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Author Topic: Why Mythic should fix double spec on Polearm and Twohand within Albion [Locked]
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
b0xy posted:

PasswordLLOTH posted:

Vanesyra posted:

@PasswordLLOTH
if you do group fights. you do not care about a armsmans or paladins plate armor when peeling them. but evade, parry and block will help you, if you got a bit of movement, to make it harder for them to peel you.


since you can't parry or evade from behind you as a heavy tank then that offers no benefit when you are being peeled off by the enemy tank. that's why id rather take the plate abs/af over 0% parry/evade any day of the week.



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b0xy is right that password is right

 

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ugo_phelix  1 star
Posts: 111
Registered: 2005-3-20 12:57:42
Vanesyra I think there are just some things you have to understand first, because you're getting caught up in the math and not the reality...

1) This will affect the solo pvp game more than anything else, with armsman and pallies already being two of the strongest tanks
2) Tanks are fine in pve, they aren't the primary damage dealers anyway
3) It doesn't really matter after rr5.
4) The limited dev resources they have are better put towards fixing bugs that are hindering gameplay for everyone, not just armsman/pallies.

Armsman is the class I've played the most solo NF, and even I would rather them fix other things first before addressing something like double spec'ing, because changing class mechanics (especially something like this) requires a lot of long term testing to ensure balance.

 

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_skreWball_  1 star
Posts: 178
Registered: 2005-10-14 04:07:25
ugo_phelix posted:

Vanesyra I think there are just some things you have to understand first, because you're getting caught up in the math and not the reality...

1) This will affect the solo pvp game more than anything else, with armsman and pallies already being two of the strongest tanks
2) Tanks are fine in pve, they aren't the primary damage dealers anyway
3) It doesn't really matter after rr5.
4) The limited dev resources they have are better put towards fixing bugs that are hindering gameplay for everyone, not just armsman/pallies.

Armsman is the class I've played the most solo NF, and even I would rather them fix other things first before addressing something like double spec'ing, because changing class mechanics (especially something like this) requires a lot of long term testing to ensure balance.



No shit like how about all those fotm BM's.

Or maybe those friars with dex not being the primary rising stat.

Or how about the power strikes line on maulers that are still not working.

How about hibs having no pet spammer.

Or lets talk about necros 95% abs.

I could go on all day about the MAJOR issues in DAoC but the armsman would come up waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay down the list.

 

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Notsoserious  1 star
Posts: 82
Registered: 2009-11-1 17:18:46
Alb dble specc'n needs to go the way of the dodo.


People are forgetting that Hib/Mid have the luxury of NEVER hitting into resistant armor. Alb has 1 class w/ this option....reavers who are absolute crap in groups nowadays.


So the argument that Arms do more damage b/c pole is >>>>> all is actually quite false unless you show w/ tests that the pole styles do significantly more damage than hib/mid counterparts. Even looking on paper Hib/Mid have the equivalent GR's w/ the option of using multiple damage types.


****Warriors dont have to dump spec points into a 2H line. This means they can EASILY raise a 2nd damage line w/out much sacrafice****

A nice test for someone to run would be to test the damage of each 2H spec line on all the heavy tanks. Also one would need to run a test w/ a warrior spec'd only 42 in their weapon line. You would also have to run 2-3 Hero tests w/ each damage type+line. Do this and look at the results.


ps. LA works very differently than CD/DW. Infact LA out damages CD/DW by a fair margin over time. This is due to CD/DW suffering from a hard cap on swing % no matter wtf they spec in the line. Also we know for a fact that LA has its own WS rating, but for some reason Mythic has not released the CD/DW formulas. It could be completely different than what we've believed for all these years. So unless tests are done, and remember Wryd I believe used LA for his theory, we absolutely have no fricking clue wtf is true anymore.

