As a new Paladin I was sword and board. Two handed got boosts later, but
at release 2hand paladins were people who wished that they we a tank not
a support hybrid melee. Before endo chant, intant taunt, new styles etc.
I always thought evade+chain

late over time. Paladins never had enough of
spec points for any real parry. Their defense came from ABS of plate and
AF. Even with Con as a prime stat their hits suck as a tank. Who needs a
raising stat that does nothing for them? (piety)
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As a new Hero I went spearo and some parry/shield/1hand. Lots went LW for
the old rear stun off of Anni. I liked the thrust dps of spear and the ok
bleeds. I still did the role for my guild in pve that I did on paladin. I
think hero really needed a RR5 fix and with tactics at 45 shield gave them
a nice boost. Moose, Tactics, and if the RR5 didn't snare you while it was
on, but maybe after I would call it a day. Groups need a heavy tank for the
tools past 40.
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As a new Warrior I really new I found my class. I had everything I wanted
except endo chant, but potions fixed that. I like the dps and survival. I
wish maybe I had gone Troll, but I like Norse. I think when you get into what
would round out a Warrior, I would say we need tactics at 45 shield. I love
the idea of snap shot on thrown, but I can't justify it.
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Champions are good, but needed the endo redux to fix LW endo costs.
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Armsmen are really good. I got stuck on paladin way too much compared to my
Armsman. It is hard to get boosts for a solid class usually. Pole is good,
shield is good for heavies, snap shot rules, RR5 is great, double spec sucks,
group is good when you get one, solo is good, and I like mine. I would love
some archery % TOAs for mine.
Double spec has gone on for so long we will never get it fixed. I wish it would.
My paladin would love to be the same spec as my champ.
-----signature-----
Gardian Angel 50 Paladin
Gardina 50 Warrior
K 73% A 60% S 47% E 27% Ywain?
Hammer 50 Thane
Louden 50 Skald