Topic:
This week's Topic of the Week wants to know what you would do to bring back realm pride [Locked]
Lasraik Title: Chasing the tail of dogma Posts: 277 Registered: 2003-11-13 00:14:47
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
Realm Pride is long gone and has been since clustering started. You can't bring it back without wiping the servers and starting over.
A login timer would only upset paying customers who pay monthly to play whichever character they want to play. If I feel like playing my Hibs I'll play my Hibs, I shouldn't be restricted.
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
Lasraik posted: Realm Pride is long gone and has been since clustering started. You can't bring it back without wiping the servers and starting over.
A login timer would only upset paying customers who pay monthly to play whichever character they want to play. If I feel like playing my Hibs I'll play my Hibs, I shouldn't be restricted.
it was long gone before clustering...
as i have said in many posts, and semi said in this one... the RP system first started killing off realm pride... because people didnt want to work together as a realm(realm pride) but instead they were selfish and greedy just trying to maximize RP gains... wich led to people yelling at there own realm mates instead of thanking them for the help of killing the enemy
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
To summarize ideas that I like (many from this thread) so far:
- Longer, working timer: 15-30 minutes (long enough to slow down people who might switch because of a relic raid or something, but short enough to not overly penalize players who just want to play a different realm)
- Relic bonuses don't apply until staying on the same realm for an hour or so (again to slow down hoppers without preventing changing realms)
- Possibly reduce RPs earned for the first hour or two after switching realms
- Small bonuses for players who stick to one realm for a length of time - something like small percentage bonuses to BPs earned (not RPs, I think, despite "realm points" sounding like the proper bonus for sticking to one *realm*)
-- Also, I think titles or other little rewards should be available, such as a "Realm Defender" title
- Change something in RvR so that there are new experiences to help someone stay on one realm without getting so bored
Overall, a delicate balance needs to be struck between both camps. I think very small changes like these would give incentives to stay in one realm without overly punishing anyone who wants to switch. Anyone saying "If I want to log on my ___ I should be able to" can do so, and anyone doing it to relic hop or RP farm won't get their instant gratification.
We can't fix realm pride with just one cluster, but we can at least make it a bit harder for people to quickly tip the scales against any realm. I don't think that's unreasonable.
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
Titles!
Everyone loves touting their titles under their names, each player can get one based on their log-in's. Loyalist: Has logged in nonstop with their realm for one year or more. Chancellor: Has logged in nonstop with their realm for six months or more. Pledged Fighter: Has logged in nonstop with their realm for three months or more.
To ward off relic hoppers... make relic bonuses only affect players who's stayed with their realm nonstop for one week or more.
Get rid of timers. If people want to switch realms.. fine, but you can't get the bonuses unless you wait a new week.
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
Meddyck24 posted: There are too many problems with trying to lock players out of their toons in a particular realm for long periods of time when they want to switch. Instead Mythic should use bonuses to encourage players to stick with one realm. For instance:
- relic bonuses only affect your characters if you have been playing that realm for at least 24 hours
- rp, bp, and xp bonuses only affect your characters if you have been playing that realm for at least 24 hours
- add an additional 1% rp/bp/xp bonus per day you play a realm with a cap at, say, 50%
- buff npcs will give an additional 5 points per stat if you have been playing in a realm for at least 24 hours
I think something like this would be the best(most realistic) way to help realm pride in the current game. That being said, here is why- I wholeheartedly agree with those that say that the RP system has ruined realm pride. It has turned us from a cohesive wolf pack to a small number of individuals fighting over the RP bone. I can't count the times myself,or someone else has added on a fight out of a sense of realm pride/duty, just to be verbally(and sometimes physically) slapped for the effort. However, there will never be anything done about the realm rank system, the outcry from players if you took away their RR and RA would be unacceptable. Since RP are likely here to stay, I believe something like Meddyck24's idea would be a good start to rebuild realm loyalty and make people think twice about realm hopping.
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
I think many folks are looking at any bonuses as “stay loyal and get/receive X rewardsâ€, whereas it should be “for remaining loyal you are bestowed X rewardsâ€
The first indicates a bribe to increase the players loyality, the second is more inline with a reward based on a players loyality to their realm.
Loyalty to a realm has to come from the player. In my view a “Loyal Realm Player†will choose a realm and play it for x amount of time regardless of whomever has whatever relic, higher population etc... A “Loyal Realm Player†will play a realm for a day, week, month or whatever.., When a “Loyal Realm Player†switches to another realm, the decision to do so isn’t based on enhanced RPs gains. or who owns relics and so forth.., They simply want to enjoy the other aspects of the game and they will likely strive to now being a “Loyal Realm Player†to that realm. Xrealmers/hoppers in my view simply want to increase their stats, and I can only imagine that in their view that its what’s fun for them. Its simply having a certain mindset
Sure there are exception, ex: there’s a dragon raid happening in another realm which you’ve been wanting to partake in or maybe need encounter credit and so forth. I know it can be very difficult to assemble players to partake in certain things, so if a particular event is happening in another realm I can see a player not wanting to let the event pass them by.
Giving excessive rewards (bribe) to entice players to remain loyal will not make those players loyal, it will only promote their excessive need/greed to increase their characters stats.
I like many of the suggestion listed, but not necessarily in agreement with listed reward/timers etc…
I’m more in favor of limiting/removing benefits to the Realm Hopper while giving the Loyal Realm Player minor/fluff rewards.
Using below as an example.