 

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Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
Notsoserious posted:

...People are forgetting that Hib/Mid have the luxury of NEVER hitting into resistant armor...






as long as you don't doublespec or run large weapons on hib, this is wrong. as long as you don't play a h2h savage, a spear valk/hunter, a sb, or run doublespec on midgard, this is wrong too. to keep it short and simple: it is wrong for the majority of classes/specs.

 

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_skreWball_  1 star
Posts: 178
Registered: 2005-10-14 04:07:25
Notsoserious posted:

ps. LA works very differently than CD/DW. Infact LA out damages CD/DW by a fair margin over time. This is due to CD/DW suffering from a hard cap on swing % no matter wtf they spec in the line. Also we know for a fact that LA has its own WS rating, but for some reason Mythic has not released the CD/DW formulas. It could be completely different than what we've believed for all these years. So unless tests are done, and remember Wryd I believe used LA for his theory, we absolutely have no fricking clue wtf is true anymore.



CD/DW caps at 65% will always hit for max base dmg.

@ rr12+ left axe with 50 points spent in LA will do 13% more dmg than CD/DW.

 

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Notsoserious  1 star
Posts: 82
Registered: 2009-11-1 17:18:46
_skreWball_ posted:

Notsoserious posted:

ps. LA works very differently than CD/DW. Infact LA out damages CD/DW by a fair margin over time. This is due to CD/DW suffering from a hard cap on swing % no matter wtf they spec in the line. Also we know for a fact that LA has its own WS rating, but for some reason Mythic has not released the CD/DW formulas. It could be completely different than what we've believed for all these years. So unless tests are done, and remember Wryd I believe used LA for his theory, we absolutely have no fricking clue wtf is true anymore.



CD/DW caps at 65% will always hit for max base dmg.

@ rr12+ left axe with 50 points spent in LA will do 13% more dmg than CD/DW.

Nope

 

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orrime  1 star
Title: Camelot Vault Staff
Hib Melee Mentor

Posts: 85
Registered: 2010-4-15 03:34:07
_skreWball_ posted:

Notsoserious posted:

ps. LA works very differently than CD/DW. Infact LA out damages CD/DW by a fair margin over time. This is due to CD/DW suffering from a hard cap on swing % no matter wtf they spec in the line. Also we know for a fact that LA has its own WS rating, but for some reason Mythic has not released the CD/DW formulas. It could be completely different than what we've believed for all these years. So unless tests are done, and remember Wryd I believe used LA for his theory, we absolutely have no fricking clue wtf is true anymore.



CD/DW caps at 65% will always hit for max base dmg.


@ rr12+ left axe with 50 points spent in LA will do 13% more dmg than CD/DW.



I never found any valid source on the 65% offhand hit chance claim.
Notsoserious  1 star
Posts: 82
Registered: 2009-11-1 17:18:46
Thak0r posted:

Notsoserious posted:

...People are forgetting that Hib/Mid have the luxury of NEVER hitting into resistant armor...






as long as you don't doublespec or run large weapons on hib, this is wrong. as long as you don't play a h2h savage, a spear valk/hunter, a sb, or run doublespec on midgard, this is wrong too. to keep it short and simple: it is wrong for the majority of classes/specs.


The only one that is really iffy is the Warrior on the list due to dble spec'n, but in group play why would they spec 42 parry?


The hybrids are a completely different beast as they get lots of other stuff to them.

 

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etilader  1 star
Title: Oldest Player in DAoC
Posts: 55
Registered: 2003-3-12 17:04:05
Albs have to double spec so that you can't do every dmg type with 1 spec line. Maybe low rr arms/pali do have a slight disadvantage (according to the math) but that is made up at higher rr by having a slight advantage so it seems like a wash to me.

I've never heard a low rr solo arms complain about his slight dmg disadvantage for his loss. There are generally many other factors that play into why you win or lose a 1v1 more having to do with RNG then anything.

Pali's are a hybrid. Maybe they can't max out their dmg and still have chants capped but welcome to the hybrid delima. Every one of them suffer from it. The slam nerf helped a lot of hybrid spec's. No longer forced into that "must have 42 shield" mindset.

 

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