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Author Topic: ETA on Stealther Nerf??? [Locked]
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
r0achthegreat posted:

LilmammatruDagger posted:

First if you are a armsman you are a heavy tank. Next if you lose to stealthers then it is a skill issue. Because you are the first heavy tank I have heard qqing about losing a 1v1 to a stealther. Most of the time I see tanks sitting around wishing a stealther would hit them. I mean really, I've seen them take out 3 of them at the same time. And here you are crying about 1. It's called OUT------------PLAYED!



Since you're obssesed with spamming the word armsman over and over. Replace the word armsman with any other tank class in the game. Now assume that tank class is AFK to eliminate any skill variable. A random stealther can run up and attack them without using PA/CD and output DPS rivaling or even exceeding that of a light tank such as blademaster. Since there is supposed to be a significant gap between light tank and stealther DPS, the balance with stealthers is obviously broken.

If you're unable to comprehend simple english, I'll put it plainly for you in one sentence: Stealther melee dps + poison dps added together without even using PA/CD is too high in comparison to light tanks such as blademaster.


This wasn't the case until after the poison revamp.



Bold.


You are relying on this aspect, but where are you getting this from?


You assume stealthers should not be able to compete with tanks? Why? Some outdated assumptions about the game dynamics it seems. If this is the case remove banelords/resist bonuses from lighttanks/tanks and let them become caster fodder again like they were when mythic used to talk about caster > tank > assassin > caster. Welcome back 2003

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
r0achthegreat posted:

Since there is supposed to be a significant gap between light tank and stealther DPS, the balance with stealthers is obviously broken.



where the hell did you ever get that idea?

i thought stealthers always had light armor (leather) to make them squishier because they had higher dps then chain wearing tanks....

 

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r0achthegreat
Posts: 22
Registered:
Soazak posted:

You are relying on this aspect, but where are you getting this from?

You assume stealthers should not be able to compete with tanks? Why?



Because if stealthers are a viable class for fighting every other class in the game, 99% of the people online who aren't doing 8v8 will be stealthers and the game will suck? Even if you made it so it takes 2 assassins to do the same thing, you'd still get the same effect. There has to be something to stop stealther overpopulation which was shield block but now that's gone. The bonus against shield should have been only for visible tanks.
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
r0achthegreat posted:

Soazak posted:

You are relying on this aspect, but where are you getting this from?


You assume stealthers should not be able to compete with tanks? Why?

Because if stealthers are a viable class for fighting every other class in the game, 99% of the people online who aren't doing 8v8 will be stealthers and the game will suck? Even if you made it so it takes 2 assassins to do the same thing, you'd still get the same effect. There has to be something to stop stealther overpopulation which was shield block but now that's gone. The bonus against shield should have been only for visible tanks.



If what you were saying is true, surely they would be...but they're not...so what you're saying cannot be true? Cool logic huh?


There is no reason stealthers should not be able to fight visables, what makes you believe this? Do you believe stealthers should be some weird sub-game of daoc, lock them away and don't let them interact with the normal folk? O_o


Also, shield block is still there buddy. It's just not a guaranteed win

 

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r0achthegreat
Posts: 22
Registered:
Soazak posted:

There is no reason stealthers should not be able to fight visables, what makes you believe this? Do you believe stealthers should be some weird sub-game of daoc, lock them away and don't let them interact with the normal folk? O_o



For the vast majority of DAoC's history, light tank damage has been way higher than stealthers if they didn't use PA/CD. Only recently after poison revamp and astral weapons has that changed. It's your job to make up some rationalization for why stealthers should be more powerful now than ever because the game wasn't like that for 90% of the time. Are you claiming that stealthers weren't good enough for 90% of DAoC's history? Nobody except the most bias of people is going to agree with you.
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
Guess you missed Pre-nerf LA, or


Pre nerf Dragonfang, or


NS only Viper, or


Assassins with IP, or


Melee rangers with PD


etc etc etc.


Stealthers have always been able to fight against 'other classes', sometimes overpowered, sometimes not. But the game is about as balanced as it could be right now. Poison damage has increased, but so has defences. Shield tanks are still a tough fight for assassins.


And to be honest, even on my rr3 savage I still destroy most infils, even after PA chain, it only starts getting hard when they have viper5, but generally to get that they require a lot of RA investment, and this would be correct, a high rr should beat a low rr, that's how the game is and always has been.

 

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Ecel
Posts: 6
Registered:
Remove Stealthers from the game ! That'd help you on ur rvr skillz.
r0achthegreat
Posts: 22
Registered:
Ecel posted:

Remove Stealthers from the game ! That'd help you on ur rvr skillz.



Another stealth zerger trying to claim it's a "skill issue" when I'm talking about DPS numbers between stealthers and light tanks spamming anytime styles. You can assume the target they're hitting is AFK to remove any skill variable when talking about DPS output.
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
r0achthegreat posted:

Ecel posted:

Remove Stealthers from the game ! That'd help you on ur rvr skillz.



Another stealth zerger trying to claim it's a "skill issue" when I'm talking about DPS numbers between stealthers and light tanks spamming anytime styles. You can assume the target they're hitting is AFK to remove any skill variable when talking about DPS output.



Spamming anytime styles a light tank does more damage.


An assassin will only do more damage when swapping poisons every round with viper..


Are you mad about assassins doing more damage than light tanks, or shield tanks not being able to mitigate their damage? Why shouldn't an assassin do more damage than a standard melee class? They are supposed to be burst damage classes, given the design of the game (and the CS line) that burst damage is over the fight, rather than the first few hits...I'm sure most assassins would LOVE to drop their DW/CD/LA damage to be able to score 3hit kills from stealth.


In just about every game with rogue archtypes, the rogues outdamage the melee classes.

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Stealthers shouldn't be able to keep up with Light Tank damage... because.... what would be the point of running a light tank, if you could play something that does more damage, can outburst you any day of the week, can pick it's own fights, have multiple get-out-of-jail free cards, doesn't have to even be in the area anymore to kill someone that was previously engaged and has CC.

Like seriously; the Devs continue to give sneaks love after every patch it seems. When they finally do get some kind of nerf it's going to be the biggest QQ since the Cleric nerf rofl.

 

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