- relic bonuses only affect your characters if you have been playing that realm for at least 24 hours
(like this)
- rp, bp, and xp bonuses only affect your characters if you have been playing that realm for at least 24 hours
(like this (what no gold?), but maybe a week)
- add an additional 1% rp/bp/xp bonus per day you play a realm with a cap at, say, 50%
(5%-10% tops, starting after 1 week and per week/month increment)
- buff npcs will give an additional 5 points per stat if you have been playing in a realm for at least 24 hours
(not sure as I don’t know stats given by other forms, pots, buffing classes etc. but would say that the time would have to be at least a week and maybe even as high as a year, and maybe in increments. I’ve no issues if a players was loyal to a realm for 1 year that the bonus equal that of the main buffing classes)
- Timers:
depending on implementation of other things I can see anywhere from no timer to 24hrs (I’d prefer some sort of timer to hinder/prevent xrealmer, not necessarily realm hoppers)
- Possibly reduce RPs earned for the first hour or two after switching realms
(like this, prefer 24hrs, include BP, maybe gold too)
- Small bonuses for players who stick to one realm for a length of time - something like small percentage bonuses to BPs earned (not RPs, I think, despite "realm points" sounding like the proper bonus for sticking to one *realm*)
(prefer minor RP reward but no problem with zero RP)
- Also, I think titles or other little rewards should be available, such as a "Realm Defender" title
(a lot of interesting fluff can be awarded, Trophies, House Banner/Flag, Armor & Weapons Rack, Reduced Rent, Mounts, Squire? I like the progressive titles idea, a really sweet sounding title for 1year loyalty, i'm sure there are tons of fluff idea that would be nice to see)
- Change something in RvR so that there are new experiences to help someone stay on one realm without getting so bored
(while nice idea, this sounds like additional content/expansion. then boredom will likely set back in after awhile. I’d like something that happens randomly (and rarely or occasionally), as suggested the dragon going on a rampage, hordes of undead arise and attack etc. I’m just generalizing of course.)
How about a minor stat cap increase (3-5) for remaining loyal for 6months? 1year?
So basically in general, whatever the rewards (if any, even if just fluff content), I’d like to see the xrealmers/hoppers penalized and/or the loyal realm players rewarded
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
Lorderl posted: - Possibly reduce RPs earned for the first hour or two after switching realms
(like this, prefer 24hrs, include BP, maybe gold too)
ok, I can hear the bitching now about how they shouldn't be penalized and was just thinking on what someone else posted about not having to penalize a player, i can see their point, regardless that they are realmhoppers they are now rvring for the new realm so maybe they should receieve full rps for their kills. But still receive no added bonuses, like guild rp bonus, no artifact bonuses, no special weekend bonus etc...
How about if the realmhopper is now worth more BP/RPs/Gold? like a bounty, could be for 24hrs or just applies to the first time they are killed? Also can add If they were killed (group or otherwise) by a loyal realm player they get more gold/BP/RPs?
Date Posted:1/1/00 12:00amSubject:
This week's Topic of the Week wants to know what you would do to bring back realm pride
Cernos posted:
Meddyck24 posted: There are too many problems with trying to lock players out of their toons in a particular realm for long periods of time when they want to switch. Instead Mythic should use bonuses to encourage players to stick with one realm. For instance:
- relic bonuses only affect your characters if you have been playing that realm for at least 24 hours
- rp, bp, and xp bonuses only affect your characters if you have been playing that realm for at least 24 hours
- add an additional 1% rp/bp/xp bonus per day you play a realm with a cap at, say, 50%
- buff npcs will give an additional 5 points per stat if you have been playing in a realm for at least 24 hours
This is the best way to handle it, with a carrot rather than a stick. Reward realm loyalty. Make the rewards tangible enough that people will think twice about logging out of one realm and into another. This way no-one can complain that their choice to play multiple realms is restricted, but those who choose to be loyal to a realm are rewarded.
It won't bring back the old school realm pride, the game has evolved too far for that. But if people are rewarded for realm loyalty perhaps a better sense of realm community might develop again.
I also think the Frontiers need a reworking so that players feel more engaged with their realm and the defence of it. NF is too large for the current player base and has clunky transport mechanics (especially the boats). I'd like to see a smaller Frontier map that combines the best of OF with the best of NF and caters for all types of gameplay - zerg, 8-man, small group and solo.
Tharielle posted: remove realm timer alltogether.
I want to play where my friends are, and not being forced to do something i don't want to.
These.
I have a different kind of loyalty: Friend Loyalty.
The primary reason I play this game is because I have made friends with many people along the way. If I can't play with them, and am not in the mood to solo, I'll just do something else.
All the time I'll text a buddy and ask if he's on, then log on Mid. He'll join vent and I'll find out he's on Alb/Hib. Generally, we only have 1-3 hours to play. If we have to wait 1 hour to play together, guess what we're not going to do.
Us not playing is not good for anyone. This game needs people playing it or it will shut down.
Sure people relic hop, but I really could care less. Forcing me onto one realm isn't going to make me siege.
If you want to give a small bonus to players who only play one realm, go right ahead. A 2% rp bonus will be enough for some people and not be overpowering.
Honestly I think players with the relics at their back should be worth more RPs. It's a lot harder to kill a group that has 20% bonus to magic/melee, so make them worth 20% more rps to kill. Then you'll be more likely to see people flocking to the realms (notice realms, not realm singular) that doesn't have the relics.
A forced realm loyalty will do nothing but put another nail in the coffin.
Just think of it this way: lets say you like the game HALO, but if it's the only game you are allowed to play, the amount of time you spend playing video games will decrease significantly.
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