-compulsive combing though quest lists on third-party sites.

Looking forward to the Quest Hub, Kai.

Too bad old D&D style "you hear a rumor about so-and-so" questing died an electronic death. Well, so far at least.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Well to be completely honest, I'd love to know the people who wrote many of the original DAoC quest story arcs.

For example, Hib started with quite a few original quests where you were searching for powerful celtic mythos artifacts. It is a beautiful story arc with wayyyy too much text for most people to chew on. But I thought the extra background was great.

 

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PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
if they didnt mess with ml7 sotg n rassa, we wouldnt need quests to level in this old ass game!


although the bg quests are pretty fast, someone said they hit 50 in 9hr /played doing bg quests and mti with 2 sojos

 

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jhonto  1 star
Posts: 143
Registered: 2008-8-24 19:58:52
TheTrueObelus posted:

It would be a waste of resources to try and turn DAOC into another quest grind MMO. At this stage in the game's life pve is largely irrelevant.

The only reason to play DAOC is RvR...that's it. That's what Mythic should focus on.



And that is why our playerbase is so sucktastically small. PvE players are the VAST MAJORITY of all MMO players, PvP players are a tiny percentage by comparison. Get rid of the (at one point) excellent PvE gameplay in this game and you drive off all the players who gave us a great population in the old days. Sure, some of those people also RvRed, being members in both groups, but a lot have left because PvE has been trivialized, and there was no longer a reason to enjoy playing the game.

If they wanted to bring up the subscriptions in this game, they would change it to make PvE matter again. Make leveling a real achievement with lines of quests that allow a person to level up and gain gear en route. They are not going to do that mind you because it would take enormous effort and they would likely lose the remaining population in the meantime - people such as yourself I presume.

PvPers/RvR players seem to assume that that form of gameplay is the ONLY type of gameplay that is valid. They are completely wrong but never seem to get this point. PvE gameplay may not be your cup of tea, but since its now about as gone from this game as it is possible to be short of introducing /50 (and /ML and /Champion while they are at it, perhaps /TD to get an instant 150g), it should be no surprise to people that the game is dying. All the players who played the game have left, all that remains are those who want to PvP all the time.

If this game has been ruined over time, its because the developers listened to the (PvP) players, instead of realizing that the vast majority of those who used to play the game, never visited these forums, and seldom entered the frontiers. Once gone they don't return. Most are probably playing LOTRO right now - a very successful title overall. My wife plays there in fact, and one of the contributing factors to her enjoyment of the game was the massive quest system there, and that there is virtually no PvP in that game (and thus all those players who were so hugely offensive to her in this game for almost 5 years are mostly missing as well). PvP brings out the a**hats in droves unfortunately - although I met many fine players who were quite polite and fun to play with in this game when I played on the RP servers. When I visited the non-RP servers the people playing there drove me away with their attitude, language, and behaviour etc.

The other contributing reason is that the developers themselves are PvP Rulez! types I suspect and can't imagine expanding or improving on PvE gameplay. After all its them who have coded the changes that marginalized PvE leveling and made quests and grouping unnecessary.
/dons flame retardant shorts in preparation for the responses

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
In 2004-ish I was very vocal about making 50 easy to get to because RvR was the name of the game.

I was completely wrong.

They should have left PvE grind mostly alone and made characters scale up to 50 when they were in the Frontiers.

Sense of accomplishment and perception of character value are different for different play styles. We would have been better served by seducing PvE players to the dark side.

On the other hand, wtf were they thinking with ToA? I've never played WoW - does it have anything comparable in scope and complexity as ToA?

 

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