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Author Topic: ETA on Stealther Nerf??? [Locked]
r0achthegreat
Posts: 22
Registered:
I've played DAoC on and off since the first year it opened. I've been spending most of my time playing a rr4 armsman temped about as good as you can get and occasionally a troll zerker lately. Even though I'm only rr4 on the armsman, I can still kill rr11 tanks, light tanks, and classes like valks. I have never lost to a blademaster even if they're rr12. What I see as being absolutely ridiculous is that many of the stealthers I fight are actually much harder to kill than real tank classes. I'm not talking about crap geared ones, I'm talking about one's temped as good as I am, ML10 stealthers with 2 conflags or whatever.

When fighting any real tank class, we have to beat on each other for seriously 10 minutes straight before someone wins yet I've fought nightshades that unload enough damage to kill me in 60 seconds with poison, poison proc, and astral procs. This is without even landing the PA/CD chain. Isn't it a glaring balance problem when a nightshade is more dangerous to an armsman than their parent light tank class archetype (blademaster)???

It's the same story in every realm, if you hop on a zerker and fight an infiltrator, after he uses weaponskill debuff poison on you, he's now swinging at you for more dps than you're hitting him for, and that doesn't even include the poison damage! Under no circumstance should a stealther be doing more melee damage than a troll zerker, I don't care what kind of poison he uses or if he's dual wielding the holy grail. Stealthers are completely out of whack, period. Once you factor in that you're going to be fighting 2-8 of them at the same time and that shields don't even work anymore, it's complete madness.


The most obvious ways to address these issues:
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1) Remove the dual wield bonus against shields from stealthers and make it for visible tanks only.
2) Either get rid of the weaponskill debuff poison or reduce it's effectiveness from 20% to 10%.
3) Fix the block rate for shields against arrows so all the assassin stealth zergers don't just migrate over to archer zergs which are just as overpowered.
CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
I'm sorry you can't kill every class in the game. Nice troll though.

 

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r0achthegreat
Posts: 22
Registered:
CrzyHawk posted:

I'm sorry you can't kill every class in the game. Nice troll though.



I have like one of every class, I just used armsman and zerker as an example so don't even try that lame excuse. For the vast majority of DAoC, high defense or heavy DPS tank classes were not viable prey for stealthers or even multiple stealthers. This was the only thing that prevented the stealth population from exploding and having everyone play them instead of visibles. Removing these downfalls to playing an assassin (can't get through defense or low DPS) was the equivalent of removing the Glass-Steagall act in banking. Now you have zergs of invisible people that pop out and kill you faster than a visible 8vs1 zerg.

If nightshades are putting out more DPS against visible tank classes than blademasters are without even using PA/CD, the assassin/stealther balance is obviously horribly broken and needs to be addressed. I don't consider BM's an overpowered class but I don't consider them a bad class either so the answer isn't just "make light tanks more powerful" while ignoring the stealthers. Defense has to work against stealthers and a troll zerker should always do more DPS than an assassin no matter what debuff poison they use if there is to be any balance.
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
CrzyHawk posted:

I'm sorry you can't kill every class in the game. Nice troll though.

 

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r0achthegreat
Posts: 22
Registered:
So stealthers are balanced well even though you have nightshades and other assassins popping out of stealth and doing more DPS against heavy tanks than their pure melee, archetype class equivalent (blademaster) without even using PA/CD? Sorry, but no.

I remember a long time ago, some guy had a full left axe & poison spec'd shadowblade (shadowzerker) and parsed himself doing more DPS than a zerker with poison going and Mythic launched a nerf because of that. Clearly it's something that's not supposed to happen and it's pretty obvious stealth zergers kill people far too fast and easily right now. Stealthers aren't supposed to be close to or higher than light tank DPS without even landing a PA. Making defense not work against them on top of that was about as bad of game design as it gets.
Mrtag25  1 star
Posts: 118
Registered: 2004-6-7 10:03:04
ugottrolledbrorelax

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Although there is a lot of QQ in the thread. I actually agree stealthers need a nice whack with the nerf stick. Not archers so much; because let's face it, Rangers/Scouts still have issues killing anyone 1v1 if the other person playing is decent (Hunters not so much, tons of dps both range and close combat; with that puppy that diseases and snares, good night!).

But seriously, assassins do need a nice nerf. A class that can literally kill anything 1v1 now (in some cases w/o really even trying); it's silly. Tanks should not be a target of stealthers, but yesterday I saw Infs/Sbs cleaning house with Heroes, BMs and Champs on the three DC bridges. What I suggest is:
1) Removal of DW bonus from anyone that can stealth (so Mercs/Zerks/BM/Savages and Maulers get the bonus).
2) Removal of VIPER from the game
3) Reduction of poison spike damage by 50%
4) Non-re-applicable DoT poison, only after a 30 sec cooldown.

I just say this, because yesterday on DCW my ranger (low RR, but in an amazing template) with Essence resist, 36/10 body resist was hit 3 times by an unstealthed Infiltrator (there was a group of 4-5 infs/scouts, that were trying to gank a Hib Duo, so of course I joined in on the fight). I went from 100% to 30% from just being hit 3 times (took about 130-150 damage from each hit) but the poisons ticked me down so badly. It's stupid that you have to purge in every assassin fight just to have a chance to win.

Anyways, I'm open to me being called a noob, or how I should L2P because I find stealthers terribly hard to kill.

 

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BroKoS
Posts: 36
Registered: 2000-5-28 22:16:30
Vlad posted:

But seriously, assassins do need a nice nerf. A class that can literally kill anything 1v1 now (in some cases w/o really even trying); it's silly. Tanks should not be a target of stealthers, but yesterday I saw Infs/Sbs cleaning house with Heroes, BMs and Champs on the three DC bridges. What I suggest is:
1) Removal of DW bonus from anyone that can stealth (so Mercs/Zerks/BM/Savages and Maulers get the bonus).
2) Removal of VIPER from the game
3) Reduction of poison spike damage by 50%
4) Non-re-applicable DoT poison, only after a 30 sec cooldown.

[TOS] Dude, stealthers are supposed to be able to kill people 1 v 1. Nice troll, but you obviously have never played a stealther. NS magic needs nerfing big and kiting on hunters also. The rest of stealthers are much weaker than they should be. Go play a stealther then tell everyone how op they are Trollbag
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
BroKoS posted:

[TOS] Dude, stealthers are supposed to be able to kill people 1 v 1. Nice troll, but you obviously have never played a stealther. NS magic needs nerfing big and kiting on hunters also. The rest of stealthers are much weaker than they should be. Go play a stealther then tell everyone how op they are Trollbag



You're sooooo angry kid rofl.

Yeah, you're suppose to be able to kill things 1v1, but not everything. There's no reason a class should be able to kill everything and have all the tools to do so.
And actually, I have an r6 SB; and it is OP rofl... like Bad lol. After each love patch (so like, 3 out of the last 5 or so) I play the SB for a cpl days... and it's just... 20-26k an hour, the only things that give you a run for your money... is other sneaks rofl.

You're the same cat who QQs a ton; so, just know I can't take you seriously at all.

 

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Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
Stealthers are fine

srsly

 

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